OpenArena has 13 weapons. Players spawn with Gauntlet and Machine Gun. All others must be picked up.

Armor absorbs 66% of damage. Ammo cap per weapon: 200.

Stats

#WeaponTypeReloadDirect DmgSplashRadiusVel
1GauntletMelee400ms50---
2Machine GunHitscan100ms7 (5 TDM)---
3ShotgunHitscan1000ms10/pellet (11 pellets)---
4Grenade LauncherProjectile800ms100100150700
5Rocket LauncherProjectile800ms100100120900
6Lightning GunHitscan50ms8/pulse--range 768
7RailgunHitscan1500ms100--instant
8Plasma GunProjectile100ms2015202000
9BFG10KProjectile200ms1001001202000
11NailgunProjectile1000ms20/nail (15 nails)--555-1800
12Prox Mine LauncherProjectile800ms0100150700
13ChaingunHitscan30ms7---

Weapons 11-13 (Nailgun, Prox Mine Launcher, Chaingun) originate from Quake III Team Arena.

Notes

Gauntlet: Melee contact only. Earns Humiliation medal on kill. Cannot be selected with mouse scroll. Press key 1.

Machine Gun: Starting weapon. 10 rounds/second. 2° spread.

Shotgun: 11 pellets per shot, 110 max damage at point blank. Hitscan.

Grenade Launcher: Bounces off walls. Detonates on player contact or after 2.5 seconds. Self-damage capped at 50 HP.

Rocket Launcher: Enables rocket jumping. Self-damage up to 50 HP. Aim at surfaces for splash rather than direct.

Lightning Gun: 160 DPS (8 dmg / 50ms), capped at 768 units range. Makes noise on weapon selection.

Railgun: 100% accurate. Slugs pass through multiple bodies. Two consecutive kills earns Impressive medal. Instantgib variant available.

Plasma Gun: Minor splash enables plasma climbing (radius 20, max 15 dmg).

BFG10K: ~5 shots/second. Self-damage up to 50 HP. Makes noise on selection. Often excluded from maps.

Nailgun: 15 nails per shot, 300 max damage. Slower than Shotgun, better at medium range.

Prox Mine Launcher: Sticky mines attach to walls, ceilings, players. Detonate on enemy proximity.

Chaingun: Fastest fire rate of any weapon. 30ms cycle.