Open with ` (backtick/tilde). Full reference: warforkwiki.com (last updated December 2023).
CVAR Flags
| Flag | Meaning |
|---|---|
* | Saved to config.cfg |
U | Uploaded to server (player info) |
S | Server info, synced to all clients |
- | Read-only |
L | Requires subsystem restart to apply |
C | Cheat variable, requires sv_cheats 1 |
Variables can have multiple flags or none. Server-side commands can only be executed via server console or RCON.
bot
| Command | Flags | Default | Parameters | Description |
|---|---|---|---|---|
bot_dummy | 0 | <0/1> | If enabled, bots will be completely stationary and not fire any weapons. | |
bot_showcombat | 0 | <0/1> | If enabled, combat messages for bots will be displayed. | |
bot_showlrgoal | 0 | <0/1> | If enabled, the long range goals for bots will be displayed. | |
bot_showpath | 0 | <0/1> | If enabled, a path will be drawn that the bot is following. | |
bot_showsrgoal | 0 | <0/1> | If enabled, the short range goals for bots will be displayed. |
cg
| Command | Flags | Default | Parameters | Description |
|---|---|---|---|---|
cg_autoaction_demo | * | 0 | <0/1> | Enables automatic demo recording of matches after warmup mode is finished. |
cg_autoaction_screenshot | * | 0 | <0/1> | Enables automatic screenshot of final standings on the scoreboard when the match is finished. |
cg_autoaction_spectator | * | 0 | <0/1> | Use autoaction when spectating games. |
cg_autoaction_stats | * | 0 | <0/1> | If enabled, your statistics will be written to /stats/gametype/ in your data folder when the match is finished in following file format: gametype_yyyy-mm-dd-hh-mm_map_playername_id.txt |
cg_bloodTrail | * | 10 | Changes the density of damage rings rendered when a player is hit. | |
cg_bloodTrailAlpha | * | 1.0 | <0-1> | Sets the transparency of damage rings rendered. |
cg_cartoonEffects | * | 7 | <2/4/7> | Enables cartoon effects. |
cg_cartoonHitEffect | * | 0 | <0/1> | If enabled, critical hit effects are displayed for high damage value attacks. |
cg_chatBeep | * | 1 | <0/1> | Enables the chat beep sound when someone sends a message. |
cg_chatFilter | * | 0 | <0-2> | Filters chat messages. |
cg_chatFilterTV | * | 2 | <0-4> | Filters Warfork TV chat messages. |
cg_clientHUD | * | Changes your HUD. | ||
cg_colorCorrection | * | 1 | <0/1> | Enables color correction. |
cg_crosshair | * | 1 | <0-13> | Changes your crosshair style. |
cg_crosshair_color | * | 255 255 255 | Changes the color of your crosshair. | |
cg_crosshair_damage_color | * | 255 0 0 | Changes the color of your crosshair when you hit an enemy. | |
cg_crosshair_font | * | Warsow Crosshairs | Changes the font of your crosshair. | |
cg_crosshair_size | * | 24 | Changes the size of your crosshair. | |
cg_crosshair_strong | * | 0 | <0-13> | Changes your crosshair style for strong ammo. 0 disables it. |
cg_crosshair_strong_color | * | 255 255 255 | Changes the color of your crosshair for strong ammo. | |
cg_crosshair_strong_size | * | 24 | Changes the size of your crosshair for strong ammo. | |
cg_damage_blend | 1 | <0-1> | This command no longer works and is a placeholder. | |
cg_damage_indicator | * | 1 | <0-1> | If enabled, a red damage indicator will appear in the direction(s) you were hit. |
cg_damage_indicator_time | * | 25 | Sets how long the red damage indicator will be visible. | |
cg_damageNumbers | * | 1 | <0/1> | Enables Damage Numbers that are displayed when attacking a player. |
cg_damageNumbersColor | * | 8 | <0-11> | Changes the color of your Damage Numbers. |
cg_damageNumbersDistance | * | 48 | <1-200> | The vertical distance above the player model that Damage Numbers are displayed. |
cg_damageNumbersOffset | * | 1 | <1-5> | The offset distance between the Damage Number and its shadow. |
cg_damageNumbersSize | * | 1 | <1-4> | Changes the size of your Damage Numbers. |
cg_debugHUD | 0 | <0/1> | If enabled, the HUD name that’s being loaded will print to console. | |
cg_debugPlayerModels | *,C | 0 | <0/1> | If enabled, player model information will be displayed on each map load in console. |
cg_debugWeaponModels | *,C | 0 | <0/1> | If enabled, weapon model information will be displayed on each map load in console. |
cg_decals | * | 1 | <0/1> | If enabled, you will see projectile impact effects on walls. |
cg_draw2D | 1 | <0/1> | If enabled, you will see the HUD (scores, ammunition, clock, etc.) | |
cg_ebbeam_alpha | * | 0.4 | <0-1> | Sets the transparency of the Electrobolt Beam. 0 = 100% Transparent & 1 = 100% Solid |
cg_ebbeam_old | * | 0 | <0/1> | If enabled, you will see the old (simplistic) Electrobolt beam. |
cg_ebbeam_time | * | 0.6 | Sets how long the Elecrobolt beam will be visible. | |
cg_ebbeam_width | * | 64 | Sets the width of the Elecrobolt beam. | |
cg_explosionsDust | * | 0 | <0/1> | If enabled, an explosion dust will appear around Grenade Launcher and Rocket Launcher projectiles upon impact. |
cg_explosionsRing | * | 0 | <0/1> | If enabled, an explosion ring will appear around Grenade Launcher and Rocket Launcher projectiles upon impact. |
cg_flashWindowCount | * | 4 | The amount of times Warfork flashes in your taskbar if warmup ends and a match starts. | |
cg_forceMyTeamAlpha | * | 0 | <0/1> | If enabled, your HUD, teammates and enemies will appear as if you always were in the Alpha team. |
cg_gamepad_accelMax | * | 2 | Maximum acceleration of the gamepad. | |
cg_gamepad_accelSpeed | * | 3 | Speed of gamepad’s acceleration. | |
cg_gamepad_accelThres | * | 0.9 | Threshold of gamepad’s acceleration. | |
cg_gamepad_moveThres | * | 0.239 | Specifies the dead-zone for movement. | |
cg_gamepad_pitchInvert | * | 0 | <0/1> | If enabled, the gamepad will be inverted. |
cg_gamepad_pitchSpeed | * | 240 | Specifies the sensitivity when looking up and down. | |
cg_gamepad_pitchThres | * | 0.265 | Specifies the dead-zone for looking up and down. | |
cg_gamepad_runThres | * | 0.75 | ||
cg_gamepad_strafeRunThres | * | 0.45 | ||
cg_gamepad_strafeThres | * | 0.239 | ||
cg_gamepad_swapSticks | * | 0 | <0/1> | Swaps sticks on your gamepad. |
cg_gamepad_yawSpeed | * | 260 | Specifies the sensitivity when looking left and right. | |
cg_gamepad_yawThres | * | 0.265 | Specifies the dead-zone for looking left and right. | |
cg_gibs | * | 1 | <0/1> | This command is a placeholder. |
cg_gun | * | 1 | <0/1> | Shows your weapon. |
cg_gun_alpha | * | 1 | <0-1> | Transparency of your weapon model. |
cg_gun_fov | * | 90 | <1-160> | Field-of-View of your weapon model. |
cg_gunbob | * | 1 | <0/1> | Enables bobbing of the weapon model. |
cg_gunx | * | 0 | Moves your weapon’s model on the X axis. | |
cg_guny | * | 0 | Moves your weapon’s model on the Y axis. | |
cg_gunz | * | 0 | Moves your weapon’s model on the Z axis. | |
cg_handOffset | * | 5 | The offset of your hand’s position. 0 means middle. | |
cg_instabeam_alpha | * | 0.4 | <0-1> | Transparency of the instabeam. |
cg_instabeam_time | * | 0.4 | The time an instagun beam will be displayed before disappearing. | |
cg_instabeam_width | * | 7 | The width of an instagun beam. | |
cg_laserBeamSubdivisions | * | 10 | The higher the number the smoother the laser beam looks. | |
cg_movementStyle | *,U | 0 | <0/1> | Old movement = 0 and New movement = 1 |
cg_noAutoHop | *,U | 0 | <0/1> | If enabled, disables autohop by holding spacebar. |
cg_outlineModels | * | 1 | <0/1> | Outlines models. |
