Health and Armor
Health Pickups
| Pickup | Value | Respawn |
|---|---|---|
| Small health | 5 | 25s |
| Medium health | 25 | 25s |
| Large health | 50 | 25s |
| Mega Health | 100 | 30s after carrier takes 100 damage |
Health above 100 decays at 1 HP/second. Maximum health: 200 (overheal via pickups).
Mega Health respawn timer starts only after the player who picked it up has received 100 cumulative damage. Then 30 seconds from that point.
Armor
| Tier | Absorption | Added on Pickup | Max (no shards) |
|---|---|---|---|
| Green | 50% | 50 | 100 |
| Yellow | 66% | 100 | 150 |
| Red | 75% | 150 | 200 |
All armor respawns 25 seconds after grab. No degeneration between pickups.
Absorption: incoming damage is split between armor and health. At 75% absorption (Red), a 100-damage rocket costs 75 armor and 25 health.
Shards add 5 armor each. Max 200 with shards. Shards do not change the current absorption tier. If no armor is held, shards default to Green tier.
Armor Pickup Restrictions
Lower-tier armor cannot be picked up unless current armor is below threshold:
| Armor | Can pick up if… |
|---|---|
| Green | Below 100 Green, or below 75 Yellow, or below 66 Red |
| Yellow | Below 150 Yellow, or below 133 Red |
| Red | Below 200 Red |
At 131+ Red armor, Yellow armor cannot be picked up.
Rocket Survivability
| Loadout | Rockets to die |
|---|---|
| No armor | 1 |
| Green armor | ~2 |
| Yellow armor | ~3 |
| Red armor | ~4 |
| Any tier + Mega Health | +1 |
Each tier adds approximately one rocket’s worth of survivability.
1v1 Item Layout
Standard 1v1 maps use a 1 Red Armor / 2 Yellow Armor / 1 Mega Health item layout. Controlling player holds Red Armor; disadvantaged player takes Yellow Armor + Mega Health. Stack difference is one rocket or less.
Powerups
| Powerup | Effect | Duration | Respawn |
|---|---|---|---|
| Carnage | 4x damage multiplier | 30s | 90s after grab |
Carnage drops on death. The drop timer pauses but the respawn timer continues. Carnage spawns in CTF every 90 seconds, typically near map center.
Arena Mode Spawn Loadout
Players spawn in Arena modes (AFFA, ATDM, A1v1) with 200 armor / 100 health and all weapons. No item pickups during rounds.