OpenArena has 13 weapons. Players spawn with Gauntlet and Machine Gun. All others must be picked up.
Armor absorbs 66% of damage. Ammo cap per weapon: 200.
Stats
| # | Weapon | Type | Reload | Direct Dmg | Splash | Radius | Vel |
|---|---|---|---|---|---|---|---|
| 1 | Gauntlet | Melee | 400ms | 50 | - | - | - |
| 2 | Machine Gun | Hitscan | 100ms | 7 (5 TDM) | - | - | - |
| 3 | Shotgun | Hitscan | 1000ms | 10/pellet (11 pellets) | - | - | - |
| 4 | Grenade Launcher | Projectile | 800ms | 100 | 100 | 150 | 700 |
| 5 | Rocket Launcher | Projectile | 800ms | 100 | 100 | 120 | 900 |
| 6 | Lightning Gun | Hitscan | 50ms | 8/pulse | - | - | range 768 |
| 7 | Railgun | Hitscan | 1500ms | 100 | - | - | instant |
| 8 | Plasma Gun | Projectile | 100ms | 20 | 15 | 20 | 2000 |
| 9 | BFG10K | Projectile | 200ms | 100 | 100 | 120 | 2000 |
| 11 | Nailgun | Projectile | 1000ms | 20/nail (15 nails) | - | - | 555-1800 |
| 12 | Prox Mine Launcher | Projectile | 800ms | 0 | 100 | 150 | 700 |
| 13 | Chaingun | Hitscan | 30ms | 7 | - | - | - |
Weapons 11-13 (Nailgun, Prox Mine Launcher, Chaingun) originate from Quake III Team Arena.
Notes
Gauntlet: Melee contact only. Earns Humiliation medal on kill. Cannot be selected with mouse scroll. Press key 1.
Machine Gun: Starting weapon. 10 rounds/second. 2° spread.
Shotgun: 11 pellets per shot, 110 max damage at point blank. Hitscan.
Grenade Launcher: Bounces off walls. Detonates on player contact or after 2.5 seconds. Self-damage capped at 50 HP.
Rocket Launcher: Enables rocket jumping. Self-damage up to 50 HP. Aim at surfaces for splash rather than direct.
Lightning Gun: 160 DPS (8 dmg / 50ms), capped at 768 units range. Makes noise on weapon selection.
Railgun: 100% accurate. Slugs pass through multiple bodies. Two consecutive kills earns Impressive medal. Instantgib variant available.
Plasma Gun: Minor splash enables plasma climbing (radius 20, max 15 dmg).
BFG10K: ~5 shots/second. Self-damage up to 50 HP. Makes noise on selection. Often excluded from maps.
Nailgun: 15 nails per shot, 300 max damage. Slower than Shotgun, better at medium range.
Prox Mine Launcher: Sticky mines attach to walls, ceilings, players. Detonate on enemy proximity.
Chaingun: Fastest fire rate of any weapon. 30ms cycle.