Weapons

All values sourced directly from ruleset files. Three active rulesets: Competitive (CR2 merged), Sushi (NA), Casual. Where a ruleset does not override a value, the Casual file is the baseline.

The Rocket Launcher, Ion Cannon, and Bolt Rifle are the three primary competitive weapons. The Stake Launcher exists in the files but is disabled (gconst_stakelauncher_enabled 0).

Damage and Reload

WeaponCompetitiveSushiCasualReload (Comp)Reload (Sushi)Reload (Cas)Type
Melee9010090800ms1000ms800msMelee
Burstgun6×6 = 368×3 = 246×6 = 36500ms500ms500msProjectile
Shotgun5×? pellets5×? pellets5×? pellets925ms900ms900msHitscan
Grenade Launcher100 direct100 direct100 direct——800msProjectile
Plasma Rifle15/cell16/cell16/cell100ms100ms100msProjectile
Rocket Launcher100 direct100 direct100 direct800ms800ms800msProjectile
Ion Cannon6/tick (44ms)7/tick (50ms)6/tick (44ms)44ms50ms44msHitscan beam
Bolt Rifle8080801375ms1375ms1375msHitscan

Ion Cannon DPS: Competitive ~136, Sushi 140, Casual ~136.

Burstgun in Sushi has projectile speed 25000 u/s (effectively hitscan). Competitive/Casual speed is 4000 u/s. Sushi Burstgun fires 3 segments vs 6 in Competitive/Casual.

Shotgun pellet count not present in any ruleset file.

Explosion Radii

WeaponCompetitiveSushiCasualSplash mult (Comp)Splash mult (Sushi)Splash mult (Cas)
Grenade Launcher200 units150 units180 units0.850.900.85
Plasma Rifle32 units32 units32 units1.01.01.0
Rocket Launcher120 units125 units120 units0.850.900.85

Grenade gravity: Competitive 650, Sushi 635, Casual 700. Grenade initial speed: 700 u/s in all three.

Trace Radii

WeaponCompetitiveSushiCasual
Shotgun pellets0.50.250.5
Grenade Launcher1.751.01.75
Plasma Rifle2.00.52.0
Rocket Launcher1.11.01.1
Ion Cannon beam0.50.250.5
Bolt Rifle0.50.250.5

Sushi uses tighter trace radii across the board. Plasma Rifle drops from 2.0 to 0.5 in Sushi.

Knockback

WeaponGround (Comp)Air (Comp)Ground (Sushi)Air (Sushi)Self
Melee1.380.831.250.75—
Burstgun1.251.51.41.6—
Shotgun1.61.41.61.4—
Plasma Rifle0.851.00.9251.1Comp: 2.0 / Sushi: 1.6
Rocket Launcher0.851.00.901.0Comp: 1.12 / Sushi: 1.1
Ion Cannon1.61.61.651.65—
Bolt Rifle0.50.50.50.5—

Rocket self-knockback exceeds the enemy multiplier in both rulesets, enabling rocket-jumping. Plasma self-knockback (Comp: 2.0, Sushi: 1.6) enables plasma-climbing.

Ammo

WeaponMax (Comp/Sushi/Cas)Weapon pickupAmmo pickupStart
Burstgun20 / 30 / 2010 / 15 / 105 / 15 / 1010 / 30 / 10
Shotgun12 / 16 / 126 / 8 / 63 / 4 / 6—
Grenade Launcher10 / 10 / 105 / 5 / 53 / 3 / 5—
Plasma Rifle100 / 100 / 10050 / 50 / 5025 / 25 / 50—
Rocket Launcher20 / 20 / 2010 / 10 / 85 / 5 / 8—
Ion Cannon160 / 140 / 16080 / 70 / 7540 / 35 / 75—
Bolt Rifle10 / 10 / 105 / 5 / 53 / 3 / 5—

Projectile Speeds

WeaponSpeed
Burstgun (Competitive/Casual)4000 u/s
Burstgun (Sushi)25000 u/s
Plasma Rifle (Competitive/Casual)2000 u/s
Plasma Rifle (Sushi)1750 u/s
Rocket Launcher (all)1000 u/s
Grenade Launcher (all)700 u/s initial

Bolt Rifle range: 16384 units. Ion Cannon range: 768 units.