cg_outlinePlayers | * | 1 | <0/1> | Outlines players. |
cg_outlineWorld | * | 0 | <0/1> | Outlines every object in maps. |
cg_particles | * | 1 | <0/1> | Enables particles. |
cg_pickup_flash | * | 0 | <0/1> | If enabled, you will see a flash when picking up an item or weapon. |
cg_placebo | * | 0 | An easteregg for comedic purpose that does nothing. It will be removed shortly. | |
cg_playerTrailsColor | 0.0 1.0 0.0 | This command has already been removed from the game and only exists in default.cfg. The next update will purge the remnants. | ||
cg_playList | * | sounds/music/match.m3u | Path to a music playlist. | |
cg_playListShuffle | * | 1 | <0/1> | Plays songs randomly from the music playlist. |
cg_predict | 1 | <0/1> | Predicts players’ movement on multiplayer servers for smoothness. | |
cg_predict_optimize | 1 | <0/1> | Optimizes cg_predict’s behavior. | |
cg_predictLaserBeam | * | 1 | <0/1> | If enabled, a perfectly straight line laserbeam will always be drawn regardless of server lag. If disabled, a laserbeam will be drawn based on server lag. |
cg_projectileAntilagOffset | * | 1.0 | The defined value adds a time offset to counter anti-lag visualization. | |
cg_projectileFireTrail | * | 90 | Controls the amount of firetrail left behind when firing the Rocket Launcher or Grenade Launcher. | |
cg_projectileFireTrailAlpha | * | 0.45 | <0-1> | Controls the transparency level of the firetrail left behind when firing the Rocket Launcher or Grenade Launcher. |
cg_projectileTrail | * | 60 | Controls the amount of smoke left behind when firing the Rocket Launcher or Grenade Launcher. | |
cg_raceGhosts | * | 0 | <0/1> | Enables ghosts while racing. |
cg_raceGhostsAlpha | * | 0.25 | <0-1> | Transparency of race ghosts. |
cg_reactionKills | * | 1 | <0/1> | Enables Reaction Kills. |
cg_reactionKillsTimeout | * | 45 | <1-180> | Frequency of Reaction Kills in seconds. |
cg_reactionRoundStart | * | 1 | <0/1> | Enables Round Start Reactions. |
cg_reactionRoundStartOdds | * | 5 | <1-100> | Odds of Round Start Reactions. |
cg_scoreboardFontFamily | * | Droid Sans Mono | Name of font used in scoreboard. | |
cg_scoreboardFontSize | * | 12 | Size of scoreboard’s font. | |
cg_scoreboardMonoFontFamily | * | Droid Sand Mono | ||
cg_scoreboardStats | * | 1 | <0-1> | If enabled, Weapons Statistics will be shown on the Scoreboard. |
cg_scoreboardTitleFontFamily | * | Hemi Head | Name of font used in the scoreboard’s title. | |
cg_scoreboardTitleFontSize | * | 24 | Size of the font used in scoreboard’s title. | |
cg_scoreboardWidthScale | * | 1.0 | Width scale of the scoreboard. | |
cg_shadows | * | 1 | <0-2> | Enables shadows. Uses simple shadows if set to 1, shadowmaps if set to 2. 0 to disable. |
cg_showAwards | * | 1 | <0/1> | Shows awards upon certain events (On Fire! etc.). |
cg_showBloodTrail | * | 1 | <0/1> | If enabled, damage rings will be rendered when a player is hit. |
cg_showCaptureAreas | * | 1 | <0/1> | A command that does nothing. It will be removed shortly. |
cg_showChasers | * | 1 | <0/1> | Displays chasers on the scoreboard (if there are any). |
cg_showCrosshairDamage | * | 1 | <0/1> | Changes the crosshair’s color to the damage color if an enemy gets hit. |
cg_showFPS | * | 0 | <0/1> | Enables an FPS counter. |
cg_showhelp | * | 1 | <0/1> | Displays help text under the timer. |
cg_showHUD | * | 1 | <0/1> | Enables HUD. |
cg_showItemTimers | * | 3 | Displays when items will spawn on your HUD (only in spectator mode). | |
cg_showMiniMap | * | 0 | <0/1> | Displays a minimap (if supported by gamemode). |
cg_showMiss | 0 | <0/1> | For debugging server events. If enabled, will dump prediction misses to console in x:y format. x = time y = distance error. | |
cg_showObituaries | * | 3 | Displays who fragged who using which weapon on your HUD. | |
cg_showPickup | * | 1 | <0/1> | Displays when you pickup an item on your HUD. |
cg_showPlayerNames | * | 1 | <0/1> | Displays player names above player models. |
cg_showPlayerNames_alpha | * | 0.4 | <0-1> | Transparency of player names. |
cg_showPlayerNames_barWidth | * | 8 | Bar width above your teammates player model, which contains information such as Health and Armor. | |
cg_showPlayerNames_xoffset | 0 | Move player names by this much on the X axis. | ||
cg_showPlayerNames_yoffset | 16 | Move player names by this much on the Y axis. | ||
cg_showPlayerNames_zfar | * | 824 | Defines the distance that player names are still drawn over models. | |
cg_showPlayerTrails | 0 | <0/1> | This command has already been removed from the game and only exists in default.cfg. The next update will purge the remnants. | |
cg_showPointedPlayer | * | 1 | <0/1> | If enabled, when your mouse is pointed over a teammate or enemy their name will be drawn over the player model. |
cg_showPressedKeys | * | 0 | <0/1> | If enabled, will show the key presses of players. |
cg_showSelfShadow | * | 0 | <0/1> | Enables seeing your own shadow. |
cg_showSpeed | * | 1 | <0-3> | Changes the position of the speed display of the player. 0 to disable. Values higher than 1 aren’t supported on all HUDs. |
cg_showTeamLocations | * | 1 | <0/1> | If enabled and your HUD supports it, your teammates location will be shown. |
cg_showTeamMates | * | 1 | <0/1> | Show teammates indicators. |
cg_showTimer | * | 1 | <0/1> | Displays the match’s timer. |
cg_showViewBlends | * | 1 | <0/1> | If enabled, fullscreen overlays for underwater and pain effects will be displayed. |
cg_showZoomEffect | * | 1 | <0/1> | If enabled, the zoom effect is shown. |
cg_simpleItems | * | 0 | <0-2> | Replaces 3D models of pickupable items with simplistic 2D models. |
cg_simpleItemsSize | * | 16 | Changes the size of simplistic item models. | |
cg_specHUD | * | Changes the HUD while spectating. | ||
cg_strafeHUD | * | 0 | <0/1> | Enables strafe HUD. |
cg_teamALPHAcolor | * | 254 101 101 | Color of team Alpha players. | |
cg_teamALPHAmodel | * | bigvic | Default model of team Alpha players. | |
cg_teamALPHAmodelForce | * | 1 | <0/1> | Changes models of all team Alpha players to a user-chosen one. |
cg_teamALPHAskin | * | default | <default/fullbright> | Changes models skin of all Team Forbidden players to a user-chosen one. |
cg_teamBETAcolor | * | 153 204 255 | Color of team Beta players. | |
cg_teamBETAmodel | * | padpork | Default model of team Beta players. | |
cg_teamBETAmodelForce | * | 1 | <0/1> | Changes models of all team Beta players to a user-chosen one. |
cg_teamBETAskin | * | default | <default/fullbright> | Changes models skin of all Team Icy players to a user-chosen one. |
cg_teamColoredBeams | * | 0 | <0/1> | If enabled, the LG beam color will be changed to the team color of the attacker. |
cg_teamColoredInstaBeams | * | 1 | <0/1> | Changes the color of the InstaBeam to the team color of the attacker. |
cg_teamPLAYERScolor | * | 0 255 70 | Color of team Players players (non-team based gametypes). | |
cg_teamPLAYERScolorForce | * | 0 | <0/1> | Changes color of all team Players players to a user-chosen one. |
cg_teamPLAYERSmodel | * | bigvic | Default model of team Players players. | |
cg_teamPLAYERSmodelForce | * | 0 | <0/1> | Changes models of all team Players players to a user-chosen one. |
cg_teamPLAYERSskin | * | default | <default/fullbright> | Changes models skin of all team Players players to a user-chosen one. |
cg_thirdPerson | C | 0 | <0/1> | Enables third person view. |
