Open with ~ (tilde). First time: Ctrl+Alt+~, then run com_allowConsole "1" so ~ works from that point on. Tab auto-completes. PgUp/PgDn scrolls.

Full source: euere.eu/ql (1,079 CVARs, 205 commands. Updated September 2025).

Config Files

FileDescription
repconfig.cfgAuto-generated. Key bindings and preferences. Never manually edit
qzconfig.cfgAuto-generated. Other settings. Never manually edit
autoexec.cfgUser-created. Runs on launch. Safe to edit in any plain text editor (not Notepad on Windows)

Settings not saving: run writeconfig autoexec in console after making changes.

Reset all settings: delete repconfig.cfg, qzconfig.cfg, and autoexec.cfg, then relaunch.

PlatformPath
WindowsC:\Users\<user>\AppData\Roaming\id Software\quakelive\home\baseq3\
Linux~/.quakelive/quakelive/home/baseq3/

CVAR Flag Legend

FlagMeaning
AArchive: saved to vars.rc
CCheat-protected: localhost/cheat servers only
IInit: command line only, not settable from console
LLatched: requires server restart to apply
RRead-only
SServer info: broadcast to clients
TSaved to QL database
UUser info: sent to server on connect
WWrite-protected

CVARs: A

EntryFlagsDefaultUsageDescription
activeAction-activeActionExecuted on a client’s first frame of active play to allow scripting a timedemo to start right after loading.
appendlogfile0appendlogfile [0|1] / / / / 0 = disabled / / 1 = enabledAppends log file writing.
archssyour osarchDisplays the OS architecture.
armor_tiered0”armor_tiered [0|1] / 0 = disabled / / 1 = QW-inspired”Enables Quake-inspired tiered armor rules in the server.

CVARs: B

EntryFlagsDefaultUsageDescription
bot_aasoptimize0bot_aasoptimize [0|1]Optimizes the bot intelligence, if possible on the specific map.
bot_breakPoint0bot_breakPoint [value]Causes a program break to occur in the bot’s intelligence.
bot_challenge0bot_challenge [0|1]Makes the bots slightly more challenging.
bot_debugC0bot_debug [0|1]Debugging tools for various bot subsystems. Many bot debugging features are disabled if this is not set to 1.
bot_debugVar0bot_debugVar [0|1]???
bot_developerC0bot_developer [0|1]Enables developer mode for bots
bot_dynamicSkillA0bot_dynamicSkill [0|1] / / / / 0 = bot skill set by skill setting / / 1 = bot skill set by ‘My Skill’ settingControls whether the bot skill changes to your skill or not.
bot_enableR1bot_enable [0|1]Enable/disable bots on your server/offline match.
bot_fastchat0bot_fastchat [0|1]Sets bot chat to be more frequent.
bot_followDist250bot_followDist [distance]Sets bot following distance when bot_followMe 1.
bot_followMeA0bot_followMe [0|1] / / / / 0 = free roam / / 1 = followMake bots follow you in debug mode.
bot_forceclustering0bot_forceclustering [0|1]Force recalculation of AAS clustering.
bot_forcereachability0bot_forcereachability [0|1]Force recalculation of AAS reachabilities.
bot_forcewrite0bot_forcewrite [0|1]Force writing out of a new AAS file.
bot_gauntletA0bot_gauntlet [0|1] / / / / 1 = gauntlet-onlyForce bots to only use the gauntlet weapon.
bot_gauntletOnly0bot_gauntletOnly [0|1]Force bots to switch to gauntlet and chase after human players.
bot_grapple0bot_grapple [0|1]Allow bots to use grappling hook.
bot_groundonly1bot_groundonly [0|1]Shows areas that do not work with bots in the retail version of Q3A.
bot_hudC-1bot_hud [-1|0|1] / / / / -1 = disabled / / 0 = freeze debug information / / 1 = debug informationPrint out the bots debug info onto the players HUD. Set to the clientNum of the bot to debug.
bot_instaGibAimSkill0.4bot_instaGibAimSkill [0.0-1.0]The aim skill of bots in instagib rails matches.
bot_interbreedbotsC10bot_interbreedbots [number of bots]Sets the number of bots used for goal fuzzy logic interbreeding.
bot_interbreedcharC-bot_interbreedchar [character]Sets the bot character to be used with goal fuzzy logic interbreeding.
bot_interbreedcycleC20bot_interbreedcycle [number of matches]Sets the number of matches between interbreeding
bot_interbreedwriteC-bot_interbreedwrite [file name]Sets the file to write interbreeded goal fuzzy logic to.
bot_itemDelayTime0??????
bot_log0??????
bot_maxdebugpolys2bot_maxdebugpolys [number]The maximum number of polygons available for visualizing things when debugging.
bot_memorydumpC0bot_memorydump [0|1]Displays bot memory allocation when debugging.
bot_minplayersS0bot_minplayers [minimum # of players]Balances the number of players playing in a server by replacing players who disconnect with bots.
bot_nochat0bot_nochat [0|1]Disables bot chat.
bot_pauseC0bot_pause [0|1] / / / / 0 = active bots / / 1 = paused botsA debug command to pause bots.
bot_predictobstacles1bot_predictobstacles [0|1]Enables bot obstacle prediction.
bot_reachability0bot_reachability [0|1]Bot reachability calculation
bot_reloadcharacters0bot_reloadcharacters [0|1]Bot character file caching.
bot_reportC0bot_report [0|1]Debug command to get bots to report on what they are doing.
bot_rocketjump1bot_rocketjump [0|1]Allows bots to rocket jump.
bot_saveroutingcacheC0??????
bot_showAreaNumber0bot_showAreaNumber [0|1] / / / / 1= enabled???
bot_showAreas0bot_showAreas [0|1]???
bot_showAvoidSpots0bot_showAvoidSpots [0|1]???
bot_showPath0bot_showPath [0|1]???
bot_showTourPoints0bot_showTourPoints [0|1]???
bot_startingSkillA1bot_startingSkill [1-5] / / / / 1 = I Can Win (easy) / / 2 = Bring It On / / 3 = Hurt Me Plenty (medium) / / 4 = Hardcore / / 5 = Nightmare (difficult)The starting skill level of bots when bot_dynamicSkill 1.
bot_teamkill0bot_teamkill [0|1]When enabled, bots will shoot their team-mates in team game-types.
bot_testclustersC0bot_testclusters [0|1]Used for testing of bot AI clusters.
bot_testichat0bot_testichat [0|1] / / / / 0 = normal / / 1 = test initial chatUsed to test bot initial chat.
bot_testrchat0bot_testrchat [0|1] / / / / 1 = test reply chatUsed to test bot reply chat.
bot_testsolidC0bot_testsolid [0|1]Tests for solid areas in the AAS file.
bot_thinktimeC100bot_thinktime [time in milliseconds]The time in milliseconds between two AI frames – The time it takes for a bot to think about a move before making it.
bot_trainingA0bot_training [0|1] / / / / 1 = training modeSets server into training mode as used in the training match against crash.
bot_visualizejumppadsC0bot_visualizejumppads [0|1]Forces bots to visualise the default arch of a jump pad.

