Modes
The mode determines the match format (1v1, FFA, Race). The ruleset determines how weapons and movement behave. Modes and rulesets are set independently.
Summary
| Mode | callvote token | Workshop maps | Notes |
|---|---|---|---|
| Duel (1v1) | 1v1 | 647 | Primary competitive mode |
| Free For All | ffa | 713 | Largest workshop pool |
| Team Deathmatch | tdm | 457 | |
| 2v2 | 2v2 | 266 | |
| Race | race | 589 | Third largest pool |
| Capture the Flag | ctf | 75 | Fewest maps |
| Training | — | 138 | |
| Arena FFA | AFFA | — | Elimination variant |
| Arena TDM | ATDM | — | Elimination variant |
| Arena 1v1 | A1v1 | — | Elimination variant |
Duel
Match length: 10 minutes in Competitive and Sushi, 5 minutes in Casual. Standard 1v1 maps use a 1 Red Armor / 2 Yellow Armor / 1 Mega Health item layout.
Race
Players phase through each other. Runs are timed from start to finish. The suicide command resets position. 589 workshop maps, the third largest pool, larger than TDM.
Arena Modes
Elimination format. Players spawn with 200 armor and 100 health and all weapons at round start. No item pickups during rounds. Rounds end when one side is fully eliminated. A 90-second damage tick begins after the time limit expires.
CTF
Carnage powerup spawns every 90 seconds, typically near map center.