Open with ` (backtick/tilde). Full reference: warforkwiki.com (last updated December 2023).

CVAR Flags

FlagMeaning
*Saved to config.cfg
UUploaded to server (player info)
SServer info, synced to all clients
-Read-only
LRequires subsystem restart to apply
CCheat variable, requires sv_cheats 1

Variables can have multiple flags or none. Server-side commands can only be executed via server console or RCON.

bot

CommandFlagsDefaultParametersDescription
bot_dummy0<0/1>If enabled, bots will be completely stationary and not fire any weapons.
bot_showcombat0<0/1>If enabled, combat messages for bots will be displayed.
bot_showlrgoal0<0/1>If enabled, the long range goals for bots will be displayed.
bot_showpath0<0/1>If enabled, a path will be drawn that the bot is following.
bot_showsrgoal0<0/1>If enabled, the short range goals for bots will be displayed.

cg

CommandFlagsDefaultParametersDescription
cg_autoaction_demo*0<0/1>Enables automatic demo recording of matches after warmup mode is finished.
cg_autoaction_screenshot*0<0/1>Enables automatic screenshot of final standings on the scoreboard when the match is finished.
cg_autoaction_spectator*0<0/1>Use autoaction when spectating games.
cg_autoaction_stats*0<0/1>If enabled, your statistics will be written to /stats/gametype/ in your data folder when the match is finished in following file format: gametype_yyyy-mm-dd-hh-mm_map_playername_id.txt
cg_bloodTrail*10Changes the density of damage rings rendered when a player is hit.
cg_bloodTrailAlpha*1.0<0-1>Sets the transparency of damage rings rendered.
cg_cartoonEffects*7<2/4/7>Enables cartoon effects.
cg_cartoonHitEffect*0<0/1>If enabled, critical hit effects are displayed for high damage value attacks.
cg_chatBeep*1<0/1>Enables the chat beep sound when someone sends a message.
cg_chatFilter*0<0-2>Filters chat messages.
cg_chatFilterTV*2<0-4>Filters Warfork TV chat messages.
cg_clientHUD*Changes your HUD.
cg_colorCorrection*1<0/1>Enables color correction.
cg_crosshair*1<0-13>Changes your crosshair style.
cg_crosshair_color*255 255 255Changes the color of your crosshair.
cg_crosshair_damage_color*255 0 0Changes the color of your crosshair when you hit an enemy.
cg_crosshair_font*Warsow CrosshairsChanges the font of your crosshair.
cg_crosshair_size*24Changes the size of your crosshair.
cg_crosshair_strong*0<0-13>Changes your crosshair style for strong ammo. 0 disables it.
cg_crosshair_strong_color*255 255 255Changes the color of your crosshair for strong ammo.
cg_crosshair_strong_size*24Changes the size of your crosshair for strong ammo.
cg_damage_blend1<0-1>This command no longer works and is a placeholder.
cg_damage_indicator*1<0-1>If enabled, a red damage indicator will appear in the direction(s) you were hit.
cg_damage_indicator_time*25Sets how long the red damage indicator will be visible.
cg_damageNumbers*1<0/1>Enables Damage Numbers that are displayed when attacking a player.
cg_damageNumbersColor*8<0-11>Changes the color of your Damage Numbers.
cg_damageNumbersDistance*48<1-200>The vertical distance above the player model that Damage Numbers are displayed.
cg_damageNumbersOffset*1<1-5>The offset distance between the Damage Number and its shadow.
cg_damageNumbersSize*1<1-4>Changes the size of your Damage Numbers.
cg_debugHUD0<0/1>If enabled, the HUD name that’s being loaded will print to console.
cg_debugPlayerModels*,C0<0/1>If enabled, player model information will be displayed on each map load in console.
cg_debugWeaponModels*,C0<0/1>If enabled, weapon model information will be displayed on each map load in console.
cg_decals*1<0/1>If enabled, you will see projectile impact effects on walls.
cg_draw2D1<0/1>If enabled, you will see the HUD (scores, ammunition, clock, etc.)
cg_ebbeam_alpha*0.4<0-1>Sets the transparency of the Electrobolt Beam. 0 = 100% Transparent & 1 = 100% Solid
cg_ebbeam_old*0<0/1>If enabled, you will see the old (simplistic) Electrobolt beam.
cg_ebbeam_time*0.6Sets how long the Elecrobolt beam will be visible.
cg_ebbeam_width*64Sets the width of the Elecrobolt beam.
cg_explosionsDust*0<0/1>If enabled, an explosion dust will appear around Grenade Launcher and Rocket Launcher projectiles upon impact.
cg_explosionsRing*0<0/1>If enabled, an explosion ring will appear around Grenade Launcher and Rocket Launcher projectiles upon impact.
cg_flashWindowCount*4The amount of times Warfork flashes in your taskbar if warmup ends and a match starts.
cg_forceMyTeamAlpha*0<0/1>If enabled, your HUD, teammates and enemies will appear as if you always were in the Alpha team.
