Team Deathmatch

Team Deathmatch (TDM) is a team-based frag mode. Players are divided into two teams: Alpha and Beta. Every kill any player lands scores one point for their team. The team with the highest combined frag count when time expires wins. If a score limit is set, the first team to reach it wins.

Respawning is continuous. There are no rounds.


Limits

SettingValue
Score limit0 (disabled by default)
Time limit20 minutes

Respawn Timers

ItemRespawn
Health25s
Armor25s
Mega Health20s (after holder drops to 100 HP)
Ultra Health40s
Weapon15s
Ammo20s
Powerup90s

Damage Rules

SettingValue
Self-damageEnabled
Team-basedYes (Alpha and Beta)

Scoring

Team score is the sum of all individual frags by players on that team.


Distinction from Clan Arena

TDM has no rounds. Play is continuous, and individual frags accumulate into the team score throughout the match. In Clan Arena, rounds end when a team is fully eliminated and players do not respawn within a round.