cg_thirdPersonAngle | 0 | Changes the angle of third person view. | ||
cg_thirdPersonRange | 70 | The distance that the player model appears from the camera when in third person view. | ||
cg_touch_flip | * | 0 | ||
cg_touch_lookDecel | * | 8.5 | ||
cg_touch_lookInvert | * | 0 | ||
cg_touch_lookSens | * | 9 | ||
cg_touch_lookThres | * | 5 | ||
cg_touch_moveThres | * | 24 | ||
cg_touch_scale | * | 100 | ||
cg_touch_showMoveDir | * | 1 | ||
cg_touch_strafeThres | * | 32 | ||
cg_touch_zoomThres | * | 24 | ||
cg_touch_zoomTime | * | 250 | ||
cg_viewBob | * | 1 | <0/1> | Enabled head bobbing. |
cg_viewSize | * | 100 | <40-100> | The percentage of the viewable area displayed on your screen. |
cg_voiceChats | * | 1 | <0/1> | Enables voice commands (also known as “VSAYS”). |
cg_volume_announcer | * | 1.0 | <0-2.0> | Changes the volume of the announcer. |
cg_volume_effects | * | 1.0 | <0-2.0> | Changes the volume of the effects. |
cg_volume_hitsound | * | 1.0 | <0-2.0> | Changes the volume of the hitsound. |
cg_volume_players | * | 1.0 | <0-2.0> | Changes the volume of player sounds. |
cg_volume_voicechats | * | 1.0 | <0.0-2.0> | Changes the volume of voice commands. |
cg_weaponAutoswitch | * | 2 | <0-2> | Enables auto switching of weapons when you’re out of ammo. |
cg_weaponFlashes | * | 2 | <0-2> | Enables weapon flashes. |
cg_weaponlist | * | 1 | <0/1> | If enabled, the weapon list will be displayed on your HUD. |
cl
| Command | Flags | Default | Parameters | Description |
|---|---|---|---|---|
cl_anglespeedkey | 1.5 | Defines the multiplier for how fast you turn when running is toggled. | ||
cl_checkForUpdate | * | 1 | <0/1> | If enabled, the client will be permitted to check for updates. |
cl_compresspackets | * | 1 | <0/1> | Compresses network packets. |
cl_debug_serverCmd | *,C | 0 | <0/1> | If enabled, server debug information will printed to console. |
cl_debug_timeDelta | * | 0 | <0/1> | If enabled, server debug information (netcode) will printed to console. |
cl_demoavi_audio | * | 0 | If set to 1 Warfork will create a .wav when using demoavi cl_demoavi_video should be set to 0 since it will lag the game when capturing resulting in audio that is not realtime. | |
cl_demoavi_fps | * | 30.3 | Determines how many frames per second get captured by demoavi | |
cl_demoavi_scissor | * | 0 | ||
cl_demoavi_video | * | 1 | <0/1> | If set to 1 Warfork will output frames when using demoavi |
cl_download_allow_modules | * | 1 | <0/1> | Allows the downlaoding of modules. |
cl_download_name | write protected | The name of what’s being downloaded. | ||
cl_download_percent | 0 | write protected | The percentage of what’s being downloaded. | |
cl_downloads | * | 1 | <0/1> | If enabled, your client is allowed to download files (maps, textures, etc.) directly from the server you’re connecting to. |
cl_downloads_from_web | *,- | 1 | write protected | If enabled, your client is allowed to download files (maps, textures, etc.) from a webserver. |
cl_downloads_from_web_timeout | * | 600 | The time before a client timeout when attempting to download from a webserver. | |
cl_extrapolate | * | 1 | ||
cl_flip | * | 0 | ||
cl_maxfps | * | 250 | <24-1000> | Sets the FPS limit. |
cl_mm_autologin | * | 1 | <0/1> | If enabled, matchmaking will automatically be logged into. |
cl_mm_session | U,- | 0 | write protected | Contains your matchmaking session information. |
cl_mm_user | * | Contains your matchmaking username. | ||
cl_mumble | *,L | 0 | <0/1> | Enables positional audio support for Mumble |
cl_mumble_scale | * | 0.0254 | Scales the positional audio distance for Mumble. | |
cl_pitchspeed | 150 | The speed the player’s screen moves up and down when using keyboard keys. | ||
cl_port | 0 | write protected | IPv4 client port | |
cl_port6 | 0 | write protected | IPv6 client port | |
cl_pps | * | 40 | The amount packets per second that client is sending to the server. | |
cl_run | * | 1 | <0/1> | If enabled, running will be toggle automatically. |
cl_shownet | 0 | <0/1> | If enabled, latency information for network packets will be printed in console. | |
cl_sleep | * | 0 | <0/1> | If enabled, you will get lower CPU usage with the cost of higher mouse latency and less stable fps. |
cl_stereo | * | 0 | <0/1> | If enabled, stereoscopic rendering mode will be toggled. |
cl_stereo_separation | * | 0.4 | <0-1.0> | Camera offset with cl_stereo |
cl_timeout | 120 | Kicks the player if connection is lost for more than x seconds. | ||
cl_ucmdMaxResend | * | 3 | ||
cl_yawspeed | 140 |
cm
| Command | Flags | Default | Parameters | Description |
|---|---|---|---|---|
cm_mapHeader | Stores map header information in the cvar. | |||
cm_mapVersion | Stores map format description (IBSP, FBSP, etc.) in the cvar. | |||
cm_noAreas | C | 0 | <0/1> | Disables area culling. |
cm_noCurves | C | 0 | <0/1> | If enabled, you can clip through curved surfaces. |
com
| Command | Flags | Default | Parameters | Description |
|---|---|---|---|---|
com_introPlayed3 | * | 1 | ||
com_showtrace | 0 | <0/1> | If enabled, the number of traces that has to be made will be displayed in console. |
con
| Command | Flags | Default | Parameters | Description |
|---|---|---|---|---|
con_chatmode | * | 3 | ||
con_drawNotify | * | 0 | ||
con_fontSystemBigSize | * | 24 | ||
con_fontSystemConsoleSize | * | 14 | ||
con_fontSystemFallbackFamily | *,L | Droid Sans Fallback | ||
con_fontSystemFamily | * | Droid Sans | ||
con_fontSystemMediumSize | * | 16 | ||
con_fontSystemMonoFamily | * | Droid Sans Mono | ||
con_fontSystemSmallSize | * | 14 | ||
con_fontSystemTinySize | * | 8 | ||
con_messageMode | 0 | |||
con_notifytime | * | 3 | ||
con_printText | * | 1 |
fs
| Command | Flags | Default | Parameters | Description |
|---|---|---|---|---|
fs_basegame | basewf | write protected | ||
fs_basepath | . | write protected | ||
fs_cdpath | write protected | |||
fs_game | S,L | basewf | ||
fs_usedownloadsdir | 1 | write protected | ||
fs_usehomedir | 1 | write protected |
g
| Command | Flags | Default | Parameters | Description |
|---|---|---|---|---|
g_allow_bunny | *,- | 1 | write protected | |
g_allow_falldamage | * | 1 | <0/1> | Enables fall damage. |
g_allow_selfdamage | * | 1 | <0/1> | If enabled, players can hurt themselves with own weapons. |
g_allow_spectator_voting | * | 1 | <0/1> | Allows spectators to vote. Affects callvotes. |
g_allow_stun | * | 1 | <0/1> | If enabled, players can get stunned. |
g_allow_teamdamage | * | 1 | <0/1> | Enables friendlyfire. |
g_ammo_respawn | * | 0 | Changes the ammo respawn time. | |
g_antilag | *,S,L | 1 | <0/1> | Enables antilag. |
g_antilag_maxtimedelta | * | 200 | ||
g_antilag_timenudge | * | 0 | ||
g_asGC_interval | * | 10 | ||
g_asGC_stats | * | 0 | ||
g_autorecord | * | 0 | <0/1> | Automatically records all demos. |
g_autorecord_maxdemos | * | 0 | Maximum amount of automatically recorded demos to keep (deletes old ones once limit is exceeded). | |
g_bomb_armtime | * | 4 | (Bomb-exclusive) Changes the amount of time needed to arm a bomb.. | |
g_bomb_bombtimer | * | 25 | (Bomb-exclusive) Time before the bomb explodes after arming. | |
g_bomb_carriers | * | 1 | (Bomb-exclusive) | |
g_bomb_defusetime | * | 7 | (Bomb-exclusive) Changes the amount of time needed to defuse an armed bomb. | |
g_bomb_roundtime | * | 60 | (Bomb-exclusive) Sets the round time (in seconds). | |
g_bomb_spawnprotection | * | 3 | (Bomb-exclusive) | |
