Riotgun

The Riotgun is a close-range burst weapon that fires 20 hitscan pellets in a conical spread.

Stats

StatValue
Damage5 per pellet × 20 pellets (100 max)
Fire Rate900ms cooldown
Self-Damage0
Knockback7 per pellet
Stun85
SpreadConical
Splash RadiusNone

Mechanics

Each shot fires 20 pellets simultaneously in a cone. All pellets are hitscan and register instantly. At point-blank range, the cone is narrow enough that most or all pellets connect with a standing target, delivering up to 100 damage. The 85 stun on a full or near-full hit disrupts the opponent’s movement.

As distance increases, the cone expands. Fewer pellets land and damage falls off proportionally. At medium range the Riotgun is unreliable; at long range it is nearly useless.

The cooldown is 900ms. There is no self-damage.

Role

The Riotgun is a close-range burst weapon. At point blank it delivers the highest single-shot burst in standard gameplay at up to 100 damage. It pairs with the Lasergun and Rocket Launcher: a Riotgun shot followed immediately by LG or RL combines burst damage with the stun window to land follow-up hits.

Counters

Circle-strafing moves the target perpendicular to the cone’s facing, requiring the shooter to rotate to follow. Jumping changes the vertical angle relative to the shooter’s aim. Maintaining distance keeps the target outside the Riotgun’s effective range.