Machinegun
The Machinegun (MG) fires hitscan rounds at 100ms intervals, dealing 10 damage per shot. It has no splash, no self-damage, and generates 10 knockback per shot. Spread increases at longer ranges.
Mechanics
Each shot is hitscan: instant travel, no lead required. At close to medium range, the MG maintains reasonable accuracy. At longer range, spread becomes pronounced and damage output drops.
At 10 damage per shot and a 100ms cooldown, sustained DPS is approximately 100. Maximum ammo capacity is 100.
The MG functions as a finishing weapon. Its low per-shot damage makes it slow to close out a fight against a healthy opponent with armor. Breaking line of sight negates it. At long range, spread makes it unreliable. Against an opponent below 30-40 HP with minimal armor, the MG’s rapid fire can deal 100+ damage within 1250ms, within the same window as a single Electrobolt cooldown.
It is also used as an opener to chip armor before committing a higher-damage weapon, at ranges where rockets or plasma would be inefficient.
Related
- Weapons: full stats and weapon overview
- Lasergun: hitscan beam with higher DPS
- Electrobolt: hitscan with high burst damage