CVARs: C

EntryFlagsDefaultUsageDescription
capturelimitS / A8capturelimit [number]Sets amount of captures needed in Capture the Flag to win the match.
cg_allowtauntA / T1cg_allowtaunt [0|1]Allows gesture events and VO taunts client side.
cg_animspeedC1cg_animspeed [0|1] / / / / 0 = disables player animations / / 1 = enabled player animationsAllows linear interpolation between frames in player model animations.
cg_armorTieredR0cg_armorTiered [0|1]A read-only client setting that is used for telling the HUD to color the armor icon according to the armor tier when armor_tiered is set to 1.
cg_atmosphericEffectsA1cg_atmosphericEffects [0|1]Enables drawing of atmospheric effects such as snow and rain (only server-forced effects, this does not disable rain/fog featured in maps)
cg_autoActionU / A / T0cg_autoAction [0|1|2|3] / / / / 0 = do nothing / / 1 = enable auto demo recording / / 2 = enable auto screenshot / / 3 = enable auto demo recording and auto screenshotControls the automation of demo recording and final scoreboard screenshots.
cg_autoProjectileNudgeA T0cg_autoProjectileNudge [0|1]???
cg_autoswitchA / T0cg_autoswitch [0|1]Enables weapon auto-switch on pickup.
cg_battlesuitKillCounterA T1cg_battlesuitKillCounter [0|1]Enables Battle Suit frag counter while using a Battle Suit
cg_blueTeam-cg_blueTeam [string]Sets the name of the blue team for in team games, to draw to menu elements (HUD, scoreboard, about box, etc.)
cg_blueTeamShort-cg_blueTeamShort [string]Blue team name acronym.
cg_bobA / T1cg_bob [0.0-1.0]Controls view bobbing.
cg_brassTimeA2500cg_brassTime [time in milliseconds]Time in milliseconds that bullets or shells are shown before disappearing.
cg_bubbleTrailA / T1cg_bubbleTrail [0|1]Enables the drawing of bubble trails drawn by projectiles entering water.
cg_buzzerSoundA / T1cg_buzzerSound [0|1]Enables the end-game buzzer sound in all game types.
cg_cameraOrbitC0cg_cameraOrbit [increment]Changes the camera orbit rotation increment.
cg_cameraOrbitDelayA / T50cg_cameraOrbitDelay [delay]Delay between increments of camera orbit rotation.
cg_cameraSmartModeC1??????
cg_cameraThirdPersonSmartModeC1cg_cameraThirdPersonSmartMode [0|1]???
cg_centertimeC3cg_centertime [time]Sets display time for center screen messages (0 to disable messages).
cg_chatbeepA / T1cg_chatbeep [0|1]Controls the sound made when in-game chat messages are received.
cg_chatHistoryLengthT6cg_chatHistoryLength <6 - 24>sets the amount of chatlines
cg_clanOnTeamOverlayA / T0cg_clanOnTeamOverlay [0|1] / / / / 0 = hidden / / 1 = shownShow clan tags in team overlay box.
cg_compHudA0cg_compHud [0|1]Enables the stream friendly HUD on private servers.
cg_complaintWarningA T1cg_complaintWarning [0|1]???
cg_compmode0cg_compmode [0|1]Enables competition mode for private servers.
cg_crosshairBrightnessA / T1.0cg_crosshairBrightness [0.0|1.0] / / / / 0.0 = darkest / / 1.0 = brightestBrightness of the crosshair.
cg_crosshairColorA / T7cg_crosshairColor [ 1 - 26] / / Uses the 26 Color Chart (see appendix)Color of your crosshair, unless cg_crosshairhealth is set to 1.
cg_crosshairHealthA / T0cg_crosshairHealth [0|1]Colors the crosshair to indicate your health status. (This overrides cg_crosshairColor)
cg_crosshairHitColorA / T1cg_crosshairHitColor [1-26]Controls crosshair color as applicable to the appropriate hits style controlled by cg_crosshairHitStyle.
cg_crosshairHitStyleA / T2cg_crosshairHitStyle [0-8] / / / / 0 = Off / / / / 1 = Colorize the crosshair based on damage dealt. / / / / 2 = Colorize the crosshair to color designated by cg_crosshairHitColor. / / / / 3 = Pulse the crosshair (exaggerated/scaled pulse) / / / / 4 = Colorize by damage and Pulse the crosshair. / / / / 5 = Colorize by cg_crosshairHitColor and Pulse the crosshair. / / / / 6 = Pulse the crosshair with a smaller pulse. (same size as the cg_crosshairPulse uses when picking items up) / / / / 7 = Colorize by damage and pulse with smaller pulse. / / / / 8 = Colorize by cg_crosshairHitColor and pulse with smaller pulse.Allows the crosshair to indicate the damage dealt to other players.
cg_crosshairHitTimeA / T200cg_crosshairHitTime Sets the amount of time the crosshair hit effect is displayed for.
cg_crosshairPulseA / T1cg_crosshairPulse [0|1]Allows pulsating effect of the crosshair when items are picked up.
cg_crosshairSizeA / T32cg_crosshairSize Size of crosshair, measured in pixels.
cg_crosshairTeamHealthSizeA / T0.12fcg_crosshairTeamHealthSize <0.10f – 0.26f>Allows the setting of the font size of the teammate health/armor read-out on teammate crosshair hovers.
cg_crosshairXA / T0cg_crosshairX [-300 – 300]X-axis distance of crosshair from the center of the field of view
cg_crosshairYA / T0cg_crosshairY [-220 – 220]Y-axis distance of crosshair from the center of the field of view.
cg_currentSelectedPlayerA0cg_currentSelectedPlayer [player]Selected team mate number for team commands.
cg_currentSelectedPlayerNameA-cg_currentSelectedPlayerNameThis shows the friendly player name that was last highlighted in your crosshair.
cg_customAspect_XA0cg_currentAspect_X [aspect]???
cg_customAspect_YA0cg_currentAspect_Y [aspect]???
cg_deadBodyColorA / T0x101010FFcg_deadBodyColor [hex color code]The color applied to bright model corpses as enabled in cg_deadbodydarken.
cg_deadBodyDarkenA / T1cg_deadBodyDarken [0|1]Darkens bright model corpses.
cg_debuganimC0cg_debuganim [0|1]Enables model animation debug mode.
cg_debugeventsC0cg_debugevents [0|1]Enables event debug mode.
cg_debugFlags0??????
cg_deferPlayersA / T1cg_deferPlayers [0|1]Sets loading of player models at death or map change, disabling models loading when bringing up the scoreboard.
cg_draw2DA / T1cg_draw2D [0|1] / / / / 0 = No HUD / / 1 = Show HUDDisplays HUD elements.
cg_draw3dIconsA / T1cg_draw3dIcons [0|1]Displays 3D HUD icons instead of 2D. It is not available in the default Quake Live HUD.
cg_drawAmmoWarningA / T1cg_drawAmmoWarning [0|1|2] / / / / 1 = Normal-Sized Text Warning / / 2 = Small-Sized Text WarningDisplays ‘low ammo’ and ‘out of ammo’ warnings.
cg_drawAttackerA / T0cg_drawAttacker [0|1]Displays the name and icon of the last player to damage you.
cg_drawCrosshairA5cg_drawCrosshair [0-10] / / 0 = / Off / / / /   1       2       3       4       5 / / / / / / / /   6       7       8       9       10Displays the specified crosshair image.
cg_drawCrosshairNamesA1cg_drawCrosshairNames [0|1] / / / / 0 = disabled / / 1 = enabled / / 2 = enabled, also shows team mate health and armor when cg_drawCrosshairTeamHealth 1Displays the names of target opponents.
cg_drawCrosshairNamesOpacityA / T0.75cg_drawCrosshairNamesOpacity <0.0-1.0> / / / / 0.0 = fully transparent (invisible) / / 1.0 = fully opaqueSets the opacity of the crosshair names feature when cg_drawCrosshairNames 1 or 2
cg_drawCrosshairTeamHealthA / T2cg_drawCrosshairTeamHealth [0|1|2] / / / / 1 = setting 1 / / 2 = setting 2Displays team mate health and armor under their name when targeted.
cg_drawFoeC0cg_drawFoe [0|1]enables the little red triangle above opponents’ heads, like in the practice match against Crash
cg_drawFPSA / T0cg_drawFPS [0|1]Displays the frames-per-second counter.
cg_drawFragMessagesA / T1cg_drawFragMessages [0|1]Displays frag messages on the top of the player view.
cg_drawFriendA / T1cg_drawFriend [0|1]Displays blips above your team mates.
cg_drawFullWeaponBarA / T1cg_drawFullWeaponBar [0|1] / / / / 0 = Draw only currently held weapons on the weapon bar / / / / 1 = Draw all weapons available in the map on the weapon barDraws the full weapon bar.
cg_drawGunA / T1cg_drawGun [0|1|2] / / 1 = Normal (bobs when moving) / / 2 = StillControls the displaying of weapons in 1st person view.
cg_drawIconsA / T1cg_drawIcons [0|1]Enables the drawing of icons in the HUD or scoreboard.
cg_drawItemPickupsA T3”cg_drawItemPickups [0|&1|&2|&4] / / &1 = draw icon / / &2 = draw name / / &4 = draw time / / “Displays items that were recently picked up.
cg_drawItemPickupsA / T3cg_drawItemPickups [0|1|2|3|4|5|6|7] / / 3 = Draw Icon + Item Name on Pickup / / 7 = Draw Timestamp + Icon + Item Name on PickupDisplays items that were recently picked up.
cg_drawPregameMessages1cg_drawPregameMessages [0|1] / / 1 = show messages in warmup roundsDraw messages to the warmup heads-up display.
cg_drawRewardsA / T1cg_drawRewards [0|1] / / 1 = show rewardsDisplays rewards you have earned during the match, as you earn them.
cg_drawSnapshotA / T0cg_drawSnapshot [0|1]Displays the snapshots counter with the time and frame.
cg_drawSpecMessages1cg_drawSpecMessages [0|1] / / 1 = show messages in spectator modeDraw messages to the spectator heads-up display.
cg_drawSprites1cg_drawSprites [0|1] / / 1 = draw spritesShow sprite elements.
cg_drawStatusA / T1cg_drawStatus [0|1] / / 1 = draw statusDraws the health and score elements of the HUD.
cg_drawtargetnames-cg_drawtargetnames [0|1] / / 1 = show target namesDraws the names of opponents when targeted.
cg_drawTeamOverlayA / T1cg_drawTeamOverlay [0|1|2] / / 1 = Top-right of view / / 2 = Bottom-right of viewDisplays the team overlay. <0|1|2>
cg_drawTeamOverlayOpacityA / T0.75cg_drawTeamOverlayOpacity / / 0.0 = Fully TransparentSets the opacity of the team overlay background.
cg_drawTeamOverlayXA / T0cg_drawTeamOverlayX X-axis offset in respect of cg_drawteamoverlay 1 or 2. <-640/640>
cg_drawTeamOverlayYA / T0cg_drawTeamOverlayY Y-axis offset in respect of cg_drawteamoverlay 1 or 2. <-480/480>
cg_enableBreath1cg_enableBreath [0|1]Enables the drawing of ‘frosty’ breaths on player models to depict cold weather.
cg_enableRespawnTimerA0cg_enableRespawnTimer [0|1]Draws the respawn timings of certain items (armor, megahealth, powerups) for spectators - on private servers only. This feature is dependent upon server-side shoutcaster privileges being enabled. Items are sorted by height according to their placement in the level for non-CTF games, and are sorted by team according to proximity from flag in CTF.
cg_enemyColorA-cg_enemyColor Colorize bright enemy models. See appendix for common hex color codes.
cg_enemyHeadColorA / T0x408000FFcg_enemyHeadColor Colorize bright enemy model heads.  Replaces cg_enemyColor. See appendix for common hex color codes.
cg_enemyLowerColorA / T0x408000FFcg_enemyLowerColor Colorize bright enemy model legs.  Replaces cg_enemyColor. See appendix for common hex color codes.
cg_enemyUpperColorA / T0x408000FFcg_enemyUpperColor Colorize bright enemy model torso.  Replaces cg_enemyColor. See appendix for common hex color codes.
cg_errordecay100cg_errordecay <0 – 100>Detects prediction errors and helps to smooth these errors out over a few frames to ease jerking.
cg_filter_angles0cg_filter_angles Alters how the player’s view camera changes in relation to aim position changes. When it is set to a value higher than 0, the view camera lags behind the player’s aim position, causing a mouse smoothing effect.
cg_followKiller0cg_followKiller [0|1]When enabled: In spectator mode, when a player scores a frag, the spectator view automatically switches to that player.
cg_followPowerup0cg_followPowerup [0|1]When enabled: In spectator mode, when a player obtains a powerup, the spectator view automatically switches to that player.
cg_footstepsC1cg_footsteps [0|1]Enables footstep sounds.
cg_forceBlueTeamModelA / T0cg_forceBlueTeamModel [model]Force blue team player models to be displayed as a specific model. Used in spectator mode.
cg_forceDrawCrosshairA / T0cg_forceDrawCrosshair [0|1]???
cg_forceEnemyModelA / T0cg_forceEnemyModel [model]Force enemy team player models to be displayed as a specific model.
cg_forceEnemyWeaponColorA / T0cg_forceEnemyWeaponColor [0|1]Force enemies’ grenades and rails to use ‘Enemy Upper Color’ (cg_enemyUpperColor).
cg_forceModel0cg_forceModel [model]Force all player models to be displayed as a specific model.
cg_forceRedTeamModelA / T0cg_forceRedTeamModel [model]Force red team player models to be displayed as a specific model. Used in spectator mode.
cg_forceTeamModelA / T0cg_forceTeamModel [model]Force team mate player models to be displayed as a specific model.
cg_forceTeamWeaponColorA / T0cg_forceTeamWeaponColor [0|1]Force teammates’ grenades and rails to use ‘Team Upper Color’ (cg_teamUpperColor).
cg_fovA / T100cg_fov <10 - 130>Field of view factor.
cg_gameInfo1R / A0cg_gameInfo1 [string]Contains the text which is displayed on the welcome screen describing the game type.
cg_gameInfo2R / A0cg_gameInfo2 [string]Contains the text which is displayed on the welcome screen describing the game type.
cg_gameInfo3R / A0cg_gameInfo3 [string]Contains the text which is displayed on the welcome screen describing the game type.
cg_gameInfo4R / A0cg_gameInfo4 [string]Contains the text which is displayed on the welcome screen describing the game type.
cg_gameInfo5R / A0cg_gameInfo5 [string]Contains the text which is displayed on the welcome screen describing the game type.
cg_gameInfo6R / A0cg_gameInfo6 [string]Contains the text which is displayed on the welcome screen describing the game type.
cg_gametypeR / A0cg_gametype Used as a game type test for adapting the UI to the specific game type.
cg_gibsA / T10cg_gibs / / / / Min = 0 / / Max = 15Controls the quantity of animated gibs to display (N/A for QL)
cg_gunXA / T0cg_gunX <-10 – 10>X-axis displacement of weapon in 1st person view.
cg_gunYA / T0cg_gunY <-10 – 20>Y-axis displacement of weapon in 1st person view.
cg_gunZA / T0cg_gunZ <-8 – 0>Z-axis displacement of weapon in 1st person view.
cg_hitBeepA / T2cg_hitBeep [0|1|2|3] / / / / 1 = Single-Tone / / 2 = Multi-Tone / / 3 = Reverse Multi-ToneControls the sound made when you damage an opponent.
cg_hudFilesAui/hud.txtcg_hudFiles Points to the file which controls the heads-up display. Note: You need to use the ‘loadhud’ command when changing HUD file if you wish to change HUD in-game.
cg_ignoreMouseInputR0cg_ignoreMouseInput [0|1]Disables mouse usage.
cg_impactMarkTimeA / T10000cg_impactMarkTime <0 – 10000>Sets the amount of time in which impact marks are drawn for.
cg_impactSparksA / T1cg_impactSparks [0|1]Causes the enemy to spark when they are hit by any non-explosive weapons. <0|1>
cg_impactSparksLifetimeA / T250cg_impactSparksLifetime <0 – 1000>Time in milliseconds before impact sparks fade out.
cg_impactSparksSizeA / T8cg_impactSparksSize <2 – 16>Adjust the size of the impact sparks.
cg_impactSparksVelocityA / T128cg_impactSparksVelocity <-128 – 128>Speed in which impactSparks gravitate up or down.
cg_itemFxT7cg_itemFx [0|1|2|4] / / 0 = static / / 1 = bounce / / 2 = rotating / / 4 = scaleChanges how items are rendered in the world. Sum it up ti combine it.
cg_kickScaleA / T1cg_kickscale [0|1]Screen shakes when hit.
cg_killbeepA T0cg_killbeep [0-8] / / / / 0 = default / / 1 = Ting / / 2 = Tink / / 3 = Dramatic / / 4 = Voosh / / 5 = Drum / / 6 = Bang / / 7 = Ding / / 8 = ChaChingPlays a distinct sound when you score a kill in any mode [SUBSCRIBERS ONLY]
cg_lagometerA / T0cg_lagometer [0|1|2] / / / / 1 = Show netgraph / / 2 = Show netgraph + client ping estimation.Displays netgraph that shows your network packet traffic including received, rejected and lost packets.
cg_lastmsgR / A-cg_lastmsgDisplays last chat message received from the XMPP system.
cg_levelTimerDirectionA / T1cg_levelTimerDirection [0|1] / / / / 0 = Count up to time limit / / 1 = Count down to zeroThe counting direction of the timer.
cg_lightningImpactA / T1cg_lightningImpact [0|1]Enables lightning impact affect on surfaces by lightning gun.
cg_lightningImpactCapT192cg_lightningImpactCap [0 – 768]Change the size of the lightning impact effect when impact is closer than x units.
cg_lightningStyleA / T1cg_lightningStyle [1|2|3|4|5] / / 1 = Default Q3/QL / / 2 = QuakeWorld inspired / / 3 = Team Arena shaft / / 4 = Thin shaft / / 5 = Wide beam (Q3 style)Controls the lightning stream effect.
cg_lowAmmoWarningPercentileA / T0.20cg_lowAmmoWarningPercentile / / / / Min: 0.01 (1%) / / Max: 1.00 (100%)Controls percentile level of ammo available before issuing a low ammo warning.
cg_lowAmmoWarningSoundA / T1cg_lowAmmoWarningSound [0|1|2] / / / / 0 = Disabled / / / / 1 = Low Ammo Clip Reload Sound played for Low Ammo, No Ammo Click Sound played for No Ammo / / / / 2 = No Ammo Click Sound played for both Low and No AmmoControls the playing of low ammo warning sounds.
cg_lowAmmoWeaponBarWarningA / T2cg_lowAmmoWeaponBarWarning [0|1|2] / / 1 = Draw weapon bar ammo value in red when empty / / 2 = Draw weapon bar ammo value in yellow when low and red when emptyControls the weapon bar ammo warning display.
cg_marksA1cg_marks [0|1]Enables projectile decal marks on walls.
cg_muzzleFlashA / T1cg_muzzleFlash [0|1]Shows a muzzle flash when firing a weapon.
cg_noplayeranimsC0cg_noplayeranims [0|1] / / 0 = All animations / / 1 = No animationsDisables player model animations, showing only the 1st frame in the models animation sequence.
cg_nopredictT0cg_nopredict [0|1] / / 0 = server-player prediction / / 1 = no player predictionA value of 1 will provide more accurate pickup notification sounds, however at the cost of potentially delayed playback.
cg_placebo-20.074. / / 859.899. / / 884.700??????
cg_plasmaStyleA / T1cg_plasmaStyle [1|2] / / 1 = No Trail / / 2 = Particle TrailControls the plasma effect.
cg_playerBBModelScaleC1.1cg_playerBBModelScale Player model bounding box scale.
cg_playerLeanA1cg_playerLean <0.0-1.0> / / 0.0    = disabled / / 1.0    = maximum leanScales or disables the player lean effect caused by high velocities.
cg_playerNamesA / T1cg_playerNames [0|1]Draw targeted player names while in spectator mode, both in freecam and first-person mode.
cg_playTeamVOA / T1cg_playTeamVO [0|1]Enables team voice chats.
cg_playvoicechatsA / T1cg_playvoicechats [0|1]Enables voice chats.
cg_predictItemsU / A1cg_predictItems [0|1]Client prediction for picking up items.
cg_predictLocalRailshots1cg_predictLocalRailShots [0|1]A value of 0 will feel less responsive in high ping environments but may prevent wrongly predicted rail shots and/or impacts.
cg_premiumR1cg_premium [0|1]???
cg_projectileNudgeA0cg_projectileNudge <0 - 80>???
cg_quadKillCounterA T1cg_quadKillCounter [0|1]Enables Quad Damage frag counter for Quad runs
cg_railStyleA / T1cg_railStyle [1|2] / / 1 = Rail core rail trail / / 2 = Spiral rail trailControls the railgun trail effect.
cg_railTrailTimeA / T400cg_railTrailTime The time (in milliseconds) that rail trails are displayed for.
cg_readyIconA T0cg_readyIcon [0|1]???
cg_redTeam-cg_redTeam [string]Sets the name of the red team for in team games, to draw to menu elements (HUD, scoreboard, about box, etc.)
cg_redTeamShort-cg_redTeamShort [string]Red team name acronym.
cg_respawnTimerXA / T10cg_respawnTimerX Controls the x-axis position of where spectator respawn timers are drawn.
cg_respawnTimerYA / T100cg_respawnTimerY Controls the y-axis position of where spectator respawn timers are drawn.
cg_restrictFeaturesC0??????
cg_rocketStyleA / T1cg_rocketStyle [1|2] / / 1 = No Plume / / 2 = Fire PlumeControls the rocket trail effect.
cg_scalePlayerModelsToBBC1cg_scalePlayerModelsToBB [0|1]Scales player models to bounding box size as set by cg_playerBBModelScale
cg_scorePlumsA / T1cg_scorePlums [0|1]Show floating score plums.
cg_screenDamageA / T0x700000C8cg_screenDamage Colorizes the on-screen damage indicator, use “cg_screenDamage 0” to disable. See hex color code sheet in appendix for common color options.
cg_screenDamage_SelfA / T0x00000000cg_screenDamage_Self Colorizes the on-screen self-damage indicators, use “cg_screenDamage_Self 0” to disable. See hex color code sheet in appendix for common color options.
cg_screenDamage_TeamA / T0x700000C8cg_screenDamage_Team Colorizes the on-screen team-damage indicators, use “cg_screenDamage_Team 0” to disable. See hex color code sheet in appendix for common color options.
cg_screenDamageAlphaA / T0x00000000cg_screenDamageAlpha Sets the transparency of the on-screen damage indicators.
cg_screenDamageAlpha_TeamA / T0x700000C8cg_screenDamageAlpha_Team Sets the transparency of the on-screen team damage indicators
cg_selectedPlayerA-cg_selectedPlayer Selects a team member (by team mate number) to issue/confirm orders to/from.
cg_selectedPlayerNameA-cg_selectedPlayerName [team member name]Selects a team member (by name) to issue/confirm orders to/from.
cg_selfOnTeamOverlayA / T0cg_selfOnTeamOverlay [0|1]Show yourself on your team overlay. Requires enabling cg_drawteamoverlay.
cg_shadowsA / T1cg_shadows [0|1] / / / / 0 = No shadows / / 1 = ShadowsDraws a blob type shadow underneath the player.
cg_showmissA / T0cg_showmiss [0|1]Displays missed packets and predictions on the HUD.
cg_showVoiceTextA / T1cg_showvoicetext [0|1]Show corresponding text with VO’s.
cg_simpleItemsA / T0cg_simpleItems [0|1]Replace 3D world items with 2D icons
cg_simpleItemsRadiusT15cg_simpleItemsRadius [8 – 22]Scales the icon size of items when cg_simpleItems 1.
cg_smoke_SGA / T1cg_smoke_SG [0|1]Enables the drawing of smoke puffs when firing the shotgun.
cg_smokeRadius_dustT24cg_smokeRadius_dust [0 – 32]Scales the size of smoke plumes from ground dust.
cg_smokeRadius_flightT8cg_smokeRadius_flight [0 – 16]Scales the size of smoke plumes in flight trails.
cg_smokeRadius_GLA / T64cg_smokeRadius_GL Scales the size of the grenade and proximity mine smoke plumes.
cg_smokeRadius_hasteT8cg_smokeRadius_haste [0 – 16]Scales the size of smoke plumes in haste trails.
cg_smokeRadius_NGA / T16cg_smokeRadius_NG Scales the size of the nailgun smoke plumes.
cg_smokeRadius_RLA / T32cg_smokeRadius_RL Scales the size of the rocket smoke plumes.
cg_smoothClientsA0cg_smoothClients [0|1]Smooth out other players’ movement when they experience packet loss.
cg_specOnlyU / A0??????
cg_speedometerA / T0cg_speedometer [0|1|2|3] / / / / 1 = lag-o-meter style graph / / 2 = value and graph under crosshair / / 3 = value under crosshairEnables displaying of speedometer for monitoring of player’s horizontal velocity.
cg_statsT0cg_stats [0|1]Displays client frames in sequence with the exception of missed frames.
cg_stereoSeparationA0.4cg_stereoSeparation Stereo separation – splits color channels.
cg_swingSpeedC0.3cg_swingSpeed Speed in which player models rotate to match the player’s view.
cg_switchOnEmptyA / T1cg_switchOnEmpty [0|1]Automatically switch to highest numbered weapon with ammo when attempting to fire a weapon that is out of ammo.
cg_switchToEmptyA / T1cg_switchToEmpty [0|1]Enables the ability to switch to weapons that have no ammo.
cg_teamChatBeepA / T1cg_teamChatBeep [0|1]Enable/disable sound that is played for incoming team messages.
cg_teamChatHeightA / T0cg_teamChatHeight Number of rows of team chat that is shown at a time. Not applicable for Quake Live’s interface.
cg_teamChatsOnlyA / T0cg_teamChatsOnly [0|1]Show only team-based chat.
cg_teamChatTimeA / T3000cg_teamChatTime Display time on HUD for team messages.
cg_teamColorA-cg_teamColor Colorize team bright model skins.
cg_teamHeadColorA / T0x408000FFcg_teamHeadColor Colorize team bright model skin heads.
cg_teamLowerColorA / T0x408000FFcg_teamLowerColor Colorize team bright model skin legs.
cg_teamUpperColorA / T0x408000FFcg_teamUpperColor Colorize team bright model skin torsos.
cg_thirdPersonC0cg_thirdPerson [0|1] / / / / 0 = first-person view / / 1 = third-person viewSwitch to third person view.
cg_thirdPersonAngleC0cg_thirdPersonAngle Third person view camera angle on Z-axis towards player (0-359 degrees).
cg_thirdPersonPitchC-1cg_thirdPersonPitch Third person view vertical camera axis towards player.
cg_thirdPersonRangeC80cg_thirdPersonRange Maximum distance the third person view is from the player.
cg_timescaleFadeEnd1cg_timescaleFadeEnd ???
cg_timescaleFadeSpeed0cg_timescaleFadeSpeed ???
cg_tracerchanceC0.4cg_tracerchance <0.0 – 1.0>Frequency of tracer bullets.
cg_tracerlengthC100cg_tracerlength Sets length of tracer bullets.
cg_tracerwidthC1cg_tracerwidth Sets width of tracer bullets.
cg_trackPlayerC-1cg_trackPlayer [-1|0|1] / / / / 0 = setting 1 / / 1 = setting 2Locks view onto a player.
cg_trueLightningA / T1cg_trueLightning <0.0 – 1.0> / / / / 0.0 = Most flexible / / 1.0 = Most RigidFlexibility factor for lightning gun shaft.
cg_trueShotgunT0cg_trueShotgun [0|1]When enabled, will display the true shotgun collision pattern that the server uses, while a value of 0 will show a more randomised and slightly inaccurate scatter of pellets.
cg_useItemMessageA T1cg_useItemMessage [0|1]Enables drawing of the “No Item to Use” message when lacking a holdable item but attempting to use it
cg_useItemWarningA T1cg_useItemWarning [0|1]Enables playing of the “No Item to Use” sound when any player is lacking a holdable item but is attempting to use it
cg_versionR-cg_versionDisplays client game version.
cg_viewsizeA100cg_viewsize Percentage of screen the game appears on.
cg_waterWarpA / T1cg_waterWarp [0|1]Enables the minor warp effect on underwater views.
cg_weaponBarA / T1cg_weaponBar [0|1|2|3|4] / / / / 0 - Disabled / / 1 - Left docked icons / / 2 - Right docked icons / / 3 - Center docked icons / / 4 - Large floating icons (Legacy Q3 Style)Displays the weapon bar at the specified place on the screen.
cg_weaponColor_grenadeA / T0x007000FFcg_weaponColor_grenade Sets grenade color.
cg_weaponConfigA T"""cg_weaponConfig / / cg_weaponConfig_bfg / BFG10K / / cg_weaponConfig_cg / Chaingun / / cg_weaponConfig_g / Gauntlet / / cg_weaponConfig_gh / Hook / / cg_weaponConfig_gl / Grenade / / cg_weaponConfig_lg / Lightning Gun / / cg_weaponConfig_mg / Machinegun / / cg_weaponConfig_ng / Nailgun / / cg_weaponConfig_pg / Plasmagun / / cg_weaponConfig_pl / Prox Mine / / cg_weaponConfig_rg / Railgun / / cg_weaponConfig_rl / Rocket Launcher / / cg_weaponConfig_sg / ShotgunThe specified settings are applied after every weapon switch. Also listed in the menu under Game Settings >> Advanced >> Weapon Config.
cg_zoomfovA / T22.5cg_zoomfov <10 – 130>Sets zoomed-in field of view factor.
cg_zoomOutOnDeathA / T1cg_zoomOutOnDeath [0|1]Enables resetting of player FOVs back to normal on death. This is useful if you use the cg_zoomToggle CVar.
cg_zoomScalingA / T1cg_zoomScaling [0|1]Enables the zooming in / zooming out scaling effect that is used as a transition between your cg_fov and cg_zoomfov; causing the +zoom to act as a quick snap to and from the zoomed fov.
cg_zoomSensitivityA / T1cg_zoomSensitivity The value of this is multiplied to the current zoom sensitivity, allowing the user to increase or decrease their sensitivity while zoomed. A value of 0 will revert the zoomSensitivity code to the Q3 legacy code that was previously available in QuakeLive.
cg_zoomToggleA / T0cg_zoomToggle [0|1]Alters the behavior of +zoom such that a single key press will enable zooming and a repeated keystroke disables zooming, no longer requiring players to hold the key down while zooming.
cl_AdTimeoutI6000??????
cl_allowConsoleChatA / T0cl_allowConsoleChat [0|1]Allows chat from console window without using the ‘/say’ command, while omitting the ‘/’.
cl_allowDownloadR1cl_allowDownload [0|1]Enables automatic downloading of missing files from server.
cl_anglespeedkey1.5cl_anglespeedkey Sets the speed in which the directional keys (binded to +left, +right, +lookdown or +lookup) change the viewing angle.
cl_anonymousU / A0cl_anonymous [0|1]Appear anonymous to the server.
cl_autoTimeNudgeA T0cl_autoTimeNudge [0|1]???
cl_avidemo0cl_avidemo [0|1]Enable AVI demo recording.
cl_avidemo_latch0cl_avidemo_latch [0|1]Setting this to 1 starts capturing according to the value specified by cl_avidemo the moment the game starts or the demo begins.
cl_avidemo_maxtime0cl_avidemo_maxtime Maximum length of AVI demos.
cl_avidemo_mintime0cl_avidemo_mintime Minimum length of AVI demos.
cl_contimestamps0cl_contimestamps [0|1|2] / / 0 = None / / 1 = Game time / / 2 = Server timePut time stamps on console entries.
cl_conXOffset0cl_conXOffset <0 – 999>Sets the offset of the console message display.
cl_debugMove0cl_debugMove [0|1|2] / / / / 1 = display x-axis (yaw) mouse speed graph / / 2 = display y-axis (pitch) mouse speed graphDisplays a real-time graph on the lower part of the screen illustrating mouse speed.
cl_demoRecordMessage1cl_demoRecordMessage [0|1] / / / / 0 = Hide / / 1 = ShowMessage that appears on HUD when recording a demo.
cl_downloadCount-cl_downloadCountDisplays the number of files for download. N/A
cl_downloadName-cl_downloadNameHolds the name of the file currently downloading. N/A
cl_downloadSize-cl_downloadSizeDisplays the size (in bytes) of the file currently downloading. N/A
cl_forceavidemo0cl_forceavidemo [0|1]Forces all demo recording into a sequence of screenshots in TGA format.
cl_freelook1cl_freelook [0|1]Enables freelook (ability to look around using your mouse).
cl_freezeDemo0cl_freezeDemo [0|1]Stops demo recording while ‘freezing’ on to one frame.
cl_guidU / RUnknown??????
cl_maxpacketsA / T63cl_maxpackets <30 – 125>Controls how many updates you send to the server.
cl_maxPingA800cl_maxPing Maximum ping before disconnecting from server.
cl_motd1cl_motd [0|1]Enables the displaying of the message of the day string.
cl_motdStringR-cl_motdStringMessage of the day string.
cl_mouseAccel0cl_mouseAccel Mouse acceleration factor.
cl_mouseAccelDebugA / T0cl_mouseAccelDebug [0|1]Enables mouse acceleration debugging mode.
cl_mouseAccelOffsetA / T5cl_mouseAccelOffset Sets mouse acceleration sensitivity offset.
cl_mouseAccelPowerA T2cl_mouseAccelPower Sets the power of the mouse acceleration curve, 2 is the default traditional curve.
cl_mouseAccelStyleA / T0cl_mouseAccelStyle [integer]Sets mouse acceleration style.
cl_mouseSensCapA0cl_mouseSensCap Sets mouse sensitivity limit when using mouse acceleration.
cl_nodelta0cl_nodelta [0|1]Disables delta compression. May slow down connection performance, only use if net problems occur.
cl_noprint0cl_noprint [0|1]Disables message printing to HUD.
cl_packetdupA1cl_packetdup <0 – 5>Determines how many duplicate packets you send to the server to avoid packet loss.
cl_pausedR0cl_paused [0|1]Displays the status of the paused flag, client side.
cl_pitchspeedC140cl_pitchspeed Sets the pitch speed for +lookup and +lookdown.
cl_platformR1??????
cl_punkbusterU / R / A1cl_punkbuster [0|1]Enables use of PunkBuster anti-cheat system.
cl_quitOnDemoCompleted0cl_quitOnDemoCompleted [0|1]With this set to 1, if you play a demo, the game will exit when the demo is over.
cl_runA1cl_run [0|1] / / / / 0 = Walk / / 1 = RunEnables ‘always run’.
cl_runningR0cl_runningDictates whether or not a client game is running or if client/server mode.
cl_serverStatusResendTime750cl_serverStatusResendTime Sets the amount of time (in milliseconds) between heartbeats sent to the master server
cl_shownet0cl_shownet [0|1]Displays information about the network quality.
cl_showSend0cl_showSend [0|1]A network debugging tool, showing packets sent.
cl_showTimeDelta0cl_showTimeDelta [0|1]Displays time delta between server updates.
cl_timeNudge0cl_timeNudge [-20 - 20]Allows more or less latency to be added in the interest of better smoothness or better responsiveness.
cl_timeout40cl_timeout Time (in seconds) that it takes to be kicked when lagging.
cl_viewAccelA1.7cl_viewAccel ???
cl_yawspeedC140cl_yawspeed Sets turn speed when using +left and +right.
clanU / A / T-clan Player clan tag string as per clan joined.
cm_noAreasC0cm_noAreas [0|1]???
cm_noCurvesC0cm_noCurves [0|1]Sets the ability of the player bounding box to clip through curved surfaces.
cm_playerCurveClipC1cm_playerCurveClip [0|1]Sets the ability of the player bounding box to keep to curved surfaces.
color1U / A / T1color1 Color of the rail beam. <1-26>
color2U / A / T1color2 Color of rail core/disc/swirl effect. <1-26>
com_allowConsoleA / T1com_allowConsole [0|1] / / 0 = Ctrl + Alt + / / 1 = Affects how you access the console.
com_bloodA0com_blood [0|1]Enable blood mist effects. Not available in Quake Live.
com_build0com_build [0|1]Automates data building.
com_cameraModeC0com_cameraMode [0|1]Setting to 1 renders the player model invisible with cg_thirdperson 1. Only the player model whose perspective the game is from is made invisible.
com_configVersionA16??????
com_dropsimC0com_dropsim [0|1]Testing CVAR to simulate packet loss during communication drops.
com_hunkMegsA L96com_hunkMegs Sets the amount of memory (in mega bytes) reserved for the game play. A value of 56 is best suited for 128MB of RAM, 112 for 256MB RAM etc.
com_introplayedA0com_introplayed [0|1] / / / / 0 = plays intro cinematic / / 1 = disables intro cinematicDisables the playing of intro movie when loading game.
com_maxfpsA / T125com_maxfps Maximum rendered frames per second.
com_showtraceC0com_showtrace [0|1]Displays packet traces.
com_soundMegsA L16com_soundMegs Allocates memory (in mega bytes) to game sounds. A value of 16 is best suited for 128MB of RAM.
com_speeds0com_speeds [0|1] / / / / 0 = disabledDisplays the reporting of game speed data: frame#, time (in ms), ev, work, sv, cl, gm, rf, bk, rm / / SV = server, CL = client, GM = game time, RF = render time, EV = work
com_zoneMegsA L16com_zoneMegs Sets the amount of memory (in mega bytes) reserved for the game. A value of 16 is best suited for 128MB of RAM.
con_backgroundT1con_background [0|1]Enables the animated console background.
con_heightT0.5con_height <0.0 – 1.0>Sets the percentile of the screen the console window takes up when on display.
con_matchlimit16con_matchlimit Sets the maximum number of entries to print to the console when using the ‘find’ command.
con_notifytime3con_notifytime Sets the time (in seconds) that messages from other players are displayed on the screen.
con_opacityT0.75con_opacity <0.0-1.0>Sets the opacity of the console background.
con_scaleT1con_scale <0.5 - 1 >Console lettertype size
con_speedT3con_speed Sets the speed of the opening/closing scroll action of the console window.

