Gametypes
Quake Live ships with multiple gametypes. Competitive and community play is concentrated in a subset of them.
Competitive Gametypes
Duel
1v1. Players start with Machine Gun and 125 HP. All weapons and items are acquired from map pickups. Default time limit is 10 minutes.
Clan Arena
Team elimination. Players spawn with all standard weapons and full health and armor each round. No item pickups. Rounds end when one team is fully eliminated.
Free For All
Deathmatch. All players compete individually. Item pickups on the map. Default time limit is 20 minutes.
Team Deathmatch
Two teams. Frags score for the team. Item pickups on the map. Default time limit is 20 minutes.
Capture the Flag
Two teams. Players steal the enemy flag and return it to their base. Default time limit is 20 minutes.
Additional Gametypes
Freeze Tag: Team mode. Players are frozen on death rather than respawning. Teammates can unfreeze frozen players.
Domination: Teams capture and hold control points on the map.
Attack and Defend: Asymmetric objective mode. One team attacks, one defends.
Race: Players complete a course. Scored by fastest completion time.
Harvester: Players collect skulls dropped by kills and deposit them at a central point.
Notes
Pickup games for CTF and TDM are organized through community Discord servers rather than public matchmaking.