cg_gamepad_accelMax*2Maximum acceleration of the gamepad.
cg_gamepad_accelSpeed*3Speed of gamepad’s acceleration.
cg_gamepad_accelThres*0.9Threshold of gamepad’s acceleration.
cg_gamepad_moveThres*0.239Specifies the dead-zone for movement.
cg_gamepad_pitchInvert*0<0/1>If enabled, the gamepad will be inverted.
cg_gamepad_pitchSpeed*240Specifies the sensitivity when looking up and down.
cg_gamepad_pitchThres*0.265Specifies the dead-zone for looking up and down.
cg_gamepad_runThres*0.75
cg_gamepad_strafeRunThres*0.45
cg_gamepad_strafeThres*0.239
cg_gamepad_swapSticks*0<0/1>Swaps sticks on your gamepad.
cg_gamepad_yawSpeed*260Specifies the sensitivity when looking left and right.
cg_gamepad_yawThres*0.265Specifies the dead-zone for looking left and right.
cg_gibs*1<0/1>This command is a placeholder.
cg_gun*1<0/1>Shows your weapon.
cg_gun_alpha*1<0-1>Transparency of your weapon model.
cg_gun_fov*90<1-160>Field-of-View of your weapon model.
cg_gunbob*1<0/1>Enables bobbing of the weapon model.
cg_gunx*0Moves your weapon’s model on the X axis.
cg_guny*0Moves your weapon’s model on the Y axis.
cg_gunz*0Moves your weapon’s model on the Z axis.
cg_handOffset*5The offset of your hand’s position. 0 means middle.
cg_instabeam_alpha*0.4<0-1>Transparency of the instabeam.
cg_instabeam_time*0.4The time an instagun beam will be displayed before disappearing.
cg_instabeam_width*7The width of an instagun beam.
cg_laserBeamSubdivisions*10The higher the number the smoother the laser beam looks.
cg_movementStyle*,U0<0/1>Old movement = 0 and New movement = 1
cg_noAutoHop*,U0<0/1>If enabled, disables autohop by holding spacebar.
cg_outlineModels*1<0/1>Outlines models.
cg_outlinePlayers*1<0/1>Outlines players.
cg_outlineWorld*0<0/1>Outlines every object in maps.
cg_particles*1<0/1>Enables particles.
cg_pickup_flash*0<0/1>If enabled, you will see a flash when picking up an item or weapon.
cg_placebo*0An easteregg for comedic purpose that does nothing. It will be removed shortly.
cg_playerTrailsColor0.0 1.0 0.0This command has already been removed from the game and only exists in default.cfg. The next update will purge the remnants.
cg_playList*sounds/music/match.m3uPath to a music playlist.
cg_playListShuffle*1<0/1>Plays songs randomly from the music playlist.
cg_predict1<0/1>Predicts players’ movement on multiplayer servers for smoothness.
cg_predict_optimize1<0/1>Optimizes cg_predict’s behavior.
cg_predictLaserBeam*1<0/1>If enabled, a perfectly straight line laserbeam will always be drawn regardless of server lag. If disabled, a laserbeam will be drawn based on server lag.
cg_projectileAntilagOffset*1.0The defined value adds a time offset to counter anti-lag visualization.
cg_projectileFireTrail*90Controls the amount of firetrail left behind when firing the Rocket Launcher or Grenade Launcher.
cg_projectileFireTrailAlpha*0.45<0-1>Controls the transparency level of the firetrail left behind when firing the Rocket Launcher or Grenade Launcher.
cg_projectileTrail*60Controls the amount of smoke left behind when firing the Rocket Launcher or Grenade Launcher.
cg_raceGhosts*0<0/1>Enables ghosts while racing.
cg_raceGhostsAlpha*0.25<0-1>Transparency of race ghosts.
cg_reactionKills*1<0/1>Enables Reaction Kills.
cg_reactionKillsTimeout*45<1-180>Frequency of Reaction Kills in seconds.
cg_reactionRoundStart*1<0/1>Enables Round Start Reactions.
cg_reactionRoundStartOdds*5<1-100>Odds of Round Start Reactions.
cg_scoreboardFontFamily*Droid Sans MonoName of font used in scoreboard.
cg_scoreboardFontSize*12Size of scoreboard’s font.
cg_scoreboardMonoFontFamily*Droid Sand Mono
cg_scoreboardStats*1<0-1>If enabled, Weapons Statistics will be shown on the Scoreboard.
cg_scoreboardTitleFontFamily*Hemi HeadName of font used in the scoreboard’s title.
cg_scoreboardTitleFontSize*24Size of the font used in scoreboard’s title.
cg_scoreboardWidthScale*1.0Width scale of the scoreboard.
cg_shadows*1<0-2>Enables shadows. Uses simple shadows if set to 1, shadowmaps if set to 2. 0 to disable.
cg_showAwards*1<0/1>Shows awards upon certain events (On Fire! etc.).
cg_showBloodTrail*1<0/1>If enabled, damage rings will be rendered when a player is hit.
cg_showCaptureAreas*1<0/1>A command that does nothing. It will be removed shortly.
cg_showChasers*1<0/1>Displays chasers on the scoreboard (if there are any).
cg_showCrosshairDamage*1<0/1>Changes the crosshair’s color to the damage color if an enemy gets hit.
cg_showFPS*0<0/1>Enables an FPS counter.
cg_showhelp*1<0/1>Displays help text under the timer.
cg_showHUD*1<0/1>Enables HUD.