CVARs: D

EntryFlagsDefaultUsageDescription
debug_protocol-debug_protocolNetwork protocol debugging for globalservers.
debuggraphC0debuggraph [0|1]Displays debugging graph.
dedicatedL0dedicated [0|1] / / 0 = Listen server / / 1 = Dedicated serverSpecifies whether a server created will be dedicated or not, i.e: the server joins the game or not.
developer0developer [0|1]Enables developer mode.
dmflagsS / A0dmflags / / Known flags: / / 4 = no self splash-damage on health / / 8 = no self splash-damage on armor / / 16 = no falling damageDeathmatch flags.

CVARs: F

EntryFlagsDefaultUsageDescription
fixedtimeC0fixedtime Enables system wait on rendering.
fraglimitS / A30fraglimit [limit] / / 0 = no fraglimitShow or set the frag limit for deathmatch games.
fs_basegameI-fs_basegame Sets the directory under the paths where data comes from by default
fs_basepathI-fs_basepath Sets base game root path.
fs_cdpathI-fs_cdpath Sets the path to an alternate hierarchy that will be searched if a file is not located in the base path.
fs_copyfilesI-fs_copyfilesWhen set to 1, every time a file is sourced from fs_cdpath, it will be copied over to fs_basepath. This is a development aid to help build test releases and to copy working sets over slow network links.
fs_debug0fs_debug [0|1]File system debugging tool.
fs_gameI-fs_game Sets the game directory.
fs_homepathI-fs_homepath Sets the path used for all write access, also the location where custom mods and content can be installed to.
fs_restrictI-fs_restrict [0|1]File system demo/restricted mode test tool.

