Controls

Default key bindings for Quake Live. All bindings are configurable via the Options menu or the console with /bind <key> <command>.

Default Bindings

KeyAction
WMove forward
SMove backward
AStrafe left
DStrafe right
SpaceJump
CtrlCrouch
Mouse1Attack (fire)
Mouse2Zoom / alternate fire
Mouse wheel upPrevious weapon
Mouse wheel downNext weapon
1Gauntlet
2Machine Gun
3Shotgun
4Grenade Launcher
5Rocket Launcher
6Lightning Gun
7Railgun
8Plasma Gun
9BFG10K
0Nailgun / Chaingun (if available)
FUse item (holdable)
TabScoreboard
TTeam chat
YAll chat
~Console
EscapeMenu / pause

Custom Binding via Console

/bind <key> <command>
/bind mouse1 +attack
/bind space +moveup
/bind q "weapon 5"      // direct weapon slot bind
/bind e "weapon 6"
/bind r "weapon 7"

Direct weapon slot binds are common in competitive play. Most players bind RL, LG, and Rail to easy-reach keys rather than number keys.

Common Competitive Bind Patterns

ActionCommon bind
Rocket LauncherQ or E
Lightning GunE or R
RailgunR or F
Grenade LauncherG or 4
Previous weapon (fallback)Mouse wheel

Sensitivity Setup

Configure in console:

/sensitivity 3.5
/m_yaw 0.022
/m_pitch 0.022
/m_accel 0

Sensitivity preference varies widely by player. Lower sensitivity is common for Rail accuracy. Higher sensitivity helps LG tracking. Most competitive players use 400-800 DPI on hardware and 3-7 in-game sensitivity.