cg_showItemTimers*3Displays when items will spawn on your HUD (only in spectator mode).
cg_showMiniMap*0<0/1>Displays a minimap (if supported by gamemode).
cg_showMiss0<0/1>For debugging server events. If enabled, will dump prediction misses to console in x:y format. x = time y = distance error.
cg_showObituaries*3Displays who fragged who using which weapon on your HUD.
cg_showPickup*1<0/1>Displays when you pickup an item on your HUD.
cg_showPlayerNames*1<0/1>Displays player names above player models.
cg_showPlayerNames_alpha*0.4<0-1>Transparency of player names.
cg_showPlayerNames_barWidth*8Bar width above your teammates player model, which contains information such as Health and Armor.
cg_showPlayerNames_xoffset0Move player names by this much on the X axis.
cg_showPlayerNames_yoffset16Move player names by this much on the Y axis.
cg_showPlayerNames_zfar*824Defines the distance that player names are still drawn over models.
cg_showPlayerTrails0<0/1>This command has already been removed from the game and only exists in default.cfg. The next update will purge the remnants.
cg_showPointedPlayer*1<0/1>If enabled, when your mouse is pointed over a teammate or enemy their name will be drawn over the player model.
cg_showPressedKeys*0<0/1>If enabled, will show the key presses of players.
cg_showSelfShadow*0<0/1>Enables seeing your own shadow.
cg_showSpeed*1<0-3>Changes the position of the speed display of the player. 0 to disable. Values higher than 1 aren’t supported on all HUDs.
cg_showTeamLocations*1<0/1>If enabled and your HUD supports it, your teammates location will be shown.
cg_showTeamMates*1<0/1>Show teammates indicators.
cg_showTimer*1<0/1>Displays the match’s timer.
cg_showViewBlends*1<0/1>If enabled, fullscreen overlays for underwater and pain effects will be displayed.
cg_showZoomEffect*1<0/1>If enabled, the zoom effect is shown.
cg_simpleItems*0<0-2>Replaces 3D models of pickupable items with simplistic 2D models.
cg_simpleItemsSize*16Changes the size of simplistic item models.
cg_specHUD*Changes the HUD while spectating.
cg_strafeHUD*0<0/1>Enables strafe HUD.
cg_teamALPHAcolor*254 101 101Color of team Alpha players.
cg_teamALPHAmodel*bigvicDefault model of team Alpha players.
cg_teamALPHAmodelForce*1<0/1>Changes models of all team Alpha players to a user-chosen one.
cg_teamALPHAskin*default<default/fullbright>Changes models skin of all Team Forbidden players to a user-chosen one.
cg_teamBETAcolor*153 204 255Color of team Beta players.
cg_teamBETAmodel*padporkDefault model of team Beta players.
cg_teamBETAmodelForce*1<0/1>Changes models of all team Beta players to a user-chosen one.
cg_teamBETAskin*default<default/fullbright>Changes models skin of all Team Icy players to a user-chosen one.
cg_teamColoredBeams*0<0/1>If enabled, the LG beam color will be changed to the team color of the attacker.
cg_teamColoredInstaBeams*1<0/1>Changes the color of the InstaBeam to the team color of the attacker.
cg_teamPLAYERScolor*0 255 70Color of team Players players (non-team based gametypes).
cg_teamPLAYERScolorForce*0<0/1>Changes color of all team Players players to a user-chosen one.
cg_teamPLAYERSmodel*bigvicDefault model of team Players players.
cg_teamPLAYERSmodelForce*0<0/1>Changes models of all team Players players to a user-chosen one.
cg_teamPLAYERSskin*default<default/fullbright>Changes models skin of all team Players players to a user-chosen one.
cg_thirdPersonC0<0/1>Enables third person view.
cg_thirdPersonAngle0Changes the angle of third person view.
cg_thirdPersonRange70The distance that the player model appears from the camera when in third person view.
cg_touch_flip*0
cg_touch_lookDecel*8.5
cg_touch_lookInvert*0
cg_touch_lookSens*9
cg_touch_lookThres*5
cg_touch_moveThres*24
cg_touch_scale*100
cg_touch_showMoveDir*1
cg_touch_strafeThres*32
cg_touch_zoomThres*24
cg_touch_zoomTime*250
cg_viewBob*1<0/1>Enabled head bobbing.
cg_viewSize*100<40-100>The percentage of the viewable area displayed on your screen.
cg_voiceChats*1<0/1>Enables voice commands (also known as “VSAYS”).
cg_volume_announcer*1.0<0-2.0>Changes the volume of the announcer.
cg_volume_effects*1.0<0-2.0>Changes the volume of the effects.
cg_volume_hitsound*1.0<0-2.0>Changes the volume of the hitsound.
cg_volume_players*1.0<0-2.0>Changes the volume of player sounds.
cg_volume_voicechats*1.0<0.0-2.0>Changes the volume of voice commands.
cg_weaponAutoswitch*2<0-2>Enables auto switching of weapons when you’re out of ammo.
cg_weaponFlashes*2<0-2>Enables weapon flashes.
cg_weaponlist*1<0/1>If enabled, the weapon list will be displayed on your HUD.