g_challengers_queue | 1 | <0/1> | Enables the challengers queue. | |
g_countdown_time | * | 5 | ||
g_disable_opcall_allow_falldamage | * | 0 | <0/1> | Disables “allow_falldamage” opcall. |
g_disable_opcall_allow_selfdamage | * | 0 | <0/1> | Disables “allow_selfdamage” opcall. |
g_disable_opcall_allow_teamdamage | * | 0 | <0/1> | Disables “allow_teamdamage” opcall. |
g_disable_opcall_allow_uneven | * | 0 | <0/1> | Disables “allow_uneven” opcall. |
g_disable_opcall_allready | * | 0 | <0/1> | Disables “allready” opcall. |
g_disable_opcall_extended_time | * | 0 | <0/1> | Disables “extended_time” opcall. |
g_disable_opcall_gametype | * | 0 | <0/1> | Disables “gametype” opcall. |
g_disable_opcall_instajump | * | 0 | <0/1> | Disables “instajump” opcall. |
g_disable_opcall_instashield | * | 0 | <0/1> | Disables “instashield” opcall. |
g_disable_opcall_kick | * | 0 | <0/1> | Disables “kick” opcall. |
g_disable_opcall_kickban | * | 0 | <0/1> | Disables “kickban” opcall. |
g_disable_opcall_lock | * | 0 | <0/1> | Disables “lock” opcall. |
g_disable_opcall_map | * | 0 | <0/1> | Disables “map” opcall. |
g_disable_opcall_maxteamplayers | * | 0 | <0/1> | Disables “maxteamplayers” opcall. |
g_disable_opcall_mute | * | 0 | <0/1> | Disables “mute” opcall. |
g_disable_opcall_nextmap | * | 0 | <0/1> | Disables “nextmap” opcall. |
g_disable_opcall_numbots | * | 0 | <0/1> | Disables “numbots” opcall. |
g_disable_opcall_rebalance | * | 0 | <0/1> | Disables “rebalance” opcall. |
g_disable_opcall_remove | * | 0 | <0/1> | Disables “remove” opcall. |
g_disable_opcall_restart | * | 0 | <0/1> | Disables “restart” opcall. |
g_disable_opcall_scorelimit | * | 0 | <0/1> | Disables “scorelimit” opcall. |
g_disable_opcall_shuffle | * | 0 | <0/1> | Disables “shuffle” opcall. |
g_disable_opcall_timein | * | 0 | <0/1> | Disables “timein” opcall. |
g_disable_opcall_timelimit | * | 0 | <0/1> | Disables “timelimit” opcall. |
g_disable_opcall_timeout | * | 0 | <0/1> | Disables “timeout” opcall. |
g_disable_opcall_unlock | * | 0 | <0/1> | Disables “unlock” opcall. |
g_disable_opcall_unmute | * | 0 | <0/1> | Disables “unmute” opcall. |
g_disable_opcall_vmute | * | 0 | <0/1> | Disables “vmute” opcall. |
g_disable_opcall_vunmute | * | 0 | <0/1> | Disables “vunmute” opcall. |
g_disable_opcall_warmup_timelimit | * | 0 | <0/1> | Disables “warmup_timelimit” opcall. |
g_disable_vote_allow_falldamage | * | 0 | <0/1> | Disables “allow_falldamage” callvote. Doesn’t affect opcalls. |
g_disable_vote_allow_selfdamage | * | 0 | <0/1> | Disables “allow_selfdamage” callvote. Doesn’t affect opcalls. |
g_disable_vote_allow_teamdamage | * | 0 | <0/1> | Disables “allow_teamdamage” callvote. Doesn’t affect opcalls. |
g_disable_vote_allow_uneven | * | 0 | <0/1> | Disables “allow_uneven” callvote. Doesn’t affect opcalls. |
g_disable_vote_allready | * | 0 | <0/1> | Disables “allready” callvote. Doesn’t affect opcalls. |
g_disable_vote_extended_time | * | 0 | <0/1> | Disables “extended_time” callvote. Doesn’t affect opcalls. |
g_disable_vote_gametype | * | 0 | <0/1> | Disables “gametype” callvote. Doesn’t affect opcalls. |
g_disable_vote_instajump | * | 0 | <0/1> | Disables “instajump” callvote. Doesn’t affect opcalls. |
g_disable_vote_instashield | * | 0 | <0/1> | Disables “instashield” callvote. Doesn’t affect opcalls. |
g_disable_vote_kick | * | 0 | <0/1> | Disables “kick” callvote. Doesn’t affect opcalls. |
g_disable_vote_kickban | * | 0 | <0/1> | Disables “kickban” callvote. Doesn’t affect opcalls. |
g_disable_vote_lock | * | 0 | <0/1> | Disables “lock” callvote. Doesn’t affect opcalls. |
g_disable_vote_map | * | 0 | <0/1> | Disables “map” callvote. Doesn’t affect opcalls. |
g_disable_vote_maxteamplayers | * | 0 | <0/1> | Disables “maxteamplayers” callvote. Doesn’t affect opcalls. |
g_disable_vote_mute | * | 0 | <0/1> | Disables “mute” callvote. Doesn’t affect opcalls. |
g_disable_vote_nextmap | * | 0 | <0/1> | Disables “nextmap” callvote. Doesn’t affect opcalls. |
g_disable_vote_numbots | * | 0 | <0/1> | Disables “numbots” callvote. Doesn’t affect opcalls. |
g_disable_vote_rebalance | * | 0 | <0/1> | Disables “rebalance” callvote. Doesn’t affect opcalls. |
g_disable_vote_remove | * | 0 | <0/1> | Disables “remove” callvote. Doesn’t affect opcalls. |
g_disable_vote_restart | * | 0 | <0/1> | Disables “restart” callvote. Doesn’t affect opcalls. |
g_disable_vote_scorelimit | * | 0 | <0/1> | Disables “scorelimit” callvote. Doesn’t affect opcalls. |
g_disable_vote_shuffle | * | 0 | <0/1> | Disables “shuffle” callvote. Doesn’t affect opcalls. |
g_disable_vote_timein | * | 0 | <0/1> | Disables “timein” callvote. Doesn’t affect opcalls. |
g_disable_vote_timelimit | * | 0 | <0/1> | Disables “timelimit” callvote. Doesn’t affect opcalls. |
g_disable_vote_timeout | * | 0 | <0/1> | Disables “timeout” callvote. Doesn’t affect opcalls. |
g_disable_vote_unlock | * | 0 | <0/1> | Disables “unlock” callvote. Doesn’t affect opcalls. |
g_disable_vote_unmute | * | 0 | <0/1> | Disables “unmute” callvote. Doesn’t affect opcalls. |
g_disable_vote_vmute | * | 0 | <0/1> | Disables “vmute” callvote. Doesn’t affect opcalls. |
g_disable_vote_vunmute | * | 0 | <0/1> | Disables “vunmute” callvote. Doesn’t affect opcalls. |
g_disable_vote_warmup_timelimit | * | 0 | <0/1> | Disables “warmup_timelimit” callvote. Doesn’t affect opcalls. |
g_enforce_map_pool | * | 0 | <0/1> | Enables enforcing the map pool for “map” callvote. |
g_floodprotection_delay | 10 | Blocks the chat for x seconds to player who triggered the flood protection. | ||
g_floodprotection_messages | 4 | How many messages can a player send in y seconds before triggering the flood protection. | ||
g_floodprotection_seconds | 4 | Triggers flood protection if a player sends more than x messages in y seconds. | ||
g_floodprotection_team | 0 | Triggers flood protection if a player sends more than x team messages in y seconds. | ||
g_gametype | *,S,L | dm | Changes the gametype. Requires server restart / map reload. | |
g_gametypes_available | S,- | write protected | ||
g_gametypes_list | *,- | write protected | ||
g_gravity | 850 | Obsolete ConVar. | ||
g_health_respawn | * | 0 | ||
g_inactivity_maxtime | 90.0 | A player will get moved to spectators team if inactive for longer than x seconds (doesn’t affect warmup). | ||
g_instagib | *,S,L | 0 | <0/1> | Enables InstaGib. Requires server restart. |
g_instajump | * | 1 | <0/1> | Enables InstaJump. |
g_instashield | * | 1 | <0/1> | Enables InstaShield. |
g_knockback_scale | * | 1.0 | Changes the knockback scale of weapons. Affects normal weapons AND Instagun. | |
g_map_pool | * | Only allows these maps to appear in “map” callvote. Needs g_enforce_map_pool set to 1. | ||
g_maplist | * | Sets the server’s map list. | ||
g_maprotation | * | 1 | <0-2> | Sets map rotation mode. 0 - same map, 1 - in order, 2 - random. |
g_match_extendedtime | * | 2 | Changes the overtime’s length to x minutes. 0 to disable. | |
g_match_score | S,- | write protected | ||
g_match_time | S,- | write protected | ||
g_maxtimeouts | * | 2 | How many timeouts can be called per match. | |
g_maxvelocity | 16000 | Obsolete ConVar. | ||
g_needpass | S,- | 1 | write protected | |
g_numbots | * | 0 | Amount of bots on the server. | |
g_operator_password | * | Sets the operator password. Operator is disabled if empty. | ||
g_postmatch_timelimit | * | 4 | ||
