Rulesets

A ruleset in Reflex is a config layer applied on top of the game that simultaneously defines weapon behavior, movement constants, and match settings. It is not a gametype or mode. Rulesets are set independently of modes. Three rulesets are active: Competitive, Sushi, and Casual.

Competitive

Based on CR2, authored by Ramagan (EU). Merged into the base competitive ruleset. Dominant in EU.

CR2 replaced CR1. CR1 was retired because its trace radii were too large. CR2 uses smaller trace radii throughout.

  • Match length: 10 minutes
  • Melee: 90 dmg, 800ms reload
  • Plasma: 15 dmg/cell, trace radius 2.0
  • Ion Cannon: 6 dmg/tick, 44ms interval
  • Grenade: 200 unit explosion radius, 650 gravity
  • Rocket: 120 unit explosion radius
  • Bolt Rifle: 1375ms reload
  • Movement: jump 255 u/s, gravity 750, friction 6.0, air decel 2.5

Reference: https://reflex.fun/cr2

Sushi

Authored by Soh (NA). Dominant in NA.

  • Movement: jump 270 u/s, gravity 800, friction 5.0, air decel 1.5
  • Melee: 100 dmg, 1000ms reload
  • Plasma: 16 dmg/cell, trace radius 0.5
  • Ion Cannon: 7 dmg/tick, 50ms interval (approx. 140 DPS)
  • Burstgun: 3 segments at 25000 u/s, 8 dmg/segment (effectively hitscan)
  • Grenade: 150 unit explosion radius, 635 gravity
  • Shotgun: 900ms reload
  • All primary weapon trace radii (Shotgun, Ion Cannon, Bolt Rifle) are tighter than Competitive

Sushi Discord: discord.gg/HQcPP2W

Casual

Shares Competitive weapon values with several exceptions.

  • Match length: 5 minutes (vs. 10 in Competitive)
  • Item pickup timers visible to all players: gconst_expose_timers_to_lua 1
  • gconst_powerups_drop 1 enabled
  • Plasma: 16 dmg/cell (vs. 15 in Competitive)
  • Grenade: 180 unit explosion radius (vs. 200 Competitive, 150 Sushi)
  • Ion Cannon ammo pickup: 75 (vs. 40 in Competitive)

Ruleset Diff

ConstantCompetitiveSushiCasual
Melee damage9010090
Melee reload800ms1000ms800ms
Plasma cell damage151616
Grenade explosion radius200150180
Grenade gravity650635700
Shotgun reload925ms900ms900ms
Ion Cannon damage/tick676
Ion Cannon reload interval44ms50ms44ms
Burstgun segments636
Burstgun dmg/segment686
Burstgun projectile speed4000 u/s25000 u/s4000 u/s
Jump velocity255 u/s270 u/s255 u/s
Gravity750800750
Ground friction6.05.06.0
Air deceleration2.51.52.5
Match time limit10 min—5 min
Item timers visibleNo—Yes