Gunblade

The Gunblade is the default starting weapon in most game modes. It has two fire modes with completely different mechanics and ammo pools.

Fire Modes

Strong (projectile): Mouse1 Fires a slow projectile (3000 speed) with a 70-unit splash radius. 35 damage, 90 knockback, full self-damage (1.0 ratio), 600ms reload. Uses AMMO_GUNBLADE: max 1 round. You spawn with it loaded and it does not replenish from pickups.

Weak (melee): Mouse2 A close-range slash. 50 damage, 50 knockback, zero self-damage, zero ammo cost. Infinite use. The melee range is fixed at 64 units.

The melee is strictly better damage than the projectile at close range, costs nothing, and reloads at the same rate.

Role

The projectile’s knockback (90) and full self-damage (1.0 ratio) enable weapon jumps. Melee (50 dmg) out-damages the projectile (35 dmg) at close range.

Notes

  • The projectile ammo (1 round max) does not drop from players or spawn on maps in standard modes
  • Melee range is fixed at 64 units
  • Weapon slot 1: direct keybind is 1
  • Weapons: full stats and weapon overview
  • Movement: weapon jump applications