CVARs: G

EntryFlagsDefaultUsageDescription
g_accelFactor_bfg1??????
g_accelFactor_pg1??????
g_accelFactor_rl1??????
g_accelRate_bfg16??????
g_accelRate_pg16??????
g_accelRate_rl16??????
g_advertdelayI15000g_advertdelay <0 - 15000>length of the pre-game advert. It is write protected and changes to 0 with the purchase of premium or pro subscription.
g_allowCustomHeadModels0g_allowCustomHeadModels [0|1]Allows clients to alter their player head models using headmodel and team_headmodel.
g_allowForfeit1g_allowForfeit [0|1]Allows players to forfeit the game using the forfeit command.
g_allowKillA0g_allowKill [0|1]Allows usage of the ‘kill’ command in a server.
g_allowSpecVote0g_allowSpecVote [0|1]Allows spectators to call or cast votes in a server.
g_allowStandardVote1g_allowStandardVote [0|1]Allows standard members in the server to vote.
g_allowVoteA1g_allowVote [0|1]Allows voting to take place in a server.
g_allowVoteMidGame0g_allowVoteMidGame [0|1]Allows voting to take place during a match.
g_allWeapons0g_allWeapons [0|1]Gives players weapons 3 to 8 when spawning, similar to in Clan Arena.
g_arenasFileR / I-g_arenasFile Points to a file for a server map rotation list.
g_aspectEnableS0g_aspectEnable [0|1]???
g_autoAction0g_autoAction [0|1]Allows automatic demo recording on a server.
g_banIPsA-g_banIPs Ban certain IP addresses from connecting to your server.
g_battleSuitDampen0.25g_battleSuitDampen Sets battle suit splash damage dampening percentile.
g_botsFileR / I-g_botsFile Points to the bot control file for bot configurations (such as scripts/bots.txt).
g_botSpawnList-??????
g_ca0g_ca [0|1]Enables Clan Arena mode. (non-functional, Clan Arena is a game-type, not a game-mode. Use g_gametype 4)
g_ca_challengeMode0g_ca_challengeMode [0|1]???
g_ca_startingArmor100g_ca_startingArmor Sets the player starting armor amount for Clan Arena games.
g_ca_startingHealth200g_startingHealth Sets the player starting health amount for Clan Arena games.
g_complaintDamageThresholdA400g_complaintDamageThreshold [value]Sets the amount of team damage a player can cause to allow the targetted player to file a complaint.
g_complaintLimitA5g_complaintLimit [value]Sets the number of teamkill complaints filed against an offending player before being kicked from the server.
g_compmodeS / I0g_compmode [0|1]Enables competition mode.
g_cubeTimeout30g_cubeTimeout Sets reset time for blue and red orbs. (not used)
g_damage_bfg100g_damage_bfg Sets damage done by BFG projectile.
g_damage_cg8g_damage_cg Sets damage done by chaingun bullet.
g_damage_g50g_damage_g Sets damage done by gauntlet.
g_damage_gl100g_damage_gl Sets damage done by direct grenade shots.
g_damage_lg7g_damage_lg Sets the damage done by the lightning gun shaft.
g_damage_lg_falloff0g_damage_lg_falloff Sets the damage done by lightning fall off.
g_damage_mg5g_damage_mg Sets the damage done by a machinegun bullet.
g_damage_mg_tdm4g_damage_mg_tdm Sets the damage done by a machinegun bullet in team deathmatch.
g_damage_ng12g_damage_ng Sets the damage done per nail by the nailgun shot.
g_damage_pg20g_damage_pg Sets the damage done per plasma cell.
g_damage_pl0g_damage_pl Sets the damage done by direct hits by prox mines.
g_damage_rg80g_damage_rg Sets the damage done by the rail gun.
g_damage_rl100g_damage_rl Sets the damage done by a direct hit by a rocket.
g_damage_sg5g_damage_sg Sets the damage done by the shotgun shot, per pellet.
g_damage_sg_falloff0g_damage_sg_falloff Sets the damage done by shotgun falloff.
g_damage_sg_outer5g_damage_sg_outer Sets the damage done by the shotgun shot in indirect shots (i.e: stray pellets)
g_damage_sg_tdm4g_damage_sg_tdm Sets the damage done by the shotgun shot in team deathmatch, per pellet.
g_debugAlloc0g_debugAlloc [0|1]Server degugging tool: memory allocation.
g_debugDamage0g_debugDamage [0|1]Server debugging tool: details information on any player damage dealt/received, including health and armor values. Draws information to console.
g_debugFlags0??????
g_debugMove0g_debugMove [0|1]Server debugging tool: client movement
g_debugThawTime0g_debugThawTime [0|1]Displays thaw time information when thawing a team mate in Freeze Tag.
g_dmgThroughSurface / / AngularThreshold0.5f??????
g_dmgThroughSurface / / Dampening0.5f??????
g_dmgThroughSurfaceDistance-33.1fg_dmgThroughSurfaceDistance ???
g_domCapTimeS3g_domCapTime Sets the time duration to score points as set by g_domScoreRate.
g_dominationS0g_domination [0|1]Enables Domination mode. (non-functional as of yet)
g_domScoreRateS5g_domScoreRate Sets the amount of points earned per ‘capture’.
g_doWarmupA1g_doWarmup [0|1]Allows warm up rounds before matches begin.
g_dropCmds7&1 = flags (dropflag) / / &2 = power-ups (droppowerup) / / &4 = weapons (dropweapon)“Enables the dropping of items in team games.
g_dropDamagedHealth0??????
g_dropinactive1g_dropinactive [0|1]Enables kicking of inactive clients from server when time set by g_inactivity 1 is reached.
g_dropPowerups1g_dropPowerups [0|1]Enables the dropping of powerups when power-up carriers die.
g_dropRunes0g_dropRunes [0|1]Enables the dropping of runes when rune carriers die.
g_enableBreathS0g_enableBreath [0|1]Enables the frosty breath effect on player models on maps that enable this cvar.
g_enablecasterinfo0??????
g_enableDebugTrace0??????
g_enableDustS0g_enableDust [0|1]Enables the dust affect by players running over ‘dusty’ floors.
g_enableMachinegun1g_enableMachinegun [0|1]Enables players to spawn with a machinegun. This is not applicable when g_instagib 1 and the amount of bullets issued with the weapon is set by g_startingammo_mg.
g_enemyTeamRespawnRatio1.5??????
g_filterBanA1g_filterban [0|1] / / 0 = allows only specified IP’s to connect / / 1 = allows anyone except specified IP’s to connectAllows/disallows only specified IP addresses (as per listip) to connect to the server.
g_flagBounce0.25g_flagBounce When a flag is dropped in CTF, this value multiplies the drop distance of the flag to give it bounces. A value of 1 will cause the flag to continue to bounce the exact height as the initial drop distance while a value higher than 1 will cause the flag to bounce higher after each iteration. A value of 0 will disable bouncing altogether.
g_flagPhysics0??? <<<??? <<<
g_flightRefuelRate0??? <<<??? <<<
g_flightThrust1200g_flightThrust Sets the amount of thrust when using the flight item.
g_floodprot_decay1000??????
g_floodprot_maxcount10??????
g_floodprot_threadshold500??????
g_forceAtmosphericEffects-??????
g_forceDmgThroughSurface0g_forceDmgThroughSurface [0|1]Enables damage through surfaces.
g_forceNextMap0g_forceNextMap [0|1]Automatically loads next map at match end.
g_forcePremium0g_forcePremium [0|1]Allows only premium/pro clients to join the server. Standard users can only join via pro invites.
g_freezeS0g_freeze [0|1]Enables Freeze-Tag mode. (non-functional, Freeze-Tag is a game-type, not game-mode. Use g_gametype 9.)
g_freezeAutoThawTime120000g_freezeAutoThawTime Freeze Tag: Sets the amount of time (in milliseconds) for frozen players to auto thaw.
g_freezeEnvironmentalRespawnDelay0g_freezeEnvironmentalRespawnDelay Freeze Tag: Sets time delay (in milliseconds) before respawning after being ‘frozen’ by lava, slime and other environmental hazards.
g_freezeRemovePowerupsOnRound1g_freezeRemovePowerupsOnRound [0|1]Freeze Tag: Removes power-ups at the start of a round
g_freezeResetArmorOnRound0g_freezeResetArmorOnRound [0|1]Freeze Tag: Resets armor spawns at the start of a round
g_freezeResetHealthOnRound0g_freezeResetHealthOnRound [0|1]Freeze Tag: Resets health spawns at the start of a round
g_freezeResetWeaponsOnRound0g_freezeResetWeaponsOnRound [0|1]Freeze Tag: Resets weapon spawns at the start of a round
g_removePowerupsOnRound1g_removePowerupsOnRound [0|1]Freeze Tag: Forces power-ups to be removed from carriers when rounds end.
g_freezeRoundDelay4000g_freezeRoundDelay Freeze Tag: Sets the delay (in milliseconds) between rounds.
g_freezeThawRadius64g_freezeThawRadius Freeze Tag: Sets a radius (in map units) around a frozen team member in which team mates need to camp in, for the time specified by g_freezeThawTime, in order to thaw the frozen team mate.
g_freezeThawThroughSurface1g_freezeThawThroughSurface [0|1]Freeze Tag: Enables thawing through surfaces
g_freezeThawTick1g_freezeThawTick [0|1]Freeze Tag: Enables thawing sound
g_freezeThawTime3000g_freezeThawTime Freeze Tag: Sets time (in milliseconds) required for a team mate to camp in the g_freezeThawRadius before a frozen team mate is thawed.
g_freezeThawWinningTeam1g_freezeThawWinningTeam [0|1]Freeze Tag: Thaws any frozen players on the round-winning team
g_friendlyfireA0g_friendlyFire [0|1]Allow damage to be inflicted between team mates.
g_friendlyFireDampenA1.00g_friendlyFireDampen Multiplies all team damage by value
g_gameStateS / R / A-g_gamestateDictates which stage of play a server is in.
g_gametypeS / L0g_gametypes [0|1|2|3|4|5|6|7|8|9] / / 0 = Free for All / / 1 = Tournament / / 2 = Race / / 3 = Team Deathmatch / / 4 = Clan Arena / / 5 = Capture the Flag / / 6 = One-Flag CTF / / 7 = Overload / / 8 = Harvester / / 9 = Freeze TagSets server game type to be set for next match.
g_grantItemOnSpawnA-g_grantItemOnSpawn Grants the specified item to players when spawning.
g_gravityA800g_gravity Sets gravitational factor.
g_guidedRocket0g_guidedRocket [0|1]Enables guided rockets.
g_headShotDamageScale1.0g_headShotDamageScale Scales head shot damage by this amount.
g_headShotEnable0g_headShotEnable [0|1]Enables the use of head shots, multiplying damage inflicted to opponents’ heads by the amount specified by g_headShotDamageScale.
g_headShotEnable_Bullet1g_headShotEnable_Bullet [0|1]Enables machinegun bullet head shots when g_headShotEnable 1.
g_headShotEnable_Rail1g_headShotEnable_Rail [0|1]Enables railgun slug head shots when g_headShotEnable 1.
g_headShotEnable_Shotgun1g_headShotEnable_Shotgun [0|1]Enables shotgun shell head shots when g_headShotEnable 1.
g_holidayS0??????
g_inactivity70g_inactivity Sets the amount of time a player can be inactive for before being kicked from the server.
g_instaGibS0g_instagib [0|1]Toggles instagib railguns-only mode.
g_ironsights_mg1.0??????
g_kamiAttenuate2048??????
g_kamiMinRatio0.1??????
g_knockback1000g_knockback Amount of knock back general projectiles exert on players.
g_knockback_bfg1g_knockback_bfg Amount of knock back BFG projectiles (and splash damage) exert on players.
g_knockback_cg1g_knockback_cg Amount of knock back chaingun projectiles exert onto players.
g_knockback_cripple0??????
g_knockback_g1g_knockback_g Amount of knock back gauntlets exert onto players.
g_knockback_gl1.10g_knockback_gl Amount of knock back grenades (and splash damage) exert onto players.
g_knockback_lg1.50g_knockback_lg Amount of knock back beams of lightning exert onto players.
g_knockback_mg1g_knockback_mg Amount of knock back machinegun projectiles exert onto players.
g_knockback_ng1g_knockback_ng Amount of knock back nailgun projectiles exert onto players.
g_knockback_pg1.10g_knockback_pg Amount of knock back plasma projectiles (and splash damage) exert on players.
g_knockback_pg_self1.30g_knockback_pg_self Amount of knock back plasma splash damage exerts onto yourself.
g_knockback_pl1g_knockback_pl Amount of knock back prox mines and their splash damage exert onto players.
g_knockback_rg0.85g_knockback_rg Amount of knock back rail projectiles exert onto players.
g_knockback_rl0.90g_knockback_rl Amount of knock back rockets (and splash damage) exert on players.
g_knockback_rl_self01. Oktg_knockback_rl_self Amount of knock back rocket splash damage exert on your own player.
g_knockback_sg1g_knockback_sg Amount of knock back shotgun pellets exert on players.
g_knockback_z24g_knockback_z Sets player center of mass higher than the origin by the specified number of units when calculating knockback from enemy splash damage. This allows for more vertical knockback.
g_lagHaxHistoryL4??????
g_lagHaxMsL80??????
g_lastManStandingMessageYou are / / the only / / one leftg_lastManStandingMessage [string]Sets the message to display when a player is the sole survivor in clan arena and when g_lastManStandingWarning 1.
g_lastManStandingWarning1g_lastManStandingWarning [0|1]Enables the use of the sole survivor message in clan arena in a server.
g_levelStartTimeS / R / A0??????
g_logA0g_log [0|1] / / 1 = Enables loggingEnables logging of game data and statistics.
g_log_shuffle0g_log_shuffle [0|1]???
g_logSyncA0g_logSync [0|1] / / 0 = overwrite existing files / / 1 = write to the end of an existing file.Enables logging to append to an existing file.
g_max_knockback120g_max_knockback Sets maximum knock-back factor.
g_maxDeferredSpawnsS4g_maxDeferredSpawns ???
g_maxFlightFuel16000g_maxFlightFuel Sets the amount of flight time given by the holdable flight item.
g_maxGameClientsS / A / L0g_maxGameClients Sets maximum amount of players that are allowed to populate a server.
g_maxSkillTierS0g_maxSkillTier <0 – 5> / / 1 – 5 = max skill level setThe client skill level limit of the server.
g_maxStandardClientsS A L0g_maxStandardClients [number]Sets the maximum number of standard membership players that can be connected to the server at a given time.
g_mercytimeA0g_mercytime An optional component to mercylimit, in teamgames with timelimits, you may set g_mercytime to the number of minutes of gameplay that must first pass before mercylimit is enforced.
g_minplayers_ctf2g_minplayers_ctf Sets the minimum amount of players needed for a CTF match to be allowed to begin.
g_motd-g_motd [string]Sets message of the day string. Displayed using cl_motd.
g_nailbounce1g_nailbounce Sets the amount of times nails bounce of walls, floors etc.; the percentage of which is controlled by g_nailbouncepercentage.
g_nailbouncepercentage65g_nailbouncepercentage Sets the percentage of nails that will bounce off of surfaces.
g_nailcount10g_nailcount Sets the number of nails fired per shot by the nailgun.
g_nailspeed1000g_nailspeed Sets the velocity of nails.
g_nailspread400g_nailspread Sets the spread of nail projectiles fired by the nailgun.
g_needpassS / R-g_needpass [0|1]Informs that clients are required to enter a password to join the server.
g_noobArmor0g_noobArmor [0|1]???
g_noobArmorDmgScale0.5g_noobArmorDmgScale ???
g_obeliskHealth2500g_obeliskHealth Maximum amount of health an Obelisk can have.
g_obeliskRegenAmount15g_obeliskRegenAmount Amount of health an Obelisk regenerates at a time.
g_obeliskRegenPeriod1g_obeliskRegenPeriod Obelisk delays between health regeneration.
g_obeliskRespawnDelay10g_obeliskRespawnDelay Delay that occurs after an Obelisk is destroyed before a new one spawns.
g_overtimeS120g_overtime Duration of the overtime periods (in seconds) in deathmatch games.
g_passwordU-g_password [string]Sets the server-side password for clients to use to join the server.
g_playerCylinders1g_playercylinders [0|1] / / 0 = rectangular bounding boxes / / 1 = cylindrical bounding boxesEnables the use of cylindrical player bounding boxes.
g_playerheadmodelOverride-g_playerheadmodelOverride [model]Forces all player head models viewed by clients in a server to a specific head model.
g_playerheadScale1.0g_playerheadScale Scales the player head models.
g_playerheadScaleOffset1.0??????
g_playerModelScale1.1g_playerModelScale Scales the player models.
g_playermodelOverride-g_playermodelOverride [model]Forces all player models viewed by clients in a server to a specific model.
g_podiumDist80g_podiumDist Sets the distance of the podium from the camera. (that you see at the end of Single Player matches)
g_podiumDrop70g_podiumDrop Sets the height of the podium in relation to the camera view. (that you see at the end of Single Player matches)
g_proxMineTimeout20000g_proxMineTimeout Time it takes for proximity mines to expire and explode.
g_quadDamageFactor3g_quadDamageFactor Sets the Quad Damage damage multiplying factor.
g_quadHog0g_quadHog [0|1]Enables Quad Hog mode - players score frags only while holding Quad, which randomly respawns at player spawn points around the map.
g_quadHogIdle20g_quadHogIdle Enables Quad Hog mode - players score frags only while holding Quad, which randomly respawns at player spawn points around the map.
g_quadHogTime60g_quadHogTime Quad Hog (g_quadHog 1): Sets the amount of time (in seconds) that a Quad Damage carrier gets of power-up time.
g_railJump0g_railJump [0|1]Enables rail-jumping
g_range_sg_falloff768g_range_sg_falloff Sets shotgun falloff distance (in units).
g_range_lg_falloff768g_range_lg_falloff Sets lightning shaft falloff distance (in units).
g_reflector0??????
g_regenArmor0g_regenArmor [0|1]Regenerates players’ armor
g_regenArmorRate100g_regenArmorRate Sets time delay (in milliseconds) for armor regeneration when g_regenArmor is set to 1
g_regenHealth0g_regenHealth [0|1]Regenerates players’ health to a maximum of 100
g_regenHealthRate100g_regenHealthRate Sets time delay (in milliseconds) for health regeneration when g_regenHealth is set to 1
g_reportcache_delay1000g_reportcache_delay ???
g_reportcache_enable1g_reportcache_enable [0|1]???
g_respawn_delay_max2400g_respawn_delay_max Sets maximum time (in milliseconds) for respawn delays.
g_respawn_delay_min2100g_respawn_delay_min Sets minimum time (in milliseconds) for respawn delays.
g_restartedR0g_restartedToggles when a match is restarted and tells the game if a warmup round is needed (if applicable).
g_rocketsplashOffset-10.0g_rocketsplashOffset Sets rocket splash damage offset.
g_runespawntime10g_runespawntime Time it takes for CTF powerup runes to respawn.
g_shuffle_automatic0g_shuffle_automatic [0|1]Enables automatic team shuffling.
g_shuffle_automatic_minplayers6??????
g_shuffle_minplayers3g_shuffle_minplayers Sets the amount of players in warm up rounds in team based games required before shuffling can be called.
g_shuffle_timedelay5000??????
g_shufflePingHandicap0.0??????
g_shufflePowerRatingThreshold4g_shufflePowerRatingThreshold Sets the power rating threshold applied to team shuffles.
g_skipTrainingEnableR0g_skipTrainingEnableEnables skipping of training matches.
g_smoothClients0g_smoothClients [0|1]Enables clients’ use of smooth clients on a server.
g_spAwardsR / A-g_spAwards Single Player awards variable.
g_spawnArmor0g_spawnArmor [amount]Sets the amount of armor issued to players when spawning. N/A for Clan Arena
g_spawnArmor0g_spawnArmor [0|1]???
g_spawnArmorDmgScale0.5g_spawnArmorDmgScale ???
g_spawnItemAmmo1g_spawnItemAmmo [0|1]Enables the spawning of ammunition in a game.
g_spawnItemArmor1g_spawnItemArmor [0|1]Enables the spawning of armor items in a game.
g_spawnItemHealth1g_spawnItemHealth [0|1]Enables the spawning of health items in a game.
g_spawnItemHoldable1g_spawnItemHoldable [0|1]Enables the spawning of holdable items in a game.
g_spawnItemPowerup1g_spawnItemPowerup [0|1]Enables the spawning of power-ups in a game.
g_spawnItemRune1g_spawnItemRune [0|1]Enables the spawning of runes in a game.
g_spawnItemWeapons1g_spawnItemWeapons [0|1]Enables the spawning of weapons in a game.
g_spawnMinDistanceC64g_spawnMinDistance Sets minimum respawning distance from death.
g_spawnRandomRatioC0.4g_spawnRandomRatio Sets random respawning ratio.
g_speed320g_speed Player movement speed.
g_splashdamage_bfg100g_splashdamage_bfg Sets the splash damage of the BFG cell.
g_splashdamage_gl100g_splashdamage_gl Sets the splash damage of grenades.
g_splashdamage_pg15g_splashdamage_pl Sets the splash damage done by plasma cells.
g_splashdamage_pl100g_splashdamage_pl Sets the splash damage done by prox mines.
g_splashdamage_rl84g_splashdamage_rl Sets the splash damage done by rockets.
g_splashdamageOffset0.05g_splashdamageOffset ???
g_splashradius_bfg80g_splashradius_bfg Sets the splash damage radius of every BFG cell.
g_splashradius_gl150g_splashradius_gl Sets the splash damage radius of every grenade.
g_splashradius_pg20g_splashradius_pg Sets the splash damage radius of every plasma cell.
g_splashradius_pl150g_splashradius_pl Sets the splash damage radius of every proximity mine.
g_splashradius_rl120g_splashradius_rl Sets the splash damage radius of every rocket.
g_spScores1R / A-g_spScores1Contains Single Player scores on skill level 1 (I Can Win).
g_spScores2R / A-g_spScores2Contains Single Player scores on skill level 2 (Bring it On).
g_spScores3R / A-g_spScores3Contains Single Player scores on skill level 3 (Hurt Me Plenty).
g_spScores4R / A-g_spScores4Contains Single Player scores on skill level 4 (Hardcore).
g_spScores5R / A-g_spScores5Contains Single Player scores on skill level 5 (Nightmare).
g_spSkillA2g_spSkill [1|2|3|4|5] / / 1 = I Can Win / / 3 = Hurt Me Plenty / / 5 = NightmareSets Single Player skill level.
g_spVideosR / A-g_spVideosContains the names of videos played during matches in Single Player.
g_startingAmmo100g_startingAmmo Seems to be ineffectual.
g_startingammo_mg100g_startingammo_mg Sets the amount of machine gun ammo that players spawn with.
g_startingArmor0g_startingArmor Sets the specified amount as armor players receive when spawning.
g_startingHealth100g_startingHealth Sets the specified amount as the health players receive when spawning.
g_startingHealthBonus25g_startingHealthBonus Adds the specified bonus amount of health to players’ health when spawning
g_startingWeapons3g_startingweapons [bitmask] / &1 = Gauntlet / / &2 = Machinegun / / &4 = Shotgun / / &8 = Grenade Luncher / / &16 = Rocket Luncher / / &32 = Lightning Gun / / &64 = Railgun / / &128 = Plasmagun / / &256 = BFG / / &512 = Grappling Hook / / &1024 = Nailgun / / &2048 = Prox Launcher / / &4096 = Chaingun / / &8192 = Map Default Weapons”Sets the starting weapon and you can combine it by summing it up. Examples: / Gauntlet + Machinegun (default) = 3 / / All Weapons = 8191 / / All Weapons minus Grapple = 7679 / / Standard CA loadout = 255 / / “
g_startingWeapons3g_startingweapons [1|2|4|8|16|32| / / 128|256|512|1024|2048|4096|8192] / / 1 = Gauntlet / / 2 = Machinegun / / 4 = Shotgun / / 8 = Grenade Luncher / / 16 = Rocket Luncher / / 32 = Lightning Gun / / 64 = Railgun / / 128 = Plasmagun / / 256 = BFG / / 512 = Grappling Hook / / 1024 = Nailgun / / 2048 = Prox Launcher / / 4096 = Chaingun / / 8192 = Map Defualt WeaponsSets the starting weapon and you can combine it by summing it up, for example: / / * Gauntlet and Machinegun = 3 / / * Machinegun and Shotgun and Rocket Launcher = 22 / / and so on
g_suddenDeathRespawn0g_suddenDeathRespawn [0|1]Controls the player respawn delay when CTF matches enter sudden death.
g_suddenDeathRespawn / / Increment1g_suddenDeathRespawnIncrement Sets the amount of time (in seconds) added to player respawn delays in CTF sudden death rounds with every tick.
g_suddenDeathRespawnMax10g_suddenDeathRespawnMax Sets the maximum amount of time (in seconds) that player respawn delays can reach in CTF sudden death rounds.
g_suddenDeathRespawnPrint1g_suddenDeathRespawnPrint [0|1]Enables messages regarding respawn delays in CTF sudden death rounds.
g_suddenDeathRespawnStart3g_suddenDeathRespawnStart Sets the initial respawn delay when CTF matches enter sudden death, when g_suddenDeathRespawn 1.
g_suddenDeathRespawnTick60g_suddenDeathRespawnTick Sets the player respawn delay increment interval in CTF sudden death rounds.
g_tackleFlag0g_tackleFlag [0|1]Forces flag carriers in CTF and One Flag CTF to drop the flag in the event of a gauntlet attack.
g_teamAutoJoinA0g_teamAutoJoin [0|1]Allows team auto-join on a server.
g_teamForceBalanceA0g_teamForceBalance [0|1]Forces team balancing on a server.
g_teamLocators0g_teamLocators [0|1]??? <<<
g_teamSizeMin1g_teamSizeMin [number]???
g_teamSpecFreeCam1g_teamSpecFreeCam [0|1]Allows free cam spectator mode for fragged players during clan arena rounds.
g_teamSpecSayEnable1g_teamSpecSayEnable [0|1]Allows fragged players in clan arena to use team chat.
g_throwFlagForwardMult2.5??? <<<??? <<<
g_throwFlagVelocity0??? <<<??? <<<
g_timeoutCountS3g_timeoutCount ???
g_timeoutLen30g_timeoutLen ???
g_training0g_training [0|1]Enables training mode, such as that of the skill placement match with Crash.
g_velocity_bfg1800g_velocity_bfg Sets the projectile velocity (in units/second) for BFG cells.
g_velocity_gl700g_velocity_gl Sets the projectile velocity (in units/second) for grenades.
g_velocity_pg2000g_velocity_pg Sets the projectile velocity (in units/second) for plasma cells.
g_velocity_rl1000g_velocity_rl Sets the projectile velocity (in units/second) for rockets.
g_versionR-g_versionHolds game version information.
g_voteDelay0g_voteDelay Sets the minimum time at the start of warmup before any voting can occur.
g_voteFlagsS A0g_voteFlags [bitmask] / &1 = map / / &2 = map_restart / / &4 = nextmap / / &8 = g_gametype / / &16 = clientkick/kick / / &32 = ??? / / &64 = timelimit / / &128 = fraglimit / / &256 = shuffle / / &512 = teamsize / / &1024 = cointoss / / &2048 = rulesetSets which vote commands are disabled on the server.
g_voteLimit0g_voteLimit [value]Sets the maximum number of times the same vote can be called.
g_voteFlagsS / A0g_voteflags ???
g_warmupA10g_warmup [time]Sets the time (in seconds) in which it takes to progress from pre-game readyup phase to match start.
g_warmupDelay30g_warmupDelay Sets the amount of time (in seconds) it takes from progressing from warm up round to match start when enough players are ready to begin.
g_weaponrespawn5g_weaponrespawn Respawn rate of weapons.
g_weaponTeamRespawn12g_weaponTeamRespawn Respawn rate of weapons in team deathmatch.
gamedateR-gamedateDisplays game version information. Shows the date of the last update installed.
gamenameS / R-gamenameDisplays game name.
graphheightC32graphheight Sets height in pixels for graph displays.
graphscaleC1graphscale Sets scale multiplier of graphs.
graphshiftC0graphshift Sets offset for graph displays.
gt_adminR-gt_admin???
gt_eventidR / A0gt_eventid???
gt_eventtypeR / ANonegt_eventtype???
gt_masterA-??????
gt_noEidReq0??????
gt_passR-??????
gt_realmS / Aquakelive??????
gt_userU / R-gt_user???

