Modes

The mode determines the match format (1v1, FFA, Race). The ruleset determines how weapons and movement behave. Modes and rulesets are set independently.

Summary

Modecallvote tokenWorkshop mapsNotes
Duel (1v1)1v1647Primary competitive mode
Free For Allffa713Largest workshop pool
Team Deathmatchtdm457
2v22v2266
Racerace589Third largest pool
Capture the Flagctf75Fewest maps
Training—138
Arena FFAAFFA—Elimination variant
Arena TDMATDM—Elimination variant
Arena 1v1A1v1—Elimination variant

Duel

Match length: 10 minutes in Competitive and Sushi, 5 minutes in Casual. Standard 1v1 maps use a 1 Red Armor / 2 Yellow Armor / 1 Mega Health item layout.

Race

Players phase through each other. Runs are timed from start to finish. The suicide command resets position. 589 workshop maps, the third largest pool, larger than TDM.

Arena Modes

Elimination format. Players spawn with 200 armor and 100 health and all weapons at round start. No item pickups during rounds. Rounds end when one side is fully eliminated. A 90-second damage tick begins after the time limit expires.

CTF

Carnage powerup spawns every 90 seconds, typically near map center.