g_race_gametype | S,- | 0 | write protected | |
g_scorelimit | * | 0 | Amount of points required to obtain by a player / team to end the match. | |
g_spawnsystem_wave_maxcount | * | 16 | ||
g_spawnsystem_wave_time | * | 15 | ||
g_teams_allow_uneven | * | 1 | <0/1> | Allow the teams to be uneven. If enabled, allows players to switch teams anytime. |
g_teams_maxplayers | * | 0 | How many players can a single team have. | |
g_timelimit | * | 10 | Sets the duration of matches (in minutes). | |
g_uploads_demos | 1 | <0/1> | Allows players to download demos from the server. | |
g_votable_gametypes | * | A list of gametypes allowed to be used in “gametype” callvote. | ||
g_vote_allowed | * | 1 | <0/1> | Allows / disallows calling ALL votes (including opcalls). |
g_vote_cooldowntime | * | 5 | A player needs to wait x seconds after calling a vote to call another one. | |
g_vote_electtime | * | 20 | Specifies how long do callvotes last (in seconds). | |
g_vote_maxchanges | * | 3 | Specifies how many times can a player change their vote. | |
g_vote_percent | * | 55 | <0-100> | How much % of players need to vote yes for the vote to pass. |
g_warmup_timelimit | * | 5 | Sets how long do warmups take (in minutes). | |
g_weapon_respawn | * | 0 |
gl
| Command | Flags | Default | Parameters | Description |
|---|---|---|---|---|
gl_cull | 1 | <0/1> | Enable OpenGL Culling. | |
gl_drawbuffer | GL_BACK | Specifies the buffer which display information will be written to. | ||
gl_driver_win | *,L | opengl32.dll | Specifies the OpenGL driver dll file. | |
gl_ext_bgra | *,- | 1 | write protected | If enabled, the BGRA openGL extension will be used if supported. |
gl_ext_blend_func_separate | *,- | 1 | write protected | |
gl_ext_compressed_ETC1_RGB8_texture | 1 | |||
gl_ext_depth24 | 1 | |||
gl_ext_depth_nonlinear | 1 | |||
gl_ext_depth_texture | *,L | 1 | ||
gl_ext_draw_instanced | *,L | 1 | ||
gl_ext_draw_range_elements | *,L | 1 | <0/1> | If enabled, DrawRangeElements (an opengl extension) will be used if it’s supported. |
gl_ext_ES3_compatibility | *,L | 1 | ||
gl_ext_fragment_precision_high | 1 | |||
gl_ext_fragment_shader | *,- | 1 | write protected | |
gl_ext_framebuffer_blit | *,L | 1 | ||
gl_ext_framebuffer_object | *,- | 1 | write protected | |
gl_ext_gamma_control | 1 | |||
gl_ext_get_program_binary | *,L | 1 | ||
gl_ext_GLSL | *,- | 1 | write protected | |
gl_ext_GLSL130 | *,L | 1 | ||
gl_ext_GLSL_core | *,- | 1 | write protected | |
gl_ext_gpu_memory_info | *,- | 1 | write protected | |
gl_ext_gpu_shader5 | *,L | 1 | ||
gl_ext_half_float_vertex | *,L | 1 | ||
gl_ext_instanced_arrays | *,L | 1 | ||
gl_ext_meminfo | *,- | 1 | write protected | |
gl_ext_multitexture | *,- | 1 | write protected | |
gl_ext_packed_depth_stencil | *,L | 1 | ||
gl_ext_rgb8_rgba8 | 1 | |||
gl_ext_shader_objects | *,- | 1 | write protected | |
gl_ext_shading_language_100 | *,- | 1 | write protected | |
gl_ext_shading_language_130 | 1 | |||
gl_ext_shadow | *,L | 1 | ||
gl_ext_shadow_samplers | 1 | |||
gl_ext_swap_control | *,- | 1 | write protected | |
gl_ext_texture3D | *,L | 1 | <0/1> | If enabled, the Texture3D (an opengl extension) will be used if it’s supported. |
gl_ext_texture_array | *,L | 1 | ||
gl_ext_texture_compression | *,L | 1 | ||
gl_ext_texture_cube_map | *,- | 1 | write protected | If enabled, Texture Cube Mapping (an opengl extension) will be used if it’s supported. |
gl_ext_texture_edge_clamp | *,- | 1 | write protected | |
gl_ext_texture_filter_anisotropic | *,- | 1 | write protected | |
gl_ext_texture_lod | *,L | 1 | ||
gl_ext_texture_non_power_of_two | *,L | 1 | ||
gl_ext_texture_npot | 1 | |||
gl_ext_vertex_buffer_object | *,- | 1 | write protected | If enabled, opengl vertex buffer objects will be utilized if supported. |
gl_ext_vertex_buffer_object_hack | *,- | 0 | write protected | |
gl_ext_vertex_half_float | 1 | |||
gl_ext_vertex_shader | *,- | 1 | write protected | |
gl_finish | 0 | <0/1> | If enabled, the CPU will wait for the GPU at the end of each rendered frame. | |
gl_max_texture_size | 0 | write protected |
http
| Command | Flags | Default | Parameters | Description |
|---|---|---|---|---|
http_proxy | * | |||
http_proxyuserpwd | * |
in
| Command | Flags | Default | Parameters | Description |
|---|---|---|---|---|
in_debug | 0 | |||
in_dinput | 1 | |||
in_grabinconsole | * | 0 | ||
in_initmouse | 1 | write protected | ||
in_mouse | * | 1 | <0/1> | Enables mouse input |
irc
| Command | Flags | Default | Parameters | Description |
|---|---|---|---|---|
irc_nick | * | WarforkPlayer | Sets your nickname. | |
irc_password | * | Specifies a password for IRC Servers which require one to connect. | ||
irc_port | * | 6667 | Specifies a port for the IRC Server you’re connecting to. | |
irc_server | * | irc.quakenet.org | Specifies a ip\hostname for the IRC Server you’re connecting to. | |
irc_user | * | WarforkUser | Specifies a username for IRC Servers which require one to connect. |
logconsole
| Command | Flags | Default | Parameters | Description |
|---|---|---|---|---|
logconsole | * | |||
logconsole_append | * | 1 | ||
logconsole_flush | * | 0 | ||
logconsole_timestamp | * | 0 |
m
| Command | Flags | Default | Parameters | Description |
|---|---|---|---|---|
m_accel | * | 0 | Mouse acceleration multiplier. | |
m_accelOffset | * | 0 | Enables different mouse acceleration styles. | |
m_accelPow | * | 2 | Determines the rate of acceleration for m_accelStyle = 2. | |
m_accelStyle | * | 0 | Style of mouse acceleration. | |
m_filter | * | 0 | <0-2> | If enabled the type of filtering applied to your mouse input will be changed. |
m_filterStrength | * | 0.5 | Controls the strength of m_filter. | |
m_forward | 1 | Changes your mouse sensitivity when moving forward and back. | ||
m_pitch | * | The sensitivity for looking up and down with the mouse. | ||
m_raw | * | 1 | <0/1> | Enables raw mouse data input. |
m_sensCap | * | 0 | Affects the maximum limit for m_accelStyle = 2. | |
m_side | 1 | Changes your mouse sensitivity when moving left and right. | ||
m_yaw | * | 0.022 | Changes speed scale of X axis. |
r
| Command | Flags | Default | Parameters | Description |
|---|---|---|---|---|
r_brightness | * | 0 | <0-1.0> | Sets the brightness level on your screen. |
r_coronascale | 0.4 | |||
r_detailtextures | * | 1 | <0/1> | If enabled, detailed textures will be shown. |
r_drawelements | 1 | <0/1> | Enables drawing elements. | |
r_drawentities | C | 1 | <0/1> | Enables drawing entities. |
r_drawflat | * | 0 | <0/1> | If enabled, will draw the floor and walls as solid colors. |
r_draworder | C | 0 | ||
r_drawworld | C | 1 | <0/1> | Enables drawing the world. |
r_dynamiclight | * | 1 | <0/1> | Enables dynamic light. |
r_environment_color | 0 0 0 | Changes the background color if r_drawworld is 0 | ||
r_faceplanecull | 1 | <0/1> | If enabled, only the polygons of the face will be rendered. | |
r_fastsky | * | 0 | <0/1> | If enabled, only a basic skybox will be drawn. |
r_floorcolor | * | 255 153 0 | The color of floor if r_drawflat = 1. | |
r_fullbright | L | 0 | <0/1> | Sets maximum brightness to all textures. |
r_fxaa | * | 1 | <0/1> | Enables FXAA antialiasing. |
r_gamma | * | 1.0 | Changes the gamma. | |
r_ignorehwgamma | 0 | |||
r_leafvis | C | 0 | ||
r_lerpmodels | 1 | |||
r_lighting_ambientscale | 1 | |||
r_lighting_deluxemapping | *,L | 1 | ||
r_lighting_directedscale | 1 | |||
