Powerups last approximately 30 seconds and respawn 2 minutes after pickup. First spawn occurs 30-60 seconds after match start. Dropped on death with remaining duration. Same type can be stacked.

Powerups

ItemEffect
Battle SuitFull protection from drowning, lava, slime, splash damage, and fall damage. Halves normal damage received.
FlightFree flight for 60 seconds. No speed gain from strafe jumping. Jump pads ignored.
Haste+30% movement speed and fire rate.
InvisibilityNearly invisible to enemies. Quad’s blue ground light still visible.
Quad DamageDamage multiplied by 3 (default). Multiplier set by g_quadfactor.
RegenerationAuto-regenerates health up to 200.

Quad Damage default multiplier is 3, not 4. The name is carried over from Quake 1/2.

Holdable Items

Activated with the Use Item key (default: Enter). One at a time. Respawn after 1 minute.

ItemEffect
MedkitRestores health to 125. Cannot activate if already at or above 125.
Personal TeleporterTeleports to a random spawn point. Drops any carried flag.
KamikazeSuicide explosion damaging nearby players. Ignores friendly fire settings. If holder dies without activating, explodes 3 seconds later unless gibbed.
InvulnerabilityEnergy shield for ~10 seconds. Cannot move. Shots reflected. Proximity mines penetrate and kill.

Runes

From Quake III Team Arena. Disabled by default. Enable with g_runes 1. Held until death. One at a time. Do not spawn in Double Domination.

RuneIDEffect
DoublerDDoubles all weapon damage, including self-damage.
Ammo RegenAAuto-regenerates ammo up to weapon cap. Slight fire rate boost.
ScoutSFaster than Haste, faster fire rate. Prevents wearing armor.
GuardGGrants 200 HP + 200 armor instantly. Auto-regens health to 200. Maintains armor at 200.

Guard + Medkit: Medkit heals to 225 HP instead of 125.

Scout + Haste: does not stack beyond Scout’s speed.