CVARs: H

EntryFlagsDefaultUsageDescription
handicapU / A / T100handicap [0-100]Sets your player health handicap.
headmodelU / A / Tsargeheadmodel Sets player head model. Not applicable for Quake Live.

CVARs: I

EntryFlagsDefaultUsageDescription
in_debugjoystick0in_debugjoystick [0|1]Enables the joystick debugging tool.
in_debugMouse0in_debugMouse [0|1]Enables the mouse debugging tool.
in_joyBallScaleA1.0in_joyBallScale [value]Sets the sensitivity of a joyball input device.
in_joyHorizMoveDeadzoneA0.50in_joyHorizMoveDeadzone ???
in_joyHorizViewDeadzoneA0.15in_joyHorizViewDeadzone ???
in_joyHorizViewSensitivityA20.0in_joyHorizViewSensitivity Horizontal sensitivity for joysticks.
in_joystickA / L0in_joystick [0|1]Allows the use of a joystick.
in_joystick_invertedA0in_joystick_inverted [0|1] / / 0 = normal input / / 1 = inverted inputInverts vertical joystick input.
in_joyVertMoveDeadzoneA0.15in_joyVertMoveDeadzone ???
in_joyVertViewDeadzoneA0.15in_joyVertViewDeadzone ???
in_joyVertViewSensitivityA15.0in_joyVertSensitivity Vertical sensitivity for joysticks.
in_midiA0in_midi [0|1]Allows the use of a MIDI control.
in_midichannelA1in_midichannel [0|1]Allows the use of a MIDI channel as an input device.
in_midideviceA0in_mididevice [0|1]Allows the use of a MIDI device as an input device.
in_midiportA1in_midiport [0|1]Enables the use of a MIDI port.
in_mouseA / L2in_mouse [-1|0|1|2] / / -1 = Windows mouse input / / 1 = Direct input / / 2 = Raw inputControls the in-game mouse input.
in_mouseModeR / AUndefinedin_mouseMode [driver]Sets mouse driver source.
in_nograbT0in_nograb [0|1]Developer input device tool for in Linux – allows an application break to occur without losing the mouse pointer.

CVARs: J

EntryFlagsDefaultUsageDescription
journalI0journal [0|1]Sets whether journal.dat is written in the game directory.
joy_thresholdA0.15joy_threshold [value]Joystick threshold setting.

CVARs: L

EntryFlagsDefaultUsageDescription
logfile0logfile [0|1|2|3] / / 1 = buffered / / 2 = continuous / / 3 = appendConsole logging to qconsole.log.

CVARs: M

EntryFlagsDefaultUsageDescription
m_cpiA T0m_cpi Sets counts per inch for mouse input. It is useful as a way of retaining the same sensitivity and acceleration when changing mice. Detailed information can be found here: www.quakelive.com/forum/showthread.php?15458-New-Mouse-Sensitivty-and-Mouse-Accel-Features
m_filterA0m_filter [0|1]Smoothes mouse movement.
m_forwardA0.25m_forward [value]Back and forward player movement speed in relation to mouse movement.
m_pitchA / T0.022m_pitch [value]Vertical view movement sensitivity.
m_sideA0.25m_side [value]Strafe player movement speed in relation to mouse movement.
m_yawA0.022m_yaw [value]Horizontal view movement sensitivity
mapnameS / R / A-mapnameDisplays the name of the current map for server hosts and local host.
mercylimitS A0mercylimit [value]In teamgames that have a timelimit set, you may set mercylimit to trigger the match to end if the team score difference (spread) ever becomes greater than or equal to the mercylimit.
modelU / Tsarge/ / / defaultmodel [model]Customises your in-game player model.

CVARs: N

EntryFlagsDefaultUsageDescription
nameU / A / TUnnamed / / Playername Your player name. In Quake Live, any changes which alter the alpha-numerical display of your name are immediately reset to your registered name.
net_ipL-net_ip
Holds the name or IP address of the local machine.
net_noudpA / L0net_noudp [0|1]Enables the use of TCP/IP network protocol.
net_portL-net_port Sets servers port number when there’s multiple clients on the same machine.
net_qport-net_qport Sets internal network port.
net_socksEnabledA / L0net_socksEnabled [0|1]Enables socks 5 network protocol.
net_socksPasswordA / L-net_socksPassword Sets password for socks network/firewall access.
net_socksPortA / L1080net_socksPort Sets proxy and firewall port.
net_socksServerA / L-net_socksServer
Sets the name or IP address of the socks server.
net_socksUsernameA / L-net_socksUsername Sets the username for socks firewall supports. It does not support GSS-API authentication.
net_strict1net_strict [0|1]Hypothesis is that when enabled, it forces localhost to use port 27960. If this port is in use Quake Live will crash when going to localhost. It is unknown if disabling it would prevent this, untested.
nextmapAmap_ / / restart 0nextmapHolds the name of the next map in the server map rotation.

CVARs: P

EntryFlagsDefaultUsageDescription
passwordU-password Password string for connecting to password-protected servers.
plugin_versionR-plugin_versionCurrently-installed plug-in list.
pmove_AirAccel1.0pmove_AirAccel Sets the amount of acceleration available to players in mid-air.
pmove_AirSteps1pmove_AirSteps [0|1]???
pmove_JumpTimeDeltaMin100.0pmove_JumpTimeDeltaMin???
pmove_JumpVelocity275pmove_JumpVelocity Sets the player jump velocity.
pmove_JumpVelocityScaleAdd0.4pmove_JumpVelocityScaleAdd???
pmove_JumpVelocityTime / / Threshold500.0pmove_JumpVelocityTimeThreshold???
pmove_RampJump0pmove_RampJump [0|1]Enables ramp jumping.
pmove_RampJumpScale1.0pmove_RampJumpScale Sets the ramp jumping factor when pmove_RampJump 1.
pmove_StepHeight22.0pmove_StepHeight Sets the set height (in map units).
pmove_StepJump1pmove_StepJump [0|1]Enables stepping in player jumps.
pmove_WalkAccel10.0pmove_WalkAccel Handles user-intended walking/running acceleration.
pmove_WalkFriction6.0pmove_WalkFriction Sets the amount of surface friction applied to player movement when walking/running.
pmove_WeaponDropTime200pmove_WeaponDropTime Controls the weapon drop time between weapon changes.
pmove_WeaponRaiseTime200pmove_WeaponRaiseTime Controls the weapon raise time between weapon changes.
practiceflags0practiceflags [flags]Sets flags in practice match.
protocolS / R73protocolDisplays the network protocol number.