cl

CommandFlagsDefaultParametersDescription
cl_anglespeedkey1.5Defines the multiplier for how fast you turn when running is toggled.
cl_checkForUpdate*1<0/1>If enabled, the client will be permitted to check for updates.
cl_compresspackets*1<0/1>Compresses network packets.
cl_debug_serverCmd*,C0<0/1>If enabled, server debug information will printed to console.
cl_debug_timeDelta*0<0/1>If enabled, server debug information (netcode) will printed to console.
cl_demoavi_audio*0If set to 1 Warfork will create a .wav when using demoavi cl_demoavi_video should be set to 0 since it will lag the game when capturing resulting in audio that is not realtime.
cl_demoavi_fps*30.3Determines how many frames per second get captured by demoavi
cl_demoavi_scissor*0
cl_demoavi_video*1<0/1>If set to 1 Warfork will output frames when using demoavi
cl_download_allow_modules*1<0/1>Allows the downlaoding of modules.
cl_download_namewrite protectedThe name of what’s being downloaded.
cl_download_percent0write protectedThe percentage of what’s being downloaded.
cl_downloads*1<0/1>If enabled, your client is allowed to download files (maps, textures, etc.) directly from the server you’re connecting to.
cl_downloads_from_web*,-1write protectedIf enabled, your client is allowed to download files (maps, textures, etc.) from a webserver.
cl_downloads_from_web_timeout*600The time before a client timeout when attempting to download from a webserver.
cl_extrapolate*1
cl_flip*0
cl_maxfps*250<24-1000>Sets the FPS limit.
cl_mm_autologin*1<0/1>If enabled, matchmaking will automatically be logged into.
cl_mm_sessionU,-0write protectedContains your matchmaking session information.
cl_mm_user*Contains your matchmaking username.
cl_mumble*,L0<0/1>Enables positional audio support for Mumble
cl_mumble_scale*0.0254Scales the positional audio distance for Mumble.
cl_pitchspeed150The speed the player’s screen moves up and down when using keyboard keys.
cl_port0write protectedIPv4 client port
cl_port60write protectedIPv6 client port
cl_pps*40The amount packets per second that client is sending to the server.
cl_run*1<0/1>If enabled, running will be toggle automatically.
cl_shownet0<0/1>If enabled, latency information for network packets will be printed in console.
cl_sleep*0<0/1>If enabled, you will get lower CPU usage with the cost of higher mouse latency and less stable fps.
cl_stereo*0<0/1>If enabled, stereoscopic rendering mode will be toggled.
cl_stereo_separation*0.4<0-1.0>Camera offset with cl_stereo
cl_timeout120Kicks the player if connection is lost for more than x seconds.
cl_ucmdMaxResend*3
cl_yawspeed140

cm

CommandFlagsDefaultParametersDescription
cm_mapHeaderStores map header information in the cvar.
cm_mapVersionStores map format description (IBSP, FBSP, etc.) in the cvar.
cm_noAreasC0<0/1>Disables area culling.
cm_noCurvesC0<0/1>If enabled, you can clip through curved surfaces.

