Team Deathmatch
Team Deathmatch (TDM) is a team-based frag mode. Players are divided into two teams: Alpha and Beta. Every kill any player lands scores one point for their team. The team with the highest combined frag count when time expires wins. If a score limit is set, the first team to reach it wins.
Respawning is continuous. There are no rounds.
Limits
| Setting | Value |
|---|---|
| Score limit | 0 (disabled by default) |
| Time limit | 20 minutes |
Respawn Timers
| Item | Respawn |
|---|---|
| Health | 25s |
| Armor | 25s |
| Mega Health | 20s (after holder drops to 100 HP) |
| Ultra Health | 40s |
| Weapon | 15s |
| Ammo | 20s |
| Powerup | 90s |
Damage Rules
| Setting | Value |
|---|---|
| Self-damage | Enabled |
| Team-based | Yes (Alpha and Beta) |
Scoring
Team score is the sum of all individual frags by players on that team.
Distinction from Clan Arena
TDM has no rounds. Play is continuous, and individual frags accumulate into the team score throughout the match. In Clan Arena, rounds end when a team is fully eliminated and players do not respawn within a round.