CVARs: R

EntryFlagsDefaultUsageDescription
r_allowExtensionsA / L1r_allowExtensions [0|1]Global enabling of all OpenGL extensions.
r_allowSoftwareGLL0r_allowSoftwareGL [0|1] / / 0 = diabledEnables the use of the default OpenGL / / drivers provided by the operating system.
r_ambientScaleA / T10r_ambientScale Controls the amount of ambient light cast among players.
r_aspectRatioA / L0r_aspectRatio [0|1|2|3] / / 0 = 4:3 / / 1 = 16:9 / / 2 = 16:10 / / 3 = 5:4Controls the game’s screen aspect ratio setting.
r_bloomActiveR0r_bloomActiveDictates whether the bloom effect is active.
r_BloomBlurFalloff0.75r_bloomBlurRadius ???
r_BloomBlurRadius5r_bloomBlurRadius ???
r_BloomBlurScale1.0r_bloomBlurScale ???
r_BloomBrightThresholdA / T0.125r_bloomBrightThreshold Sets the bloom threshold when r_enableBloom 1 and r_enablePostProcess 1. The lower the threshold, the / / more bloom drawn. <0-1>
r_BloomIntensityA / T0.750r_bloomintensity Sets the bloom intensity when r_enableBloom 1 and r_enablePostProcess 1. The higher the value, the / / more intensive and bright the / / bloom effect will be. <0-10>
r_BloomPassesA / L1r_bloomPasses Sets the number of rendering passes for bloom effect.
r_BloomSaturationA / T0.800r_bloomSaturation Sets the degree of color saturation applied to the bloom effect when r_enableBloom 1 and r_enablePostProcess 1. The higher the value, the more colorful the / / bloom effect will appear to be. <0-10>
r_BloomSceneIntensityA / T1.000r_bloomSceneIntensity Sets the intensity of brightness applied to the non-bloomed world when r_enableBloom 1 and r_enablePostProcess 1. The higher the value, the brighter the non-bloomed world will appear to be. <0-10>
r_BloomSceneSaturationA / T1.000r_bloomSceneSaturation Sets the degree of color saturation applied to the non-bloomed world when r_enableBloom 1 and r_enablePostProcess 1. The higher the value, the more colorful the non-bloomed world will appear to be. <0-10>
r_clearC0r_clear [0|1]Enables the clearing of the screen between video frames.
r_colorbitsA / L32r_colorbits [16|32] / / 0 = default / / 16 = 16 bit color / / 24 = 24 bit color / / 32 = 32 bit colorSets video color depth.
r_colorCorrectActiveR0r_colorCorrectActiveDictates whether color correction is active.
r_colorMipLevelsL0r_colorMipLevels [0|1]A developer aid to see texture mip usage.
r_contrastA1.0r_contrast Sets the level of contrast.
r_customheightA / L1024r_customheight Sets the custom vertical resolution when r_mode -1.
r_customwidthA / L1600r_customwidth Sets the custom horizontal resolution when r_mode -1.
r_debugAds0r_debugAds [0|1]Debugging tool for in-game advertisement entities.
r_debuglight0r_debuglight [0|1]Debugging tool: writes ambient light data to console.
r_debugSortC0r_debugSort [0|1]A debugging tool that only renders those sort / / layers that are greater than the value of the variable set.
r_debugSurfaceC0r_debugSurface [0|1|2]Debugging tool: shows bounding boxes of patch mesh surfaces that are targeted by the camera view.
r_debugSurfaceUpdate1r_debugSurfaceUpdate [0|1] / / 0 = first bounding box that appears will remain and others will not appear. / / 1 = changes the bounding box according to location.When r_debugSurface is 1, this enables / / changing the patch mesh surface bounding box according to location.
r_depthbitsA / L0r_depthbits [bits] / / 0 = Uses the desktop depth bits. / / 16 = 16-bit. Can result in artifacts. / / 24 = 24-bit* / / 32 = 32 bit* / / *24 or 32 bit recommendedSets Z-buffer depth.
r_detailtexturesA / L1r_detailtextures [0|1]Enables the usage of detail texturing stages.
r_directedScaleC1r_directedScale Sets the lighting intensity applied to world objects.
r_displayRefreshA / L0r_displayRefresh Monitor refresh rate (in Hertz), useful for CRT monitors.
r_drawBufferCGL_BACKr_drawbuffer [buffer]Sets which frame buffer to draw into. Basically you draw into / / a “back” buffer while simultaneously showing a “front” buffer. / / Next frame you “swap” these. The benefit is that you / / won’t “see” the actual painting of the image take place. / / However, in Quake Live, probably only gl_back / / will actually render.
r_drawentitiesC1r_drawentities [0|1]Enables the drawing of world entities (weapons, items, player models etc.).
r_drawskyfloor1r_drawskyfloor [0|1]Enables a visual fix of the glitchy scrolling sky floors, / / removing the hall-of-mirrors effect.
r_drawSunA0r_drawsun [0|1] / / 0 = disabled* / / * suggested settingControls the way in which lighting of models and / / objects is handled by simulating effects of sunlight.
r_drawworldC1r_drawworld [0|1]Enables rendering of the map.
r_dynamiclightA1r_dynamiclight [0|1]Dynamic Lights. (eg: rockets emitting light onto nearby scenery)
r_enableBloomA / L0r_enableBloom [0|1]Enables light bloom effects / / when r_enablePostProcess 1.
r_enableColorCorrectA / L1r_enableColorCorrect [0|1]Enables color correction when r_enablePostProcess 1.
r_enablePostProcessA / L1r_enablePostProcess [0|1]Enables post processing, which offers extra graphical / / features and quality (such as light bloom effects and color correction), but inflicts a performance hit. Recommended only / / for powerful computers.
r_ext_compiled_vertex_arrayA / L1r_ext_compiled_vertex_array [0|1]Enables hardware compiled vertex array rendering.
r_ext_compressed_texturesA / L0r_ext_compressed_textures [0|1]Enables external texture compression.
r_ext_gamma_controlA / L1r_ext_gamma_control [0|1]Enables the use of external gamma controls.
r_ext_multitextureA / L1r_ext_multitexture [0|1]Enables external hardware multi-texturing.
r_ext_texture_env_addA / L1r_ext_texture_env_add [0|1]Enables additive blending when using multi-texturing.
r_facePlaneCullA1r_facePlaneCull [0|1]Enables brush face culling, providing a performance boost.
r_fastskyA T0r_fastsky [0|1] / / 1 = Sky boxes disabledDisable sky boxes (and portal camera views).
r_fastSkyColorT0x000000r_fastSkyColor Sets the sky color (in hex color code) when r_fastsky 1.
r_finishA0r_finish [0|1]Enables synchronization of rendered frames.
r_flareFadeC7r_flareFade Sets fading scale of flares in relation to distance.
r_flaresA0r_flares [0|1]Enables projectile flare and lighting effects.
r_flareSizeC40r_flareSize Sets size of flares.
r_floatingPointFBOsA / L0r_floatingPointsFBOs [0|1]Enables the use of floating point framebuffer objects – / / an OpenGL extension for doing off-screen rendering, including rendering to a texture. By capturing images that would normally / / be drawn to the screen, it can be used to implement a large / / variety of image filters and post-processing effects. It is / / currently an experimental CVAR that will only work on modern graphics cards.
r_fullbrightA / L / T0r_fullbright [0|1] / / 0 = Normal Rendering / / 1 = Full BrightnessRenders all textures on the map at full brightness.
r_fullscreenA / L0r_fullscreen [0|1] / / 0 = Windowed / / 1 = FullscreenEnables full-screen view.
r_gammaA1r_gamma Amount of image luminance applied to the in-game display. / / The higher the number, the stronger luminance present.
r_gl_rendererR / A / Tnoner_gl_rendererDisplays your graphics renderer.
r_gl_reservedR / A / T0??????
r_gl_vendorR / A / Tnoner_gl_vendorDisplays your graphics chip manufacturer.
r_glDriverA / Lopengl32r_glDriver Sets the OpenGL driver in use.
r_ignoreC1r_ignore [0|1]A rendering debugging tool.
r_ignoreFastPathA / L1r_ignoreFastPath [0|1]Enables ignoring of Tess fast paths.
r_ignoreGLErrorsA1r_ignoreGLErrors [0|1]Enables ignoring of OpenGL errors and to attempt to continue rendering.
r_ignorehwgammaA / L0r_ignorehwgamma [0|1]Enables ignoring of hardware gamma settings.
r_inBrowserModeA / L / T9r_inBrowserMode Sets resolution when in browser mode.
r_inGameVideoA1r_inGameVideo [0|1]Enables in-game videos.
r_intensityA / L1r_intensity Intensifies the level of brightness added to textures and model skins.
r_lastValidRendererA-r_lastValidRendererLast recorded video driver in use.
r_lightmapA0r_lightmap [0|1]Enables the light data lighting model.
r_lockpvsC0r_lockpvs [0|1]Locks the Potentially Visible Set table, resulting in area / / visibilities not being rendered.
r_lodbiasA0r_lodbias <-2 – 2> / / 0 = High / / 1 = Medium / / 2 = LowSets level of geometric detail.
r_lodCurveErrorC250r_lodCurveError Level of detail curve error setting.
r_lodscale10r_lodscale Level of detail scale adjustment.
r_logFileC0r_logFile Sets the number of frames to emit GL logs.
r_mapOverBrightBitsA / L2r_mapOverBrightBits <0 – 10>Ambient lighting and radiance of the map.
r_mapOverBrightCapA / L255r_mapOverBrightCap <0 – 255>???
r_maskMinidriverL0r_maskMinidriver [mask]Treats the current OpenGL32 driver as an ICD, even / / if it is in fact a MCD. In other words, allow a different / / dll name to be treated as if it were opengl32.dll.
r_maxpolys600r_maxpolys Sets the maximum number of polygons drawn to the screen. Values lower than default appear to have no effect, / / even negative values. Unknown if higher values have an effect.
r_maxpolyverts3000r_maxpolyverts Maximum number of vertices from polygons drawn to screen. Values lower than default appear to have no effect, / / even negative values. Unknown if higher values have
r_measureOverdrawC0r_measureOverdraw [0|1]Reports overdraw (if the harware supports a stencil buffer).
r_modeA / L-2r_mode <-2 – 27>Screen resolution setting. Use Modelist for a list of resolution options, also included in appendix.
r_nobindC0r_nobind [0|1] / / 0 = binding enabled / / 1 = no bindingDisables binding of textures to triangles.
r_nocullC0r_nocull [0|1] / / 0 = culling enabled / / 1 = no cullingDisables the culling of textures. Has an adverse affect on performance.
r_nocurvesC0r_nocurves [0|1] / / 0 = curves surfaces enabled / / 1 = no curved surfacesDisables curved surfaces.
r_noFastRestartA0r_noFastRestart [0|1]When set to 0 QL will attempt to change from fullscreen to windowed mode without re-loading all game data.
r_noportalsC0r_noportal [0|1] / / 0 = portal cameras enabled / / 1 = no portal camerasDisables portal cameras.
r_norefreshC0r_norefresh [0|1] / / 0 = rendering refreshes allowed / / 1 = no rendering refreshesDisables rendering refreshes.
r_novisC0r_novis [0|1] / / 0 = VIS enabled / / 1 = no VISDisables PVS/VIS tables.
r_offsetfactorC-1r_offsetfactor Sets the polygon offset factor for shader stages that have / / polygon offset set. Testing resulted in no change after / / vid_restart at multiple values. May be ineffectual.
r_offsetunitsC-2r_offsetunits Sets the polygon offset units for shader stages that / / have polygon offset set. Testing resulted in no change / / after vid_restart at multiple values. May be ineffectual.
r_overBrightBitsA / L1r_overBrightBits <0 – 4>Ambient lighting applied to in-game entities or objects.
r_picmipA / L / T0r_picmip <0 – 16> / / Example: / 0 / |5 / |10Texture color average/level of detail. / / Lower values will manipulate and blend the colors of the / / map textures. Textures at the highest value, ‘16’ appear nearly / / as solid colors. A vid_restart or map load is required before changes will come into affect.
r_portalOnlyC0r_portalOnly [0|1]A debug option to see exactly what is being mirrored when / / drawing portal surfaces – this includes mirrors and portal / / cameras.
r_postProcessActiveR / A0r_postProcessActiveDictates whether post processing is active.
r_primitivesA0r_primitives [-1|0|1|2] / / -1 = skips drawing / / 0 = uses glDrawelements if compiled vertex arrays are present, or strips of glArrayElement if not. / / 1 = force strips / / 2 = force drawElementsSets rendering method.
r_printShaders0r_printShaders [0|1]A debugging tool that prints out all the shaders that are / / utilised by a level. It is referred to when generating a pak / / file for a map.
r_railCoreWidthA6r_railCoreWidth Rail trail core effect diameter (in pixels)
r_railSegmentLengthA32r_railSegmentLength Rail trail section length (in pixels)
r_railWidthA16r_railWidth Diameter of rail beam and impact effects in pixels.
r_roundImagesDownA / L1r_roundImagesDown Sets amount to round images down by. Increases performance, lowers image quality.
r_saveFontData0r_saveFontData [0|1]???
r_showclusterC0r_showcluster [0|1]Displays clusters loaded by number.
r_showImages0r_showImages [0|1]Texture debugging tool: Displays loaded textures on screen.
r_shownormalsC0r_shownormals [0|1]Shows wireframe normals on model polygons and brush faces. Useful when debugging model lighting.
r_showskyC0r_showsky [0|1]Forces sky in front of all surfaces.
r_showSmpC0r_showSmp [0|1]Shows symmetric multiprocessing information on the HUD.
r_showtrisC0r_showtris [0|1]Enables wireframe rendering of the world.
r_simpleMipMapsA / L1r_simpleMipMaps [0|1]Enables simple MIP mapping, boosts performance.
r_singleShaderL C0r_singleShader [0|1]Forces single shadering to textures with multiple shaders.
r_skipBackEndC0r_skipBackEnd [0|1]A debugging tool that skips the rendering of the back end.
r_smpR0r_smp [0|1]Enables symmetric multiprocessing acceleration.
r_speedsC0r_speeds [0|1]Shows rendering information display, providing useful / / information to developers (especially map designers) / / on rendering speeds.
r_stencilbitsA / L0r_stencilbits [0|16|32] / / 16 = 16-bit / / 32 = 32-bitSets stencil buffer size.
r_stereoA / L0r_stereo [0|1]Enables stereo separation.
r_subdivisionsL4r_subdivisions [4|80] / / 4 = curved surfaces / / 80 = angles surfacesPatch mesh/curve sub divisions. A value of 80 will replace curved surfaces with angled surfaces to give a performance boost.
r_swapIntervalA0r_swapInterval [0|1]Forces vertical synchronization, used in combination with r_displayrefresh. (Only useful with CRT monitors)
r_teleporterFlashA1r_teleporterFlash [0|1]Added the option of a simpler black frame fill rather than the white flash that occurs when teleporting
r_texturebitsA / L32r_texturebits [16|32] / / 16 = 16 bit / / 32 = 32 bitSets texture quality level.
r_textureModeAGL_LINEAR_ / / MIPMAP_ / / LINEARr_texturemode / / GL_LINEAR_MIPMAP_NEAREST = Bilinear / / GL_LINEAR_MIPMAP_LINEAR = TrilinearSets texture filter.
r_uiFullScreenA1r_uiFullScreen [0|1]Sets the UI running fullscreen.
r_verboseC0r_verbose [0|1]Lists occurring rendering commands in the console.
r_vertexlightA / L / T0r_vertexlight [0|1] / / 0 = Light Map / / 1 = VertexEnables vertex lighting.
r_znearC4r_znear Sets distance from player in which objects are clipped out of the scene.
rateU / A / T16000rate <8000-25000>Controls packets so that your downstream connection bandwidth does not get saturated. (Max bytes per second)
rcon-rcon [command]Send remote console commands.
rconAddress-rconAddress [string]Remote console address.
rconPassword-rconPassword [string]Password required for remote console commands.
roundlimitS / A5roundlimit Round limit in Clan Arena.
rulesetS1ruleset [1|2] / / 1 = QL Rules / / 2 = PQL RulesApplies various prefab settings concerning player physics, item pick-up rules and more. It is usually votable on premium or pro servers via ‘callvote ruleset ql/pql’.
roundtimelimitS / A180roundtimelimit Time limit for rounds in Clan Arena.