r_lighting_glossexponent | * | 24 | ||
r_lighting_glossintensity | * | 1.5 | ||
r_lighting_grayscale | *,L | 0 | <0/1> | Enables grayscale lighting. |
r_lighting_maxglsldlights | * | 16 | ||
r_lighting_maxlmblocksize | *,L | 2048 | ||
r_lighting_packlightmaps | *,L | 1 | ||
r_lighting_specular | *,L | 1 | ||
r_lighting_vertexlight | *,L | 0 | ||
r_lightmap | 0 | <0/1> | If enabled, all textures will not be displayed and only static lights will be visible. | |
r_lockpvs | C | 0 | ||
r_lodbias | * | 0 | ||
r_lodscale | * | 5.0 | This value adjusts the level of detail scale modifier. | |
r_mapoverbrightbits | *,L | 2 | ||
r_maxfps | * | 250 | <24-1000> | Sets the FPS limit. |
r_maxglslbones | L | 100 | ||
r_multithreading | *,L | 1 | <0/1> | Enables multithreading. |
r_nobind | 0 | |||
r_nocull | 0 | |||
r_norefresh | 0 | |||
r_novis | 0 | |||
r_offsetmapping | * | 2 | ||
r_offsetmapping_reliefmapping | * | 0 | ||
r_offsetmapping_scale | * | 0.02 | ||
r_outlines_cutoff | * | 712 | ||
r_outlines_scale | * | 1 | ||
r_outlines_world | * | 1.8 | ||
r_overbrightbits | 0 | |||
r_packlightmaps | 1 | |||
r_picmip | *,L | 0 | <0-16> | Overall image and texture quality. The highest the number the lower the quality level. |
r_polyblend | 1 | |||
r_portalmaps | *,L | 1 | ||
r_portalmaps_maxtexsize | * | 1024 | ||
r_portalonly | 0 | |||
r_screenshot_fmtstr | * | wf_y%m%d_HM%S | File name format of screenshots. | |
r_screenshot_jpeg | * | 1 | <0/1> | Enables .jpeg screenshots. |
r_screenshot_jpeg_quality | * | 90 | <0-100> | Sets the quality of jpeg screenshots, in percentages. |
r_shadows | * | 0 | ||
r_shadows_alpha | * | 0.7 | <0-1> | Alpha of shadows. |
r_shadows_dither | * | 0 | ||
r_shadows_maxtexsize | * | 64 | ||
r_shadows_nudge | * | 1 | ||
r_shadows_pcf | * | 1 | ||
r_shadows_projection_distance | C | 64 | ||
r_shadows_self_shadow | * | 0 | ||
r_shownormals | C | 0 | ||
r_showtris | C | 0 | ||
r_skymip | *,L | 0 | <0-16> | Overall image and texture quality of the skybox. The highest the number the lower the quality level. |
r_soft_particles | * | 1 | <0/1> | Enables soft particles. |
r_soft_particles_available | 0 | write protected | ||
r_soft_particles_scale | * | 0.02 | Scale of soft particles. | |
r_speeds | 0 | |||
r_stencilbits | *,L | 0 | ||
r_subdivisions | *,L | 5 | ||
r_swapinterval | * | 0 | ||
r_swapinterval_min | 0 | write protected | ||
r_temp1 | 0 | |||
r_texturebits | *,L | 0 | <0/1> | If enabled, vsync will be activated. |
r_texturecompression | *,L | 0 | <0/1> | Enables texture compression. |
r_texturefilter | * | 4 | ||
r_texturefilter_max | 0 | write protected | ||
r_texturemode | * | GL_LINEAR_MIPMAP_LINEAR | ||
r_usenotexture | * | 0 | <0/1> | Disables textures. |
r_wallcolor | * | 255 255 255 | The color of walls if r_drawflat = 1. |
rcon
| Command | Flags | Default | Parameters | Description |
|---|---|---|---|---|
rcon_address | Sets the IP address for rcon connection. | |||
rcon_password | Sets the password for rcon connection. |
s
| Command | Flags | Default | Parameters | Description |
|---|---|---|---|---|
s_doppler | * | 1.0 | If enabled, Doppler effect will be used for sounds | |
s_globalfocus | * | 0 | <0/1> | Mutes the game when alt-tabbed. |
s_khz | * | 44 | The sampling rate of the sounds in kilohertz. | |
s_mixahead | * | 0.14 | The specified time waited before mixing sound samples. | |
s_module | *,L | 1 | <0-2> | Specifies the default sound module. |
s_module_fallback | L | 2 | <0-2> | Specifies a fallback sound module incase s_module cannot be loaded. |
s_musicvolume | * | 0.15 | <0-1> | Global music volume. |
s_openAL_device | *,L | Generic Software | Specifies the OpenAL device. | |
s_pseudoAcoustics | * | 0 | <0/1> | High quality spatialisation for the Qfusion Sound Module. |
s_separationDelay | * | 1.0 | ||
s_stereo2mono | * | 0 | <0/1> | Enables mono sound. |
s_swapstereo | * | 0 | <0/1> | Swap the left and right sound channel. |
s_volume | * | 0.8 | <0-1> | Global volume of the game. |
s_wavonly | * | 0 | <0/1> | If enabled, only .wav sound files will be played. |
scr
| Command | Flags | Default | Parameters | Description |
|---|---|---|---|---|
scr_consize | * | 0.4 | <0.1-1.0> | size of the console “0.1-1.0” |
scr_conspeed | * | 3 | Controls the console drop-down speed. |
sv
| Command | Flags | Default | Parameters | Description |
|---|---|---|---|---|
sv_autoUpdate | 0 | write protected | ||
sv_botpersonality | * | 0 | ||
sv_cheats | S,L | 0 | <0/1> | Enables cheats on the server. |
sv_debug_serverCmd | * | 0 | ||
sv_defaultmap | * | wfdm1 | Changes the default map of the server. | |
sv_demodir | write protected | |||
sv_enforcetime | 1 | |||
sv_fps | 62 | write protected | ||
sv_highchars | 1 | |||
sv_hostname | *,S | Name of the server. Appears in the server list. | ||
sv_http | *,S,L | 1 | <0/1> | Enables an HTTP server that lets connecting players download missing files. |
sv_http_ip | *,L | If set, binds the HTTP server to a specific IPv4 address. | ||
sv_http_ipv6 | *,L | If set, binds the HTTP server to a specific IPv6 address. | ||
sv_http_port | *,L | 44444 | Changes the port of the HTTP server. | |
sv_http_upstream_baseurl | *,L | |||
sv_http_upstream_ip | * | |||
sv_http_upstream_realip_header | * | |||
sv_ip | *,L | If set, binds the Warfork server to a specific IPv4 address. | ||
sv_ip6 | *,L | :: | If set, binds the Warfork server to a specific IPv6 address. | |
sv_iplimit | * | 3 | Maximum amount of connections from a single IP address. | |
sv_lastAutoUpdate | *,- | 0 | write protected | |
sv_maxclients | *,S,L | Maximum amount of players allowed on the server. | ||
sv_maxentities | *,L | 1024 | Maximum amount of entities on the map. | |
sv_maxmvclients | *,S | 4 | ||
sv_mm_authkey | * | |||
sv_mm_debug_reportbots | C | 0 | ||
sv_mm_enable | *,S,- | 0 | write protected | |
sv_mm_loginonly | *,S | 0 | ||
sv_modmanifest | write protected | |||
sv_MOTD | * | 0 | <0/1> | Enables Message Of The Day on the server. |
sv_MOTDFile | * | Path to Message Of The Day file. | ||
sv_MOTDString | * | A definable MOTD String that takes precedence over sv_MOTDFile. | ||
sv_port | *,L | 44400 | Changes the IPv4 port of the Warfork server. | |
sv_port6 | *,L | 44400 | Changes the IPv6 port of the Warfork server. | |
sv_pps | S | 20 | Packets per second a server sends to the client. | |
sv_public | * | <0/1> | If set to 1, the server will appear on the public server list. | |
sv_pure | *,S,L | 0 | <0/1> | If set to 1, the server will check the validity of client files with server. Kicks if invalid. |
sv_pure_forcemodulepk3 | L | |||
sv_reconnectlimit | * | 3 | Seconds a client must wait until they can reconnect with a server. | |
sv_showChallenge | 0 | |||
sv_showclamp | 0 | |||
sv_showInfoQueries | 0 | |||
sv_showRcon | 1 | |||
sv_skilllevel | *,S,L | 2 | <0-2> | Defines the skill level of your server, which affects bots. |
sv_skillRating | S,- | 0 | write protected | |
sv_timeout | 125 | Kicks players from server if connection is lost for more than x seconds. Takes priority over cl_timeout. | ||
sv_uploads | 1 | |||
sv_uploads_baseurl | * | |||
sv_uploads_demos | * | 1 | ||
sv_uploads_demos_baseurl | * | |||
sv_uploads_from_server | 1 | <0/1> | If enabled, uploading is allowed directly from the server. | |
sv_uploads_http | 1 | write protected | ||
