Duel
1v1 gametype. The player with the most frags at the end of the time limit wins. If a frag limit is set, the first player to reach it wins.
Default Settings
| Setting | Value |
|---|---|
| Time limit | 10 minutes |
| Score limit | 0 (disabled) |
Starting Conditions
Players spawn with Machine Gun and 125 HP. All other weapons and items must be picked up from the map.
Respawn Timers
Timers begin when the item is picked up. Standard values; map-specific configurations can override these.
| Item | Respawn Time |
|---|---|
| Armor (all types) | 25 seconds |
| Mega Health | 35 seconds (standard) |
| Weapons (standard) | 5 seconds |
Map Variance
Some maps ship with non-standard Mega Health timers set in their factory or map configuration. Vertical Vengeance is a known example: Mega Health respawns at 2 minutes instead of 35 seconds. Item timers should always be verified per map before assuming standard values apply.
Key Items
Red Armor and Mega Health have the longest respawn timers and the highest effect on sustained combat effectiveness. Controlling both consistently creates a health and armor advantage over time.
Item Decay
Health and armor above 100 decay at 1 point per second. A player at 200 HP and 200 armor who takes no damage and picks up no items will reach 100 HP and 100 armor after 100 seconds.
Movement
Strafe jumping is the standard movement technique in Duel. VQL physics apply unless the server is configured otherwise.
Rocket Jumping
Rocket jumping is available in Duel. The health cost from self-damage is a tradeoff against map positioning and item timing.