CVARs: S

EntryFlagsDefaultUsageDescription
s_ambientA / L / T1s_ambient [0|1] / / 0 = no ambient sounds / / 1 = ambient sounds enabledAmbient sound effects. (s_restart or a map load required for change to take effect)
s_dopplerA0s_doppler [0|1]Controls doppler sound effects. (bypassing sounds)
s_initsound1s_initsound [0|1]Enables the sound system.
s_mixaheadA0.140s_mixahead Sets the time delay before mixing sound samples. / / This is for fine-tuning the mixer and will mix ahead the number of seconds specified.
s_mixPreStepA0.05s_mixPreStep This is for fine-tuning the mixer. / / It will mix this number of seconds every mixing step. / / The more you increase the better the sound but it will increase drastically the amount of processing power needed. / / Don’t expect any improvements in sound past the default. / / Setting it to 0 results in hilarious sounding plasma and machine gun fire, although that’s not to be recommended for anything more than a laugh.
s_musicvolumeA0.25s_musicvolume <0.0 – 1.0>Sets volume of the background music.
s_showC0s_show [0|1]Displays sounds that are currently playing to console.
s_testsoundC0s_testsound [0|1]Enables looping testing sound for sound tests.
s_volumeA0.8s_volume <0.0 – 1.0>Sets sound effects volume.
scr_conspeed--Obsolete. Use con_speed instead.
sensitivityA4sensitivity Sets mouse sensitivity.
server1A-server1 [address]Server IP Address slot for favourite servers list.
server10A-server10 [address]Server IP Address slot for favourite servers list.
server11A-server11 [address]Server IP Address slot for favourite servers list.
server12A-server12 [address]Server IP Address slot for favourite servers list.
server13A-server13 [address]Server IP Address slot for favourite servers list.
server14A-server14 [address]Server IP Address slot for favourite servers list.
server15A-server15 [address]Server IP Address slot for favourite servers list.
server16A-server16 [address]Server IP Address slot for favourite servers list.
server2A-server2 [address]Server IP Address slot for favourite servers list.
server3A-server3 [address]Server IP Address slot for favourite servers list.
server4A-server4 [address]Server IP Address slot for favourite servers list.
server5A-server5 [address]Server IP Address slot for favourite servers list.
server6A-server6 [address]Server IP Address slot for favourite servers list.
server7A-server7 [address]Server IP Address slot for favourite servers list.
server8A-server8 [address]Server IP Address slot for favourite servers list.
server9A-server9 [address]Server IP Address slot for favourite servers list.
session$-session: 0 to 8 / / / / 1 – team data (bk010221 format) / / 2 – spectator time / / 3 – spectator states (bk010221 format) / / 4 – number of spectators as clients / / 5 – client wins / / 6 – client losses / / 7 – team leader data (bk010221 format)Numerous variables created during matches with game session data. / / / / Session data is the only data to be carried on between matches and is gametype specific, meaning that if the gametype is changed after a match, new game session data will be created.
sexU / A / Tmalesex <M|F|N>Player gender.
showdrop-showdrop [0|1]Shows dropped packets display.
showpackets-showpackets [0|1]Display of packets sent and received.
sv_adminGroups-sv_admingroups [group]???
sv_advertisingS / I1sv_advertising [0|1]Enables in-game advertising.
sv_adXmitDelayS300000sv_adXmitDelay ???
sv_allowDownloadS0sv_allowDownload [0|1] / / 0 = Downloads disallowed / / 1 = Downloads allowedAllows ability of clients to download maps and map content from the server.
sv_allowGetInfo0sv_allowGetInfo [0|1]???
sv_altEntDir-??????
sv_cheatsR / A1sv_cheatsAllows the use of cheat-protected cvars/commands on a server.
sv_cylinderScale1.1sv_cylinderScale Scale of the hit cylinder. 1,0 = minimum size of Q3 hitbox. 1,41 = maximum size of Q3 hitbox viewed at 45 degrees angle.
sv_errorExit1??????
sv_floodProtectA1sv_floodprotect [0|1]Allows server flood protection.
sv_fps40sv_fps <10 – 125>Sets the maximum frames per second a server sends to clients. <10-125>
sv_gtidS / R-??????
sv_hostnameS / Anonamesv_hostname [string]Sets the server name.
sv_idleExit120??????
sv_keywordsS-sv_keywords [string]Search string entered in the internet connection window.
sv_killserver0sv_killserver [0|1]Kills the server when set to 1.
sv_lanForceRateA1sv_lanForceRate [0|1]Forces client rate limit on LAN.
sv_locationS-sv_location [string]Defines the local country, mostly for use for displaying country flags on premium scoreboards.
sv_logantic0sv_logantic [0|1]???
sv_mapChecksumR / A-sv_mapChecksum [0|1]Allows check for client server map to match.
sv_mapnameS / R-sv_mapnameDisplay the name of the map active on the current server.
sv_maxclientsS / A / L8sv_maxclientsSets the maximum number of client slots on server.
sv_maxPingS / A0sv_maxPingSets the maximum allowed ping for clients.
sv_maxRateA0sv_maxRateForces a maximum rate on clients. Keeps low-ping clients / / from over-utilising server bandwidth and in the process / / can help prevent high-ping clients from being affected by this.
sv_minPingS / A0sv_minPingSets the minimum allowed ping for clients.
sv_monkeysOnlyS / I0sv_monkeysOnlyId Software refuse to comment on this J
sv_owner-???Server owner - name of player who has spawned the server.
sv_padPackets0sv_padPackets [value] / / Minimum: 0 / / Maximum: 0Add NOP bytes to messages.
sv_pakNamesR / A-sv_pakNamesPure server control: / / Holds pk3 file names that the server is using, and sends / / the info to clients in order for the clients to / / load the identical files. (Only when sv_pure 1)
sv_paksR / A-sv_paksPure server control: / / Holds checksums of pk3 files the server is using, and / / sends the info to clients in order for the clients to / / load the identical files. (Only when sv_pure 1)
sv_pausedR / A0sv_paused [0|1]Allows pausing of server.
sv_premiumI0sv_premium [0|1]Classifies a server as a premium server.
sv_privateClientsS0sv_privateClients Amount of slots reserved for private players.
sv_privatePassword-sv_privatePassword [string]Password that allows you to take up a private slot on a server.
sv_punkbuster--Obsolete.
sv_pureR1sv_pure [0|1]Enables pure server (disallows native DLL loading etc.).
sv_qlservernameIqlsnonesv_qlservername [string]???
sv_quitOnEmpty0sv_quitOnEmpty [0|1]Ends the server when there are no clients connected.
sv_quitOnExitLevel0sv_quitOnExitLevel [0|1]Ends the server when the current level/map is ended.
sv_rankedS / A / L0sv_ranked [0|1] / / 0 = Unranked server / / 1 = Ranked serverEnables the creation of a ranked server.
sv_reconnectlimit3sv_reconnectlimit Sets the number of times a disconnected client can reconnect to the server.
sv_referencedPakNamesR / A-sv_referencedPakNamesPure server control: / / Holds referenced pk3 file names that the server is using, / / and sends the info to clients in order for the clients to / / load the identical files. (Only when sv_pure 1)
sv_referencedPaksR / A-sv_referencedPaksPure server control: / / Holds checksums of all referenced pk3 files the server is using, and sends the info to clients in order for the clients to load the identical files. (Only when sv_pure 1)
sv_runningR / A0sv_runningTells the game whether a local server is currently running.
sv_serveridR / A0sv_serveridSets server ID.
sv_showloss0sv_showloss [0|1]Displays server packet loss.
sv_skillRatingS / R0sv_skillRatingThe ELO skill rating (from 0-100) of the server, / / changes as players enter/leave.
sv_timeout40sv_timeout Amount of time (in seconds) required to consider an / / inactive client as disconnected.
sv_warmupReadyPercentageA / L0.51sv_warmupReadyPercentage Sets the minimum percentile of players of ready status / / required in a warm up match before the match starts.
sv_wwwBaseURLA-??????
sv_wwwDlDisconnectedA0??????
sv_wwwDownloadA0??????
sv_wwwFallbackURLA-??????
sv_zombietime2sv_zombietime The time in which a player can be frozen before getting kicked.
sys_cpuid35sys_cpuidReturns a two digit number that is quake’s / / identification code for your CPU. CPU IDs are / / nothing new and are well documented. How quake / / arrives at a two digit number for them is another story.
sys_cpustringdetectsys_cpustringCPU identification.

CVARs: T

EntryFlagsDefaultUsageDescription
teamsizeS0teamsize / / 0 = no restrictionMaximum team size restriction for servers. Votable through callvote teamsize.
teamtaskU / T0teamtask [0-7] / / 0 = default (offense) / / 1 = offense / / 2 = defense / / 3 = patrol / / 4 = following / / 5 = retrieving / / 6 = escorting / / 7 = campingDisplays the current task you have been assigned. (Team Arena)
team_headmodelTsarge/defaultteam_headmodel [model]Sets player head model for use in team games (ineffectual).
team_modelTsarge/defaultteam_model [model]Sets player model for use in team games (ineffectual).
timedemoC0timedemo [0|1]Runs a demo as fast as it can and report / / performance information in frames per second.
timegraphC0timegraph [0|1]Displays the time graph.
timelimitS / A0timelimit [limit]Sets the time limit on your server.
timescaleC1timescale [0-]Higher values set while playing back demo files will result in the demo fast forwarding at a rate times the timescale value. Values under 1 but greaer than 0 will slow down playback.

CVARs: U

EntryFlagsDefaultUsageDescription
ui_actualNetGametypeA3ui_actualNetGametype Create Server game type menu element.
ui_bigFontA0.4ui_bigFont Controls the size of the large font in the user interface.
ui_bloomPresetADefaultui_bloompreset Sets the light bloom predefined settings option for use in the settings menu.
ui_blueteamAStroggsui_blueteam Sets the name of the blue team.
ui_blueteam1A0ui_blueteam1 Blue team player slot for use in the start server menu.
ui_blueteam2A0ui_blueteam2 Blue team player slot for use in the start server menu.
ui_blueteam3A0ui_blueteam3 Blue team player slot for use in the start server menu.
ui_blueteam4A0ui_blueteam4 Blue team player slot for use in the start server menu.
ui_blueteam5A0ui_blueteam5 Blue team player slot for use in the start server menu.
ui_browserGameTypeA0ui_browserGameType [gametype]Set server search by g_gametype in server list. N/A for QL
ui_browserMasterA0ui_browserMaster [0|1|2|3] / / 0 = LAN / / 1 = Mplayer / / 2 = Internet / / 3 = FavoritesSet server search by network. N/A for QL
ui_browserShowEmptyA1ui_browserShowEmpty [0|1] / / 0 = hide empty servers / / 1 = show empty serversDisplay empty servers in browser server list. N/A for QL
ui_browserShowFullA1ui_browserShowFull [0|1] / / 0 = hide full servers / / 1 = show full serversDisplay full servers in browser server list. N/A for QL
ui_browserSortKeyA4ui_browserSortKey [0|1|2|3|4] / / 0 = server name / / 1 = map name / / 2 = open player slots / / 3 = game type / / 4 = ping timeSorts the browser server list. N/A for QL
ui_captureLimit5ui_captureLimit The capture limit variable for use in the start server menu.
ui_cdkeycheckedR0ui_cdkeychecked [0|1] / / 0 = CD-Key has not been checked / / 1 = CD-Key has been checkedCheck for CD-Key, changes to 1 when checked. N/A for QL
ui_ctf_capturelimitA8ui_ctf_capturelimit Start server menu capture limit variable.
ui_ctf_friendlyA0ui_ctf_friendly [0|1] / / 0 = no friendly fire / / 1 = friendly fire enabledStart server menu friendly fire variable.
ui_ctf_timelimitA30ui_ctf_timelimit Single-player menu capture the flag time limit variable.
ui_currentMapA0ui_currentMap Map list map selection in voting menu.
ui_currentNetMapA0ui_currentNetMap Map list map selection.
ui_currentOpponentA0ui_currentOpponent ???
ui_currentTierA0ui_currentTier Current single-player tier menu element.
ui_debug0ui_debug [0|1]User interface debugging mode.
ui_dedicatedA0ui_dedicated [0|1] / / 0 = listen server setting / / 1 = dedicated server settingDedicated server variable in the start server menu.
ui_enemyColorA0ui_enemyColor Menu element for enemy model colorization.
ui_enemyHeadColorA27ui_enemyHeadColor Menu element for enemy model head colorization.
ui_enemyLowerColorA27ui_enemyLowerColor Menu element for enemy model lower body colorization.
ui_enemyUpperColorA27ui_enemyUpperColor Menu element for enemy model upper body colorization.
ui_ffa_fraglimitA20ui_ffa_fraglimit Single-player menu free for all frag limit variable.
ui_ffa_timelimitA0ui_ffa_timelimit Single-player menu free for all time limit variable.
ui_findPlayerASargeui_findPlayer Finds player with specified name in currently loaded server list.
ui_forceEnemyModelA-ui_forceEnemyModel Menu element for forcing enemy model.
ui_forceEnemyModelBrightA0ui_forceEnemyModelBright [0|1] / / 1 = onMenu element for forcing bright enemy models.
ui_forceEnemySkin-??????
ui_forceTeamModelA-ui_forceTeamModel Menu element for forcing team models.
ui_forceTeamModelBrightR0ui_ForceTeamModelBright [0|1]Menu element for forcing bright team models.
ui_forceTeamSkin-??????
ui_fragLimit10ui_fragLimit The frag limit variable for use in the start server menu.
ui_gametypeA3ui_gametype [gametype]Sets the gametype in the start server menu.
ui_globalpresetA-ui_globalpreset Menu element for config preset.
ui_impactSparksA-ui_impactSparks Impact sparks predefined settings menu element.
ui_initialized0-Not used.
ui_joinGametypeA0ui_joinGametype Game type filter menu element for Join Server menu.
ui_lastServerRefresh_0A-ui_lastServerRefresh_0Dictates at what time the last LAN server list refresh took place.
ui_lastServerRefresh_1A-ui_lastServerRefresh_1Dictates at what time the last MPlayer server list refresh took place.
ui_lastServerRefresh_2A-ui_lastServerRefresh_2Dictates at what time the last internet server list refresh took place.
ui_lastServerRefresh_3A-ui_lastServerRefresh_3Dictates at what time the last favourites server list refresh took place.
ui_lightingModelPresetA-ui_lightingModelPreset Sets the lighting model predefined settings option for use in the settings menu.
ui_lowAmmoPresetA-ui_lowAmmoPreset Sets the predefined settings for low ammo notification options in the settings menu.
ui_mapIndexA0ui_mapIndex Map list map selection Create Server menu element.
ui_marksPresetA-ui_marksPreset Sets the marks predefined settings option for use in the settings menu.
ui_menuFilesAui/menus.txtui_menuFiles Directs the game to the menu control files (the file that loads the menu content).
ui_mousePitch0ui_mousePitch Mouse pitch menu element for use in Controls Menu.
ui_netGametypeA3ui_netGametype Network game type menu element in Create Server menu.
ui_netSourceA0ui_netSource Game type field menu element in Join Server menu.
ui_new0-Not used.
ui_opponentNameAStroggsui_opponentName Sets the name of your opponents’ team in single player.
ui_powerupKillCountersA""??????
ui_q3model0ui_q3model [0|1] / / 0 = Team Arena player model list / / 1 = Arena player model listThe Team Arena setting for switching between Quake III: Team Arena player models and Quake III: Arena player models in the player settings menu.
ui_recordSPDemoA0ui_recordSPDemo [0|1]Enables ‘Record Demo’ in the single player menu.
ui_recordSPDemoNameA-ui_recordSPDemoName [name]Configures single player demo recording naming.
ui_redteamAPagansui_redteam Sets the name of the red team.
ui_redteam1A0ui_redteam1 Red team player slot for use in the start server menu.
ui_redteam2A0ui_redteam2 Red team player slot for use in the start server menu.
ui_redteam3A0ui_redteam3 Red team player slot for use in the start server menu.
ui_redteam4A0ui_redteam4 Red team player slot for use in the start server menu.
ui_redteam5A0ui_redteam5 Red team player slot for use in the start server menu.
ui_scoreAccuracyA0ui_scoreAccuracy Single player menu element: player aim accuracy.
ui_scoreAssistsA0ui_scoreAssists Single player menu element: number of carrier assists.
ui_scoreBaseA0ui_scoreBase Single player menu element: base score.
ui_scoreCapturesA0ui_scoreCaptures Single player menu element: number of flag/skull captures.
ui_scoreDefendsA0ui_scoreDefends Single player menu element: number of ‘defence’ awards.
ui_scoreExcellentsA0ui_scoreExcellents Single player menu element: number of ‘excellent’ awards.
ui_scoreGauntletsA0ui_scoreGauntlets Single player menu element: number of ‘gauntlet humiliation’ awards.
ui_scoreImpressivesA0ui_scoreImpressives Single player menu element: number of ‘impressive’ awards.
ui_scorePerfectA0ui_scorePerfect Single player menu element: number of ‘perfect’ awards.
ui_scoreScoreA0ui_scoreScore Single player menu element: player score in a match.
ui_scoreShutoutBonusA0ui_scoreShutoutBonus Single player menu element: shut-out bonus in a match.
ui_scoreSkillBonusA0ui_scoreSkillBonus Single player menu element: skill bonus in a match.
ui_scoreTeamA0 to 0ui_scoreTeam Single player menu element: team score in a match.
ui_scoreTimeA00:00ui_scoreTime Single player menu element: match time.
ui_scoreTimeBonusA0ui_scoreTimeBonus Single player menu element: match time bonus.
ui_screenDamageA0ui_screenDamage Screen damage indicator toggle element for menu element.
ui_screenDamage_presetA-ui_screenDamage_preset Screen damage indicator predefined settings menu element.
ui_screenDamage_TeamA0ui_screenDamage_Team Screen damage indicator by team toggle element for menu element.
ui_screenDamage_Team_presetA-ui_screenDamage_Team_preset Screen damage indicator by team predefined settings menu element.
ui_serverStatusTimeOutA7000ui_serverStatusTimeOut Sets the server status time-out amount.
ui_singlePlayerActiveU / A0ui_singlePlayerActiveDictates whether a single play game is currently active.
ui_smallFontA0.25ui_smallFont Controls the size of the small font in the user interface.
ui_spSelectionR-ui_spSelection Single player menu map selection menu element.
ui_team_fraglimitA0ui_team_fraglimit Single-player menu team deathmatch frag limit variable.
ui_team_friendlyA1ui_team_friendly [0|1] / / 1 = friendly fireSingle-player menu team deathmatch friendly fire variable.
ui_team_timelimitA20ui_team_timelimit Single-player menu team deathmatch time limit variable.
ui_teamColorA0ui_teamColor Menu element for team mate bright model colorization.
ui_teamHeadColorA96ui_teamHeadColor Menu element for team mate bright model head colorization.
ui_teamLowerColorA96ui_teamLowerColor Menu element for team mate bright model lower body colorization.
ui_teamNameAPagansui_teamName Sets your team’s name in the single player menu.
ui_teamUpperColorA96ui_teamUpperColor Menu element for team mate bright model upper body colorization.
ui_tourney_fraglimitA0ui_tourney_fraglimit Single-player menu tournament frag limit variable.
ui_tourney_timelimitA15ui_tourney_timelimit Single-player menu tournament time limit variable.
ui_versionR-ui_versionDisplays user interface version.
ui_voteactiveR / A-ui_voteactiveDictates whether a voting session is currently active in order to suitably alter the user interface for voting.
ui_votestringC-ui_votestring [string]Dictates what the current vote calling is for.
username-usernameYour network login ID obtained from the %username% env variable.

CVARs: V

EntryFlagsDefaultUsageDescription
versionS / R-versionDisplays current version of the binary code.
vid_xposA0vid_xpos X position in windowed mode. N/A for QL
vid_yposA0vid_ypos Y position in windowed mode. N/A for QL
viewlogC0viewlog [0|1]Displays the start-up console over the game screen.