sv_zombietime | 2 | Determines how long a connected client remains open after it has either timed out with sv_timeout or disconnected. |
ui
| Command | Flags | Default | Parameters | Description |
|---|---|---|---|---|
ui_autobrowse_manual | * | 0 | <0/1> | If enabled, servers will be suggested when you click “Play” and query the masterservers. |
ui_basepath | * | ui/porkui | Defines the basepath of the user interface. | |
ui_cachepurgedate | * | Purges the folder “cache/ui” on a specific date, which contains cache from asyncrhonous HTTP requests. | ||
ui_lighting | 2 | |||
ui_preload | * | 1 | ||
ui_serverbrowser_tab | * | |||
ui_tutorial_taken | * | 0 | <0/1> | If enabled, you will be prompted (once per game load) to complete the tutorial upon clicking “Play”. |
ui_video_profile | * | medium |
vid
| Command | Flags | Default | Parameters | Description |
|---|---|---|---|---|
vid_displayfrequency | *,L | 0 | Defines the refresh rate of your screen in Hz. | |
vid_fullscreen | * | 1 | <0/1> | If enabled, Warfork will run in full screen mode. |
vid_height | *,L | 0 | Defines a custom screen resolution height. | |
vid_multiscreen_head | * | -1 | Changes the default monitor used. | |
vid_parentwid | 0 | write protected | Defines the parent window identifier. | |
vid_ref | *,L | ref_gl | Defines the video renderer driver. | |
vid_width | *,L | 0 | Defines a custom screen resolution width. | |
vid_xpos | * | 0 | Defines the X position of the game running in window mode. | |
vid_ypos | * | 0 | Defines the Y position of the game running in window mode. |
win
| Command | Flags | Default | Parameters | Description |
|---|---|---|---|---|
win_noalttab | * | 0 | <0/1> | If enabled, ALT+TAB will work. |
win_nowinkeys | * | 1 | <0/1> | If enabled, Windows keys will work. |
Prefixless
| Command | Flags | Default | Parameters | Description |
|---|---|---|---|---|
clan | *,U | Sets the name of your clan. Appears on the scoreboard. | ||
color | *,U | 255 255 255 | Sets your Player color. | |
debuggraph | 0 | <0/1> | If enabled, the debug graph will be displayed. | |
dedicated | 0 | write protected | Tells the game if it’s a dedicated server. | |
developer | C | 0 | Level of developer information printed to the console. The higher the number, the more information is printed. | |
developerMemory | 0 | <0/1> | Prints memory allocation information to console if developer is enabled as well. | |
favorites | * | 0 | Amount of favorite servers. | |
filterban | 1 | |||
fixedtime | C | 0 | ||
fov | * | 100 | Changes your Field of view. | |
gamedate | S,L | Oct 8 2019 | ||
gamename | S,- | Warfork | write protected | Name of the game. |
graphheight | 32 | Changes the graph height for timegraph, netgraph, etc. | ||
graphscale | 1 | Scales the graph (timegraph, netgraph, etc.) for resolutions with a width greather than 1024. | ||
graphshift | 0 | |||
hand | *,U | 0 | <0/1> | Changes weapon handedness. |
handicap | *,U | 0 | Decreases your damage output by x% usefull for dueling players below your skill level | |
host_speeds | 0 | <0/1> | If enabled timing information will be printed to console. | |
lang | *,L | Sets the language of Warfork. | ||
lookspring | 0 | <0/1> | If enabled, the screen will be automatically centered when using +mlook. | |
lookstrafe | 0 | <0/1> | If enabled, automatic strafing will be toggled when using +mlook. | |
mapname | S,- | write protected | The name of current map played. | |
masterservers | L | master1.forbidden.gg master1.icy.gg | Specifies the master servers used to query a list of Warfork servers. | |
masterservers_steam | L | Specifies the Steam master servers used to query a list of Warfork servers. | ||
mm_url | *,- | https://mm.forbidden.gg:1338 | write protected | Specifies the Warfork Matchmaking Servers |
model | *,U | bigvic | Changes your Player model. | |
name | *,U | Changes your nickname. | ||
net_showfragments | 0 | |||
netgraph | 0 | <0/1> | If enabled, information will be displayed on the bottom of the screen about all network packets. | |
nextmap | match “advance” | Proceeds to the next map. | ||
password | *,U | If a server requires a password, the client automatically tries to join with x password. | ||
protocol | S,- | 22 | write protected | |
revision | Oct 8 2019 00:08:07 | write protected | Date when the game was compiled. | |
sensitivity | * | 3 | Changes sensitivity of your mouse. | |
showdrop | 0 | <0/1> | If enabled, information will be displayed in the console about dropped network packets. | |
showpackets | 0 | <0/1> | If enabled, information will be displayed in the console about all network packets. | |
skin | *,U | default | ||
timedemo | C | 0 | ||
timegraph | 0 | <0/1> | If enabled, a graph will be displayed, which visualizes the compression and expansion of game time, which is necessary maintain the overall game time constant. | |
timescale | C | 1.0 | Changes the time scale of the game. | |
tv_server | 0 | write protected | Tells the game if the server is a TV server. | |
version | S,- | 2.10 x64 Oct 8 2019 Win32 RELEASE | write protected | The version of the game. |
zoomfov | * | 30 | Changes the field of view while zooming. | |
zoomsens | * | 0 | Changes your sensitivity while zooming. |
Commands
| Command | Parameters | Description |
|---|---|---|
+attack | Primary attack. | |
+back | Moves backward. | |
+forward | Moves forward. | |
+klook | Keyboard look; +forward +back serve as +lookup +lookdown. | |
+left | Turns left. | |
+lookdown | Looks down. | |
+lookup | Looks up. | |
+movedown | Moves backwards. | |
+moveleft | Moves left. | |
+moveright | Moves right. | |
+moveup | Moves up; In water, lava, etc. | |
+quickmenu | An easily accessible menu with basic commands such as Voice Says. | |
+right | Turns right. | |
+scores | Accesses the scoreboard. | |
+speed | Changes your speed. | |
+strafe | When used +left and +right are changed with +moveleft and +moveright. | |
+use | Uses an item. | |
+zoom | Zooms. | |
-attack | Stops primary attack. | |
-back | Stops moving backward. | |
-forward | Stops moving forward. | |
-klook | Stops Keyboard look; +forward +back serve as +lookup +lookdown. | |
-left | Stops looking left. | |
-lookdown | Stops looking down. | |
-lookup | Stops looking up. | |
-movedown | Stops moving backwards. | |
-moveleft | Stops moving left. | |
-moveright | Stops moving right. | |
-moveup | Stops moving up; In water, lava, etc. | |
-quickmenu | Stops the quick menu, an easily accessible menu with basic commands such as Voice Says. | |
-right | Stops turning right. | |
-scores | Stops accessing the scoreboard. | |
-speed | Stops changing your speed. | |
-strafe | Stops strafing, which When used +left and +right are changed with +moveleft and +moveright. | |
-use | Stops using an item. | |
-zoom | Stops zooming. | |
addcam | Adds a camera to your democam path. Available camera types are: FirstPerson; ThirdPerson; Positional; Path_linear; Path_spline; orbital. | |
addip | Adds IP addresses to the filter list. | |
alias | Creates an alias. | |
aliaslist | Lists all aliases. | |
bind | Binds a key to a command. | |
bindlist | Lists all bound keys. | |
callvote | Calls a vote. | |
centerview | Centers the players view. | |
clear | Clears the console. | |
clearcams | Clears all cameras in a camerapath. | |
cmdlist | Lists all console commands. | |
coach | Allows you to be a coach in some team based gametypes. | |