com

CommandFlagsDefaultParametersDescription
com_introPlayed3*1
com_showtrace0<0/1>If enabled, the number of traces that has to be made will be displayed in console.

con

CommandFlagsDefaultParametersDescription
con_chatmode*3
con_drawNotify*0
con_fontSystemBigSize*24
con_fontSystemConsoleSize*14
con_fontSystemFallbackFamily*,LDroid Sans Fallback
con_fontSystemFamily*Droid Sans
con_fontSystemMediumSize*16
con_fontSystemMonoFamily*Droid Sans Mono
con_fontSystemSmallSize*14
con_fontSystemTinySize*8
con_messageMode0
con_notifytime*3
con_printText*1

fs

CommandFlagsDefaultParametersDescription
fs_basegamebasewfwrite protected
fs_basepath.write protected
fs_cdpathwrite protected
fs_gameS,Lbasewf
fs_usedownloadsdir1write protected
fs_usehomedir1write protected

g

CommandFlagsDefaultParametersDescription
g_allow_bunny*,-1write protected
g_allow_falldamage*1<0/1>Enables fall damage.
g_allow_selfdamage*1<0/1>If enabled, players can hurt themselves with own weapons.
g_allow_spectator_voting*1<0/1>Allows spectators to vote. Affects callvotes.
g_allow_stun*1<0/1>If enabled, players can get stunned.
g_allow_teamdamage*1<0/1>Enables friendlyfire.
g_ammo_respawn*0Changes the ammo respawn time.
g_antilag*,S,L1<0/1>Enables antilag.
g_antilag_maxtimedelta*200
g_antilag_timenudge*0
g_asGC_interval*10
g_asGC_stats*0
g_autorecord*0<0/1>Automatically records all demos.
g_autorecord_maxdemos*0Maximum amount of automatically recorded demos to keep (deletes old ones once limit is exceeded).
g_bomb_armtime*4(Bomb-exclusive) Changes the amount of time needed to arm a bomb..
g_bomb_bombtimer*25(Bomb-exclusive) Time before the bomb explodes after arming.
g_bomb_carriers*1(Bomb-exclusive)
g_bomb_defusetime*7(Bomb-exclusive) Changes the amount of time needed to defuse an armed bomb.
g_bomb_roundtime*60(Bomb-exclusive) Sets the round time (in seconds).
g_bomb_spawnprotection*3(Bomb-exclusive)
g_challengers_queue1<0/1>Enables the challengers queue.
g_countdown_time*5
g_disable_opcall_allow_falldamage*0<0/1>Disables “allow_falldamage” opcall.
g_disable_opcall_allow_selfdamage*0<0/1>Disables “allow_selfdamage” opcall.
g_disable_opcall_allow_teamdamage*0<0/1>Disables “allow_teamdamage” opcall.
g_disable_opcall_allow_uneven*0<0/1>Disables “allow_uneven” opcall.
g_disable_opcall_allready*0<0/1>Disables “allready” opcall.
g_disable_opcall_extended_time*0<0/1>Disables “extended_time” opcall.
g_disable_opcall_gametype*0<0/1>Disables “gametype” opcall.
g_disable_opcall_instajump*0<0/1>Disables “instajump” opcall.
g_disable_opcall_instashield*0<0/1>Disables “instashield” opcall.
g_disable_opcall_kick*0<0/1>Disables “kick” opcall.
g_disable_opcall_kickban*0<0/1>Disables “kickban” opcall.
g_disable_opcall_lock*0<0/1>Disables “lock” opcall.
g_disable_opcall_map*0<0/1>Disables “map” opcall.
g_disable_opcall_maxteamplayers*0<0/1>Disables “maxteamplayers” opcall.
g_disable_opcall_mute*0<0/1>Disables “mute” opcall.
g_disable_opcall_nextmap*0<0/1>Disables “nextmap” opcall.
g_disable_opcall_numbots*0<0/1>Disables “numbots” opcall.
g_disable_opcall_rebalance*0<0/1>Disables “rebalance” opcall.
g_disable_opcall_remove*0<0/1>Disables “remove” opcall.
g_disable_opcall_restart*0<0/1>Disables “restart” opcall.
g_disable_opcall_scorelimit*0<0/1>Disables “scorelimit” opcall.
g_disable_opcall_shuffle*0<0/1>Disables “shuffle” opcall.
g_disable_opcall_timein*0<0/1>Disables “timein” opcall.
g_disable_opcall_timelimit*0<0/1>Disables “timelimit” opcall.
g_disable_opcall_timeout*0<0/1>Disables “timeout” opcall.
g_disable_opcall_unlock*0<0/1>Disables “unlock” opcall.
g_disable_opcall_unmute*0<0/1>Disables “unmute” opcall.
g_disable_opcall_vmute*0<0/1>Disables “vmute” opcall.
g_disable_opcall_vunmute*0<0/1>Disables “vunmute” opcall.
g_disable_opcall_warmup_timelimit*0<0/1>Disables “warmup_timelimit” opcall.
g_disable_vote_allow_falldamage*0<0/1>Disables “allow_falldamage” callvote. Doesn’t affect opcalls.
g_disable_vote_allow_selfdamage*0<0/1>Disables “allow_selfdamage” callvote. Doesn’t affect opcalls.
g_disable_vote_allow_teamdamage*0<0/1>Disables “allow_teamdamage” callvote. Doesn’t affect opcalls.
g_disable_vote_allow_uneven*0<0/1>Disables “allow_uneven” callvote. Doesn’t affect opcalls.
g_disable_vote_allready*0<0/1>Disables “allready” callvote. Doesn’t affect opcalls.
g_disable_vote_extended_time*0<0/1>Disables “extended_time” callvote. Doesn’t affect opcalls.
g_disable_vote_gametype*0<0/1>Disables “gametype” callvote. Doesn’t affect opcalls.
g_disable_vote_instajump*0<0/1>Disables “instajump” callvote. Doesn’t affect opcalls.
