Gametypes

Warfork ships with 13 default gametypes written in AngelScript. Custom gametypes can be added via the same scripting system.

Instagib (g_instagib 1) is a modifier that can be applied to most modes, not a standalone gametype.

Gametypes

GametypeDescription
Duel1v1, frag or time limit, item pickups, Mega Health respawns 20s after holder drops to 100 HP
Clan ArenaTeam elimination, rounds, full loadout at spawn, 150 armor, no self/team/fall damage, first to 11 rounds
DeathmatchFree-for-all frag race, 15 minute default, weapon pickups
Team DeathmatchTeam frag race, 20 minute default, individual frags score for team
Capture the FlagSteal enemy flag, return to base while own flag is present
Bomb and DefusePlant/defuse, 60s round time, 4s arm, 7s defuse, teams swap sides
RaceMovement course, fastest time wins, no combat, infinite ammo, plasmaclimbing routes
InstagibModifier applied to other modes, Instagun replaces all weapons, one-hit kill
HeadhuntOne designated target, all others hunt them, killer becomes new target

Variant and Community Gametypes

Duel Arena: Queue-based all-weapons duel, first to 11, no item pickups. Runs inside the duel gametype.

Exhaustion: Community-made, team elimination with escalating respawn penalty. Requires custom server configuration.

Class-based CTF (ctftactics): CTF with player classes and special abilities.