cointoss | <heads/tails> | Flips a coin based on your choice and announces if you won or lost. |
condump | Dumps the console log to a file. | |
connect | Connects to a server. | |
cvarlist | Lists all cvars. | |
deletecam | Deletes the current camera; only works in demoEditMode | |
demo | Loads a specific demo. | |
demoavi | Starts recording video as frames or audio as .wav file depending on cl_demoavi_audio and cl_demoavi_video. Framerate depends on cl_demoavi_fps. | |
demoEditMode | Lets you add and edit cameras for camera paths. Displays additional information on cameras (e.g.: timecode, current camera, next camera, type, position, roll, pitch, yaw ,fov). | |
demoFreeFly | Enables free flying camera regardless of set camera paths; entities like players may disappear on single POV demos when camera moves too far from the player. | |
demoget | Use with demolist to download recorded demos from a server | |
demojump | Jumps to a specified time in a demo. Time format is [minutes:]seconds. Use + or - in front of the time to specify it in relation to current position in the demo. | |
demolist | Lists all demos on the Server and their ID. Can be downloaded via demoget | |
demopause | Pauses or resumes the currently playing demo. | |
disconnect | Disconnects from current server. | |
downloadcancel | Cancels an active download. | |
downloadstatus | Displays download status information. | |
echo | Prints a message to the console. | |
editcam | Edits the current camera, you can edit: type | |
exec | Executes a configuration file. | |
gametype | Lists information about current game type. | |
give | <all/health/weapons/ammo/armor> | Give items to a Player. Requires cheats to be enabled. |
god | Toggles godmode. | |
heartbeat | Sends a manual heartbeat to the masterservers. | |
help_hud | Prints a list of HUD scripts commands, HUD scripts operators, HUD scripts CONSTANT names, and HUD scripts REFERENCE names to your console. | |
imagelist | Shows a list of all images loaded in your console. | |
importcams | imports a .cam file. Filepath is relative to the demos directory. The cameras imported are merged with the previously existing, if any. | |
join | [team name] | Joins the game. Joins a specific team if specified. |
kick | Kicks a player from the server. | |
kill | Kills the player. | |
killserver | Kills the server process. | |
leavequeue | Leaves the challengers queue. | |
listip | The current list of filters will be printed to console. | |
listlocations | Prints a list of all map locations (if available) to console. | |
lockteam | Locks the teams. | |
map | Switches a map. | |
maplist | Lists all maps available. | |
match | <restart\advance\status> | Restarts, Advances, or gets the Status of your match. |
memlist | Prints a memory pool list to your console. | |
memstats | Prints memory statistics to your console. | |
messagemode | Prompts you to write a message, which will be sent to everyone on the server. | |
messagemode2 | Prompts you to write a message, which will be sent to everyone on your team. | |
mm_login | Logs you out of matchmaking. | |
mm_logout | Logs you in Matchmaking. | |
modellist | Prints a list of all models loaded in your console. | |
noclip | Toggles noclip. | |
notready | Changes status to “Not ready”. | |
op | Makes the player a game operator. | |
opcall | Calls an instant-passing vote. | |
operator | Makes the player a game operator. | |
players | Lists all players in-game. | |
position | Displays player’s current position. | |
purelist | Displays a list of all Pure Files in your console. | |
putaway | Closes the scoreboard if open. | |
quit | Quits the game / server. | |
racerestart | Restarts the race. | |
rcon | Executes a server command as console. | |
ready | Makes the player ready. | |
reconnect | Reconnects the player to the current server. | |
record | Records a demo with the specified name(These are single POV demos, for multiPOV use serverrecord). | |
removeip | Removes IP addresses from the filter list. | |
s_devices | List of available OpenAL sound devices. | |
s_restart | Restarts the sound engine. | |
saverecam | Saves the .cam script file with the camera path data. If no name is provided, the demo name is used. | |
say | Sends a global message. | |
say_team | Sends a team message. | |
score | Toggles the scoreboard. | |
screenshot | Takes a screenshot of what you’re looking at. | |
serverinfo | Displays Server info settings in console. | |
serverrecord | Records a multiPOV demo on the Server (can be downloaded by clients via demolist and demoget). | |
set | Changes the value of x cvar to y. | |
shaderlist | Prints a list of shaders currently loaded in your console. | |
showip | Shows your local IP Address (reversed). | |
showserverip | Shows the server IP Address. | |
sizedown | Decreases the viewable area (affects cg_viewSize by -10) on your screen. | |
sizeup | Increases the viewable area (affects cg_viewSize by +10) on your screen. | |
soundlist | Prints a list of all sounds currently loaded in your console. | |
spec | Joins the SPECTATOR team. | |
spectators | Prints a list of spectators. | |
stats | <id\playername> | Prints your or a specified players stats. |
status | Displays the server status in console. | |
stop | Stops your demo if it’s currently recording. | |
stopmusic | Stops music that’s currently playing. | |
svscore | <0/1> | If enabled, the scoreboard will be toggled. |
timein | Resumes the match instantly. | |
timeout | Pauses the match for 180 seconds. | |
toggle | Toggles a cvar’s value between the arguments. | |
toggleconsole | Toggles the console. | |
toggleready | Toggles “ready” status. | |
tvconnect | Sends a command to connect to a TV server (with available slots) that has round robin balancing. | |
ui_dumpapi | Dumps API information to console. | |
ui_printdocs | Prints document cache to console. | |
ui_reload | Reloads the user interface. | |
unalias | Removes an alias. | |
unaliasall | Removes all aliases> | |
unbind | Unbinds a key. | |
unbindall | Unbinds all keys. | |
unlockteam | Unlocks the teams. | |
unready | Makes the player unready. | |
upstate | Updates your client on the current state of things. | |
use | Uses an object in the world. | |
userinfo | Prints a list of User Info Settings to your console. | |
vid_modelist | List of available video modes. | |
vid_restart | Restarts the video engine. | |
vote | <yes / no> | Casts a vote. |
vsay | Says a voice message globally. Shows list of all voice messages if executed without the argument. | |
vsay_team | Says a voice message to the team. | |
vstr | <variable. | Execute a variable command. |
wait | Delays the execution of a remaining command buffer until the next frame. | |
weapcross | <0-4> | Shows weapon sets near your crosshair, which can be toggled between. |
weaplast | Switches to last weapon. | |
weapnext | Switches to next weapon. | |
weapprev | Switches to previous weapon. | |
whois | Provides player information if they’re logged into Matchmaking. | |
writeconfig | Writes the current configuration to a file. | |
writeip | Writes addip\removeip |
Config Locations
| OS | Path |
|---|---|
| Windows | %USERPROFILE%/My Documents/My Games/Warfork 2.1/basewf/ |
| Mac | ~/Library/Application Support/Warfork-2.1/basewf/ |
| Linux | ~/.local/share/warfork-2.1/basewf/ |
config.cfg loads on startup. autoexec.cfg in the same folder runs after it and takes precedence.