Armor absorbs 66% of incoming damage. The remaining 34% passes to health.

Players start each life at 125 HP (decays to 100). Starting armor: 0.

Health

ItemEffectCap
Green health+5 HP200
Yellow health+25 HP100
Gold health+50 HP100
Megahealth+100 HP200

Health above 100 decays back to 100 over time. Megahealth respawns 40 seconds after pickup. All other health pickups respawn after 35 seconds.

Armor

ItemEffectCap
Armor shard (green)+5 armor200
Combat armor (yellow)+50 armor200
Heavy armor (red)+100 armor200

Armor above 100 decays back to 100. All armor respawns 25 seconds after pickup.

Respawn Timers

ItemRespawn
Health pickups35 seconds
Megahealth40 seconds
Armor pickups25 seconds
Powerups2 minutes
Holdable items1 minute