g_disable_vote_instashield*0<0/1>Disables “instashield” callvote. Doesn’t affect opcalls.
g_disable_vote_kick*0<0/1>Disables “kick” callvote. Doesn’t affect opcalls.
g_disable_vote_kickban*0<0/1>Disables “kickban” callvote. Doesn’t affect opcalls.
g_disable_vote_lock*0<0/1>Disables “lock” callvote. Doesn’t affect opcalls.
g_disable_vote_map*0<0/1>Disables “map” callvote. Doesn’t affect opcalls.
g_disable_vote_maxteamplayers*0<0/1>Disables “maxteamplayers” callvote. Doesn’t affect opcalls.
g_disable_vote_mute*0<0/1>Disables “mute” callvote. Doesn’t affect opcalls.
g_disable_vote_nextmap*0<0/1>Disables “nextmap” callvote. Doesn’t affect opcalls.
g_disable_vote_numbots*0<0/1>Disables “numbots” callvote. Doesn’t affect opcalls.
g_disable_vote_rebalance*0<0/1>Disables “rebalance” callvote. Doesn’t affect opcalls.
g_disable_vote_remove*0<0/1>Disables “remove” callvote. Doesn’t affect opcalls.
g_disable_vote_restart*0<0/1>Disables “restart” callvote. Doesn’t affect opcalls.
g_disable_vote_scorelimit*0<0/1>Disables “scorelimit” callvote. Doesn’t affect opcalls.
g_disable_vote_shuffle*0<0/1>Disables “shuffle” callvote. Doesn’t affect opcalls.
g_disable_vote_timein*0<0/1>Disables “timein” callvote. Doesn’t affect opcalls.
g_disable_vote_timelimit*0<0/1>Disables “timelimit” callvote. Doesn’t affect opcalls.
g_disable_vote_timeout*0<0/1>Disables “timeout” callvote. Doesn’t affect opcalls.
g_disable_vote_unlock*0<0/1>Disables “unlock” callvote. Doesn’t affect opcalls.
g_disable_vote_unmute*0<0/1>Disables “unmute” callvote. Doesn’t affect opcalls.
g_disable_vote_vmute*0<0/1>Disables “vmute” callvote. Doesn’t affect opcalls.
g_disable_vote_vunmute*0<0/1>Disables “vunmute” callvote. Doesn’t affect opcalls.
g_disable_vote_warmup_timelimit*0<0/1>Disables “warmup_timelimit” callvote. Doesn’t affect opcalls.
g_enforce_map_pool*0<0/1>Enables enforcing the map pool for “map” callvote.
g_floodprotection_delay10Blocks the chat for x seconds to player who triggered the flood protection.
g_floodprotection_messages4How many messages can a player send in y seconds before triggering the flood protection.
g_floodprotection_seconds4Triggers flood protection if a player sends more than x messages in y seconds.
g_floodprotection_team0Triggers flood protection if a player sends more than x team messages in y seconds.
g_gametype*,S,LdmChanges the gametype. Requires server restart / map reload.
g_gametypes_availableS,-write protected
g_gametypes_list*,-write protected
g_gravity850Obsolete ConVar.
g_health_respawn*0
g_inactivity_maxtime90.0A player will get moved to spectators team if inactive for longer than x seconds (doesn’t affect warmup).
g_instagib*,S,L0<0/1>Enables InstaGib. Requires server restart.
g_instajump*1<0/1>Enables InstaJump.
g_instashield*1<0/1>Enables InstaShield.
g_knockback_scale*1.0Changes the knockback scale of weapons. Affects normal weapons AND Instagun.
g_map_pool*Only allows these maps to appear in “map” callvote. Needs g_enforce_map_pool set to 1.
g_maplist*Sets the server’s map list.
g_maprotation*1<0-2>Sets map rotation mode. 0 - same map, 1 - in order, 2 - random.
g_match_extendedtime*2Changes the overtime’s length to x minutes. 0 to disable.
g_match_scoreS,-write protected
g_match_timeS,-write protected
g_maxtimeouts*2How many timeouts can be called per match.
g_maxvelocity16000Obsolete ConVar.
g_needpassS,-1write protected
g_numbots*0Amount of bots on the server.
g_operator_password*Sets the operator password. Operator is disabled if empty.
g_postmatch_timelimit*4
g_race_gametypeS,-0write protected
g_scorelimit*0Amount of points required to obtain by a player / team to end the match.
g_spawnsystem_wave_maxcount*16
g_spawnsystem_wave_time*15
g_teams_allow_uneven*1<0/1>Allow the teams to be uneven. If enabled, allows players to switch teams anytime.
g_teams_maxplayers*0How many players can a single team have.
g_timelimit*10Sets the duration of matches (in minutes).
g_uploads_demos1<0/1>Allows players to download demos from the server.
g_votable_gametypes*A list of gametypes allowed to be used in “gametype” callvote.
g_vote_allowed*1<0/1>Allows / disallows calling ALL votes (including opcalls).
g_vote_cooldowntime*5A player needs to wait x seconds after calling a vote to call another one.
g_vote_electtime*20Specifies how long do callvotes last (in seconds).
g_vote_maxchanges*3Specifies how many times can a player change their vote.
g_vote_percent*55<0-100>How much % of players need to vote yes for the vote to pass.
g_warmup_timelimit*5Sets how long do warmups take (in minutes).
g_weapon_respawn*0

