Gametypes
Warfork ships with 13 default gametypes written in AngelScript. Custom gametypes can be added via the same scripting system.
Instagib (g_instagib 1) is a modifier that can be applied to most modes, not a standalone gametype.
Gametypes
| Gametype | Description |
|---|---|
| Duel | 1v1, frag or time limit, item pickups, Mega Health respawns 20s after holder drops to 100 HP |
| Clan Arena | Team elimination, rounds, full loadout at spawn, 150 armor, no self/team/fall damage, first to 11 rounds |
| Deathmatch | Free-for-all frag race, 15 minute default, weapon pickups |
| Team Deathmatch | Team frag race, 20 minute default, individual frags score for team |
| Capture the Flag | Steal enemy flag, return to base while own flag is present |
| Bomb and Defuse | Plant/defuse, 60s round time, 4s arm, 7s defuse, teams swap sides |
| Race | Movement course, fastest time wins, no combat, infinite ammo, plasmaclimbing routes |
| Instagib | Modifier applied to other modes, Instagun replaces all weapons, one-hit kill |
| Headhunt | One designated target, all others hunt them, killer becomes new target |
Variant and Community Gametypes
Duel Arena: Queue-based all-weapons duel, first to 11, no item pickups. Runs inside the duel gametype.
Exhaustion: Community-made, team elimination with escalating respawn penalty. Requires custom server configuration.
Class-based CTF (ctftactics): CTF with player classes and special abilities.