Overheal cap: 200 HP (reachable via Mega Health or green small health bubbles).
Armor cap: 200.
Armor absorbs up to 2/3 of incoming damage.
Health above 100 decays at 1 HP per second back toward 100.
Armor above 100 decays at 1 per second back toward 100.
Health and armor are independent stats; each stacks to 200 separately.
Respawn Timers
Timers begin when the item is picked up. Standard values; map-specific configurations can override these.
Item
Respawn Time
All armor types
25 seconds
Mega Health
35 seconds (standard)
Weapons (standard)
5 seconds
Map Variance
Some maps ship with non-standard Mega Health timers. Vertical Vengeance is a known example: Mega Health respawns at 2 minutes instead of 35 seconds. Always verify item timers per map before assuming standard values apply.