Instagun

The Instagun is exclusive to Instagib mode. It is not available in standard gametypes.

Stats

200 damage, instant travel (hitscan), 1300ms cooldown, 80-unit splash radius, 0.1 self-damage ratio, 95 knockback, 1000ms stun. Strong mode ammo max: 5. Weak mode ammo max: 15.

The 200 damage is a one-shot kill against any player at full health. The 80-unit splash means a shot that lands near a player but misses directly can still kill: the splash radius is small but real.

Mechanics

Despite being hitscan like the Electrobolt, the Instagun has a splash component. A near-miss inside 80 units still deals splash damage: at 200 base with no minimum, a close miss can still connect for enough to kill.

The 1300ms cooldown is the longest of any weapon in the game: 50ms longer than the Electrobolt. Every missed shot is a significant window.

Role

In Instagib mode, all players start with the Instagun and no other weapons. 200 damage kills any player at full health in one shot. There is no armor, no health pickups, and no weapon switching. Movement is the only means of avoiding damage.

The Instashield and Instajump modifiers (when enabled by the server) add mechanics on top of the base mode:

  • Instashield: brief invulnerability
  • Instajump: enhanced jump height and speed

Comparison to Electrobolt

The Instagun and Electrobolt share the same aim requirement: hitscan, single shot, punishing cooldown. They differ in key ways:

InstagunElectrobolt
Damage200 (one-shot)75
Cooldown1300ms1250ms
Splash80 radiusnone
Ammo max5 / 1510
Self-damage0.10

The Instagun’s splash gives it a slight margin for near-misses that the EB doesn’t have.

  • Weapons: full stats and weapon overview
  • Instagib: the gametype this weapon belongs to
  • Electrobolt: the closest standard-mode equivalent