gl

CommandFlagsDefaultParametersDescription
gl_cull1<0/1>Enable OpenGL Culling.
gl_drawbufferGL_BACKSpecifies the buffer which display information will be written to.
gl_driver_win*,Lopengl32.dllSpecifies the OpenGL driver dll file.
gl_ext_bgra*,-1write protectedIf enabled, the BGRA openGL extension will be used if supported.
gl_ext_blend_func_separate*,-1write protected
gl_ext_compressed_ETC1_RGB8_texture1
gl_ext_depth241
gl_ext_depth_nonlinear1
gl_ext_depth_texture*,L1
gl_ext_draw_instanced*,L1
gl_ext_draw_range_elements*,L1<0/1>If enabled, DrawRangeElements (an opengl extension) will be used if it’s supported.
gl_ext_ES3_compatibility*,L1
gl_ext_fragment_precision_high1
gl_ext_fragment_shader*,-1write protected
gl_ext_framebuffer_blit*,L1
gl_ext_framebuffer_object*,-1write protected
gl_ext_gamma_control1
gl_ext_get_program_binary*,L1
gl_ext_GLSL*,-1write protected
gl_ext_GLSL130*,L1
gl_ext_GLSL_core*,-1write protected
gl_ext_gpu_memory_info*,-1write protected
gl_ext_gpu_shader5*,L1
gl_ext_half_float_vertex*,L1
gl_ext_instanced_arrays*,L1
gl_ext_meminfo*,-1write protected
gl_ext_multitexture*,-1write protected
gl_ext_packed_depth_stencil*,L1
gl_ext_rgb8_rgba81
gl_ext_shader_objects*,-1write protected
gl_ext_shading_language_100*,-1write protected
gl_ext_shading_language_1301
gl_ext_shadow*,L1
gl_ext_shadow_samplers1
gl_ext_swap_control*,-1write protected
gl_ext_texture3D*,L1<0/1>If enabled, the Texture3D (an opengl extension) will be used if it’s supported.
gl_ext_texture_array*,L1
gl_ext_texture_compression*,L1
gl_ext_texture_cube_map*,-1write protectedIf enabled, Texture Cube Mapping (an opengl extension) will be used if it’s supported.
gl_ext_texture_edge_clamp*,-1write protected
gl_ext_texture_filter_anisotropic*,-1write protected
gl_ext_texture_lod*,L1
gl_ext_texture_non_power_of_two*,L1
gl_ext_texture_npot1
gl_ext_vertex_buffer_object*,-1write protectedIf enabled, opengl vertex buffer objects will be utilized if supported.
gl_ext_vertex_buffer_object_hack*,-0write protected
gl_ext_vertex_half_float1
gl_ext_vertex_shader*,-1write protected
gl_finish0<0/1>If enabled, the CPU will wait for the GPU at the end of each rendered frame.
gl_max_texture_size0write protected

