Warfork is built on QFusion, a Quake engine fork. Most gameplay logic is exposed to AngelScript: a statically-typed scripting language that handles gametypes, item definitions, bot AI, and match state. The shader system and HUD system are also scriptable without recompiling the engine.

Source repository: TeamForbiddenLLC/warfork-qfusion

Gametypes: assets/data0_21pure/progs/gametypes/ HUDs: assets/data0_21/huds/

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