CVARs: W

EntryFlagsDefaultUsageDescription
weapon_gravity_bfg0??????
weapon_gravity_ng0??????
weapon_gravity_pg0??????
weapon_gravity_rl0??????
weapon_reload_bfg300weapon_reload_bfg Controls the weapon reload time (in milliseconds) for the BFG.
weapon_reload_cg50weapon_reload_cg Controls the weapon reload time (in milliseconds) for the chaingun.
weapon_reload_gauntlet400weapon_reload_gauntlet Controls the weapon reload time (in milliseconds) for the gauntlet.
weapon_reload_gl800weapon_reload_gl Controls the weapon reload time (in milliseconds) for the grenade launcher.
weapon_reload_hook400weapon_reload_hook Controls the weapon reload time (in milliseconds) for the grappling hook.
weapon_reload_lg50weapon_reload_lg Controls the weapon reload time (in milliseconds) for the lightning gun.
weapon_reload_mg100weapon_reload_mg Controls the weapon reload time (in milliseconds) for the machine gun.
weapon_reload_ng1000weapon_reload_ng Controls the weapon reload time (in milliseconds) for the nailgun.
weapon_reload_pg100weapon_reload_pg Controls the weapon reload time (in milliseconds) for the plasmagun.
weapon_reload_prox800weapon_reload_prox Controls the weapon reload time (in milliseconds) for the proximity mine launcher.
weapon_reload_rg1500weapon_reload_rg Controls the weapon reload time (in milliseconds) for the railgun.
weapon_reload_rl800weapon_reload_rl Controls the weapon reload time (in milliseconds) for the rocket launcher.
weapon_reload_sg1000weapon_reload_sg Controls the weapon reload time (in milliseconds) for the shotgun.
web_advancedBrowserA T""??????
web_botskill-web_botskill Sets bot skill for practice matches on website.
web_chattimestampsA / T0web_chattimestamps [0|1]Enables chat time stamps in buddy chat window on website.
web_configVersionT8web_configVersionConfiguration file version setting for website.
web_homeT-web_home Sets a certain page of the website as your web home.
web_practice_gametypeT-web_practice_gametype Practice match game type setting for website.
web_practice_settings_0T{}web_practice_settings_0 Website practice match settings.
web_practice_settings_1T{}web_practice_settings_1 Website practice match settings.
web_practice_settings_2T{}web_practice_settings_2 Website practice match settings.
web_practice_settings_3T{}web_practice_settings_3 Website practice match settings.
web_practice_settings_4T{}web_practice_settings_4 Website practice match settings.
web_practice_settings_5T{}web_practice_settings_5 Website practice match settings.
web_skipLauncher0web_skipLauncher ???
web_start_gametypeA / T-web_start_gametype Practice match game-type selection for website.
web_start_settings_0-web_start_settings_0 Start game settings for website.
web_start_settings_1-web_start_settings_1 Start game settings for website.
web_start_settings_3-web_start_settings_3 Start game settings for website.
web_start_settings_4A / T-web_start_settings_4 Start game settings for website.
web_start_settings_5A / T-web_start_settings_5 Start game settings for website.
web_start_settings_9A / T-web_start_settings_9 Start game settings for website.
win_hinstanceR-win_hinstanceGame handle instance address in Windows.
win_wndprocR-win_wndprocOutputs a number that is presumably a code that corresponds to quake live’s process in windows.
winkey_disable0winkey_disable [0|1] / / 0 = Use of windows key allowed / / 1 = Use of windows key disabledDisable the windows key in-game.

Commands

EntryFlagsDefaultUsageDescription
addbot-addbot [skill 1-5] [team] [msec delay] [altname]Adds a computer opponent.
advert_done-advert_doneExucutes after the standard pre-game advertisement has been shown.
alias-alias [command]Sets an alias function for a given command.
arena-arena .sp_arena / / Example: /arena nightmareLoad arena and bots from scripts/.sp_arena.
bind-bind [command]Assign an action to a key.
bindlist-bindlistDisplays a list of the current binds as per repconfig.cfg.
block-block [playername]Blocks the specified player’s in-game and website chat.
blocklist-blocklistLists currently blocked players.
callvote-Restart map: / / callvote map_restart / / / / Next Map: / / callvote nextmap / / / / Map Change: / / callvote map / / / / Gametype Change: / / callvote g_gametype / / / / Kick a Player: / / callvote kick / / / / Kick Client: / / callvote clientkick / / / / Timelimit Change: / / callvote timelimit Call a vote.
centerview-centerviewSnaps your view to the horizontal plane.
changeVectors-changeVectorsSupposedly “change to vector defined by FIND_NEW_CHANGE_VECTORS as in vector graphics.” Either used internally by the rendering system, or is just legacy and no longer effectual. Either way it produces absolutely no effect.
cinematic-cinematic Plays the specified ROQ cinematic file. Cinematics are currently disabled in Quake Live.
clear-clearClears all entries in the console.
clearcvar-clearcvarClears specified CVAR, if none set, then clears all.
clientinfo-clientinfoDisplays information about clients.
clientkick-clientkick Kicks a client by slot number.
cmd-cmd Executes a given command.
cmdlist-cmdlist Displays queried commands, if none specified, lists all available commands.
condump-condump .txtWrite the contents of the console to a file.
configstrings-configstringsLists the current config strings in effect.
confirmOrder-confirmOrderTeam Arena legacy – confirm team order received.
connect-connect Connects to a server by server IP address.
cvar_restart-cvar_restartRestarts CVAR system.
cvarlist-cvarlist Shows a list of current CVARs starting with specified query string. If none set, displays all CVARs.
demo-demo Plays a demo file.
denyOrder-denyOrderDenies orders given to you by the team leader in team-based game types. (Team Arena)
devmap-devmap / / Example: /devmap campgroundsOpens a map in developer mode (all cheat CVARs enabled)
dir-dir [directory]/[extension] / / Example: / / /dir “maps/*.bsp” / / …to show all listed mapsShows the files contained in a specific directory.
disconnect-disconnectLeave/disconnect from the current server.
dropflag-dropflagAllows the flag carrier to drop the flag in CTF.
droppowerup-droppowerupDrops a power-up item.
dropweapon-dropweaponDrops current weapon
dumpuser-dumpuser Displays information about a specific client.
echo-echo Prints a client-side message.
exec-exec Executes a specific file or command.
fdir-fdir / / Usable meta characters: / / ? = any single character / / * = any group of charactersSearch game directory for certain file types.
find-find A case-sensitive search of the console entry database. Maximum number of entries set by con_matchlimit.
follow-follow / / / / = follow player by place on scoreboard (eg: ‘follow 1’ to follow leader, ‘follow 2’ to follow the player in 2nd place, etc) / / / / = follow player with the specific name.Switch to follow mode when in spectator mode.
fs_openedList-fs_openedListList of opened PK3 files.
fs_referencedList-fs_referencedListList of referenced PK3 files, from sv_referencedPakNames.
gfxinfo-gfxinfoLists extensive information about your graphics settings.
giveC-give [item] / / Example: /give all / / …gives all weapons.Gives a specific item/weapon to the player
globalservers-globalservers <master #1 0-1> [keywords]???
godC-godToggles player invincibility.
imagelist-ImagelistLists textures used by current map and memory used up by these textures.
in_restart-in_restartRestarts all input device drivers.
kick-kick Server command to kick a client.
kill-killKills your player (only if g_allowKill is set to 1 on the specific server).
killserver-killserverEnds your current server.
levelshot-levelshotShows the level intermission camera view and writes a 128x128 tga levelshot to levelshots/.tga.
listcmds-listcmdsLists current commands.
listcvars-listcvarsLists current console variables.
ListInputDevices-ListInputDevicesLists input devices.
loaddeferred-loaddeferredLoads deferred player models manually. This is done automatically by using cg_deferplayers 1. For example you are in pre-game on a clan arena server, and someone enters and joins your team. You have forceteammodel set to bitterman, but for some reason their model is showing up as the one they have set for themselves, say klesk. Issuing a ‘loaddeferred’ in the console will reset their model as you see it back to bitterman.
loadhud-loadhudRefreshes HUD file source as per cg_hudFiles. Useful when wanting to load a different HUD.
localservers-localserversSearches for local servers.
mapS / R / A-map / / Example: /map campgroundsLoads the specified map.
map_restart-map_restartResets the game on the current map in localhost.
meminfo-meminfoDisplays some registers, how many bits high/low, the total bits and memory statistics of the Z-buffer in the game.
messagemode-messagemodePublic chat.
messagemode2-messagemode2Team chat.
messagemode3-messagemode3Send a message to your target.
messagemode4-messagemode4Send a message to your attacker.
messagemode5-messagemode5Send a reply to an online buddy (Quake Live’s buddy chat system).
midiinfo-midiinfoDisplays MIDI system information.
modelU / A / Tsargemodel / / Example: /model “keel/bright”Sets your player model.
Modelist-ModelistDisplays a list of available screen resolution modes, options listed in appendix.
modellist-modellistDisplays a list of models currently loaded by the game.
music-music / / Example: /music “music/sonic1.ogg”Loops a specified sound file as background music.
net_restart-net_restartRestarts the networking subsystem.
nextOrder-nextOrderTeam Arena legacy for issuing the ‘next team order’. Ineffectual in Quake Live
nextTeamMember-nextTeamMemberUsed in Team Arena to view information on HUD about next team mate in player cycle.
noclipC-noclipEnables no clip mode.
notargetC-notargetForces artificial intelligence to ignore you.
path-pathLists current search paths.
ping-ping [server]Pings a specific server.
play-play Plays a specific sound file.
players-playersLists current players in server.
postprocess_restart-postprocess_restartRestarts the post process subsystem.
prevTeamMember-prevTeamMemberUsed in Team Arena to view information on HUD about previous team mate in player cycle.
print-print [message]Displays a local message in the console and on the heads-up display.
quit-quitExit the game.
ragequit-ragequitQuit the game and display ‘ ragequits’.
readyup-readyupToggles your ready-up status in warm up rounds. Once the amount of ‘ready’ players meets or exceeds the server’s sv_warmupReadyPercentage, the game will begin.
reconnect-reconnectReconnects to the last server you connected to.
record-record Start recording a demo.
reply-reply Reply to chat messages you received from an online buddy.
reset-reset [cvar]Resets a CVAR.
s_info-s_infoDisplays sound information.
s_list-s_listLists all currently loaded sound files.
s_stopC-s_stopStops currents sounds from being played.
say-say Ordinary in-game message command.
say_team-say_team / / Available chat tokens: / / h - Current health value / / a - Current armor value / / w - Current weapon & ammo count / / - To print the character ’#‘In-game team message command.
screenshot-screenshot Takes a screenshot in TGA file format. If no file name is set, screenshots will be named automatically.
screenshotSocial-screenshotSocialTakes a screenshot and uploads it to your social media pages.
screenshotJPEG-screenshotJPEG Takes a screenshot in JPG file format. If no file name is set, screenshots will be named automatically.
sectorlist-sectorlistDisplays a list of the number of entities in the different sectors of the map with regards to the current position.
serverinfo-serverinfoPrints out server information list to the console.
set-set Set Variable: / / Assigns a value to an existing CVAR or assigns or creates a new VSTR for your current session.
seta-seta Set Variable to Archive: / / Assigns a value to an existing CVAR or assigns or creates a new VSTR for your current session. Also writes the setting to your configuration so that it is applied every time you run the game.
setenemycolor-??????
setenv-??????
setteamcolor-??????
setviewpos-setviewpos Sets view at specified point, in relation to map coordinates.
shaderlist-shaderlistDisplays a list of currently loaded shaders.
showip-showip [0|1] / / 0 = Hide / / 1 = ShowShows your IP address. This will be the same as what appears in your network settings. If you are connecting through a router it will show the IP your router has assigned to you.
sizedown-sizedownDecreases the size of the in-game display area.
sizeup-sizeupIncreases the size of the in-game display area.
skinlist-skinlistDisplays a list of skin files that are currently loaded with the corresponding model surfaces.
snd_restart-snd_restartRestarts the sound system.
spdevmap-spdevmap Selects a map to open in single player developer mode (cheats enabled).
spec-spec [element] / / FC = follow a flag carrier / / RED = follow a red team player / / BLUE = follow a blue team player / / PU = follow a player who has a power-upCycle through players in spectator mode.
spmap-spmap / / Example: /spmap campgroundsRuns a specific map along with the applicable arena file settings, i.e: single-player match with bots, if included in an arena file.
startOrbit-startOrbitA 3rd person orbital view of your player.
status-statusStatus of currently connected server.
stoprecord-stoprecordStops the current demo recording.
systeminfo-systeminfoLists the server configuration.
taskCamp-taskCampVoice message your target team mate that you are camping. (Team Arena)
taskDefense-taskDefenseVoice message your target team mate that you are defending. (Team Arena)
taskEscort-tastEscortVoice message your target team mate that you are escorting the flag carrier. (Team Arena)
taskFollow-taskFollowVoice message your target team mate that you are following. (Team Arena)
taskOffense-taskOffenseVoice message your target team mate that you are attacking. (Team Arena)
taskOwnFlag-taskOwnFlagVoice message your target team mate that you have the flag. (Team Arena)
taskPatrol-taskPatrolVoice message your target team mate that you are patrolling. (Team Arena)
taskRetrieve-taskRetrieveVoice message your target team mate that you are retrieving the flag. (Team Arena)
taskSuicide-taskSuicideVoice message your target (bot) team mate to commit suicide. (Team Arena)
tauntDeathInsult-tauntDeathInsultRandom voice insult when you die. (Team Arena)
tauntGauntlet-tauntGauntletRandom voice insult when you die by gauntlet. (Team Arena)
tauntKillInsult-tauntKillInsultRandom voice insult when you frag your opponent. (Team Arena)
tauntPraise-tauntPraiseRandom voice praise to your opponent. (Team Arena)
tauntTaunt-tauntTauntVoice taunt. (Team Arena)
tcmd-tcmdDisplays the current target commands or code address.
team-team / / A = random team / / B = blue team / / F = free / / R = red team / / S = spectateJoin a team (team change limited to a 5 second delay between changes)
teamtaskU / T0teamtask [0-7] / / 0 = default (offense) / / 1 = offense / / 2 = defense / / 3 = patrol / / 4 = following / / 5 = retrieving / / 6 = escorting / / 7 = campingDisplays the current task you have been assigned. (Team Arena)
tell_attacker-tell_attacker Sends a message to your attacker.
tell_buddy-tell_buddy Sends a message to a specific online buddy.
tell_target-tell_target Sends a message to a targeted player.
toggle-toggle Toggles a variable (if applicable). May be able to toggle certain write protected CVARs, too.
togglechathistory-togglechathistoryToggles displaying of chat history screen.
toggleconsole-toggleconsoleToggles displaying of console.
touchFile-touchFile Makes a file a zero-byte file.
unalias-unalias Clears a specific alias.
unaliasall-unaliasallClears all aliases.
unbind-unbind Unbind a binded key.
unbindall-unbindallUnbinds all key binds.
unblock-unblock [playername]Unblocks a blocked player.
userinfo-userinfoLists user information.
vid_restart-vid_restartRestarts video system.
viewpos-viewposDisplays player coordinates in map, in the form of: (X Y Z) : XY-Angle
vosay-vosay General voice communication.
vosay_team-vosay_team Team voice communication.
vote-vote <y/n> / / yes = yes vote / / no = no voteSets your vote for the current vote calling.
votell-votell [message]Voice chat to a player.
vsay-vosay [message]Voice chat to all players.
vsay_team-vsay_team [message]Voice chat to team.
vstr-vstr [name]Execute a specific VSTR.
vtaunt-vtaunt [message]Voice taunt to all players.
vtell-vtell [message]Voice chat to a specific player.
vtell_attacker-vtell_attacker [message]Voice chat to attacker.
vtell_target-vtell_target [message]Voice chat to target player.
wait-wait / / (if none set, delay = 1)Frame delay for remaining buffered commands.
weapnext-weapnextSelects next weapon in weapon cycle (by default, no weapons without ammo are selected, including gauntlet).
weapon-weapon [1-13] / / 1 = gauntlet / / 2 = machine gun / / 3 = shotgun / / 4 = grenade launcher / / 5 = rocket launcher / / 6 = lightning gun / / 7 = railgun / / 8 = plasmagun / / 9 = BFG10K / / 10 = grappling hook / / 11 = nailgun / / 12 = proximity mine launcher / / 13 = chaingunSelects a specific weapon.
weapprev-weapprevSelects previous weapon in weapon cycle (by default, no weapons without ammo are selected, including gauntlet).
writeconfig-writeconfig [.cfg]Writes settings to a configuration file.

Button Commands

Used with bind <key> <command>:

EntryDescription
+accDisplays in-game weapon accuracy panel.
+attackFires weapon.
+backMove backwards.
+button0Fires weapon.
+button1Display chat bubble.
+button2Use holdable item.
+button3Gesture.
+button4Not used.
+button5Animation signal – ‘Yes/I vote yes/Confirm order’ (TA models only)
+button6Animation signal – ‘No/I vote no/Deny Order’ (TA models only)
+button7Team order hand signal – ‘Attack/I am on offense’ (TA models only)
+button8Team order hand signal – ‘Defend/I am defending’ (TA models only)
+button9Team order hand signal – ‘Patrol/I am patrolling’ (TA models only)
+button10Team order hand signal – ‘Follow me/I am following’ (TA models only)
+button11Not used.
+button12Not used.
+button13Not used.
+button14Not used.
+chatDisplay the chat window.
+forwardMove forwards.
+leftTurn left.
+lookdownLook down.
+lookupLook up.
+mlookMouse look.
+movedownMove downwards – crouch/swim down.
+moveleftStrafe left.
+moverightStrafe right.
+moveupMove upwards – jump/swim up.
+rightTurn right.
+scoresDisplay scoreboard.
+speedRun/Walk toggle.
+strafeStrafe toggle.
+zoomZoom toggle.