Health Items

ItemColorAmountCap
Small HealthYellow bubble+25100
Medium HealthOrange bubble+50100
Health Bubble (small)Green+5200
Mega HealthBlue+100200

Armor Items

ItemAmountCap
Armor Shard+5200
Green Armor+25200
Yellow Armor+50200
Red Armor+100200

Item IDs (Items.md source, tjone270/Quake-Live)

IDItem
1Armor Shard
2Yellow Armor
3Red Armor
4Green Armor
55 Health
625 Health
750 Health
8Mega Health

Key Mechanics

  • Base max health: 100 HP.
  • Overheal cap: 200 HP (reachable via Mega Health or green small health bubbles).
  • Armor cap: 200.
  • Armor absorbs up to 2/3 of incoming damage.
  • Health above 100 decays at 1 HP per second back toward 100.
  • Armor above 100 decays at 1 per second back toward 100.
  • Health and armor are independent stats; each stacks to 200 separately.

Respawn Timers

Timers begin when the item is picked up. Standard values; map-specific configurations can override these.

ItemRespawn Time
All armor types25 seconds
Mega Health35 seconds (standard)
Weapons (standard)5 seconds

Map Variance

Some maps ship with non-standard Mega Health timers. Vertical Vengeance is a known example: Mega Health respawns at 2 minutes instead of 35 seconds. Always verify item timers per map before assuming standard values apply.