Deathmatch
Deathmatch is a free-for-all mode. Every player on the server is an opponent. There are no teams. The player with the highest frag count when time expires wins. If a score limit is set, the first player to reach it wins.
Respawning is continuous. There are no rounds.
Limits
| Setting | Value |
|---|---|
| Score limit | 0 (disabled by default) |
| Time limit | 15 minutes |
Respawn Timers
| Item | Respawn |
|---|---|
| Health | 15s |
| Armor | 25s |
| Mega Health | 20s (after holder drops to 100 HP) |
| Ultra Health | 40s |
| Weapon | 5s |
| Ammo | 20s |
| Powerup | 90s |
Spawn Loadout
Players spawn with the Machine Gun. All other weapons are acquired via map pickups.
FFA variant: players spawn with a full set of weapons and ammo, with no dependency on map pickups.
Damage Rules
| Setting | Value |
|---|---|
| Self-damage | Enabled |
| Team-based | No |