Capture the Flag
Capture the Flag (CTF) is a team-based mode. Two teams, Alpha and Beta, each have a flag at their base. The objective is to capture the enemy flag by carrying it back to your own base. The team with the most captures when time expires wins.
Respawning is continuous. There are no rounds.
Limits
| Setting | Value |
|---|---|
| Score limit | 0 (disabled by default) |
| Time limit | 20 minutes |
Respawn Timers
| Item | Respawn |
|---|---|
| Health | 25s |
| Armor | 25s |
| Mega Health | 20s (after holder drops to 100 HP) |
| Ultra Health | 40s |
| Weapon | 5s |
| Ammo | 20s |
| Powerup | 90s |
Capture Rules
- Pick up the enemy flag from their base.
- Carry it to your own base and touch your own flag to score.
- A capture only registers if your own flag is present at your base. If your flag has been taken, you cannot score until it is recovered.
- Dropped flags return to their base after a timer.
Variants
- Instagib CTF: all weapons replaced with the Instagun (one-hit kills).
- Class-based CTF: introduces distinct player classes. Separate gametype: ctftactics.