Weapons

Quake Live weapons are assigned internal item IDs. The full list:

IDWeapon
9Gauntlet
10Shotgun
11Machine Gun
12Grenade Launcher
13Rocket Launcher
14Lightning Gun
15Railgun
16Plasma Gun
17BFG10K
50Nailgun
51Prox Launcher
52Chaingun
54Heavy Machinegun

Competitive Triad

The Rocket Launcher, Lightning Gun, and Railgun define high-level competitive play. Most players use nothing else unless the triad is unavailable or out of ammo. If you see someone using anything else consistently, it is usually because they ran out of ammo on the triad weapons or the map does not have them.

  • Rocket Launcher: 100 direct damage, splash, self-damage, rocket jump
  • Lightning Gun: 6-7 damage/tick hitscan beam, range-capped, highest tracking DPS
  • Railgun: 80 damage hitscan, unlimited range, 1.5s reload

Standard Weapons

  • Machine Gun: spawn weapon, 5-7 damage/shot, rapid-fire hitscan
  • Shotgun: pellet spread, close-range burst
  • Plasma Gun: rapid-fire splash bolts, plasma climbing
  • Grenade Launcher: bouncing explosive, arc trajectory, area denial
  • Gauntlet: melee contact only, Humiliation medal on kill

Non-Standard Weapons

BFG10K, Nailgun, Chaingun, Prox Launcher, and Heavy Machinegun are available via specific map pickups or gametype configurations. Not part of standard competitive loadouts.

Availability by Gametype

Weapon availability varies by gametype and server configuration. Clan Arena spawns players with all standard weapons and full ammo. In Duel and FFA, weapons are acquired from map pickups. Weapon respawn time is 5 seconds for all standard weapons.