Armor absorbs 66% of incoming damage. The remaining 34% passes to health.
Players start each life at 125 HP (decays to 100). Starting armor: 0.
Health
| Item | Effect | Cap |
|---|---|---|
| Green health | +5 HP | 200 |
| Yellow health | +25 HP | 100 |
| Gold health | +50 HP | 100 |
| Megahealth | +100 HP | 200 |
Health above 100 decays back to 100 over time. Megahealth respawns 40 seconds after pickup. All other health pickups respawn after 35 seconds.
Armor
| Item | Effect | Cap |
|---|---|---|
| Armor shard (green) | +5 armor | 200 |
| Combat armor (yellow) | +50 armor | 200 |
| Heavy armor (red) | +100 armor | 200 |
Armor above 100 decays back to 100. All armor respawns 25 seconds after pickup.
Respawn Timers
| Item | Respawn |
|---|---|
| Health pickups | 35 seconds |
| Megahealth | 40 seconds |
| Armor pickups | 25 seconds |
| Powerups | 2 minutes |
| Holdable items | 1 minute |