http

CommandFlagsDefaultParametersDescription
http_proxy*
http_proxyuserpwd*

in

CommandFlagsDefaultParametersDescription
in_debug0
in_dinput1
in_grabinconsole*0
in_initmouse1write protected
in_mouse*1<0/1>Enables mouse input

irc

CommandFlagsDefaultParametersDescription
irc_nick*WarforkPlayerSets your nickname.
irc_password*Specifies a password for IRC Servers which require one to connect.
irc_port*6667Specifies a port for the IRC Server you’re connecting to.
irc_server*irc.quakenet.orgSpecifies a ip\hostname for the IRC Server you’re connecting to.
irc_user*WarforkUserSpecifies a username for IRC Servers which require one to connect.

logconsole

CommandFlagsDefaultParametersDescription
logconsole*
logconsole_append*1
logconsole_flush*0
logconsole_timestamp*0

m

CommandFlagsDefaultParametersDescription
m_accel*0Mouse acceleration multiplier.
m_accelOffset*0Enables different mouse acceleration styles.
m_accelPow*2Determines the rate of acceleration for m_accelStyle = 2.
m_accelStyle*0Style of mouse acceleration.
m_filter*0<0-2>If enabled the type of filtering applied to your mouse input will be changed.
m_filterStrength*0.5Controls the strength of m_filter.
m_forward1Changes your mouse sensitivity when moving forward and back.
m_pitch*The sensitivity for looking up and down with the mouse.
m_raw*1<0/1>Enables raw mouse data input.
m_sensCap*0Affects the maximum limit for m_accelStyle = 2.
m_side1Changes your mouse sensitivity when moving left and right.
m_yaw*0.022Changes speed scale of X axis.

r

CommandFlagsDefaultParametersDescription
r_brightness*0<0-1.0>Sets the brightness level on your screen.
r_coronascale0.4
r_detailtextures*1<0/1>If enabled, detailed textures will be shown.
r_drawelements1<0/1>Enables drawing elements.
r_drawentitiesC1<0/1>Enables drawing entities.
r_drawflat*0<0/1>If enabled, will draw the floor and walls as solid colors.
r_draworderC0
r_drawworldC1<0/1>Enables drawing the world.
r_dynamiclight*1<0/1>Enables dynamic light.
r_environment_color0 0 0Changes the background color if r_drawworld is 0
r_faceplanecull1<0/1>If enabled, only the polygons of the face will be rendered.
r_fastsky*0<0/1>If enabled, only a basic skybox will be drawn.
r_floorcolor*255 153 0The color of floor if r_drawflat = 1.
r_fullbrightL0<0/1>Sets maximum brightness to all textures.
r_fxaa*1<0/1>Enables FXAA antialiasing.
r_gamma*1.0Changes the gamma.
r_ignorehwgamma0
r_leafvisC0
r_lerpmodels1
r_lighting_ambientscale1
r_lighting_deluxemapping*,L1
r_lighting_directedscale1
r_lighting_glossexponent*24
r_lighting_glossintensity*1.5
r_lighting_grayscale*,L0<0/1>Enables grayscale lighting.
r_lighting_maxglsldlights*16
r_lighting_maxlmblocksize*,L2048
r_lighting_packlightmaps*,L1
r_lighting_specular*,L1
r_lighting_vertexlight*,L0
r_lightmap0<0/1>If enabled, all textures will not be displayed and only static lights will be visible.
r_lockpvsC0
r_lodbias*0
r_lodscale*5.0This value adjusts the level of detail scale modifier.
r_mapoverbrightbits*,L2
r_maxfps*250<24-1000>Sets the FPS limit.
r_maxglslbonesL100
r_multithreading*,L1<0/1>Enables multithreading.
r_nobind0
r_nocull0
r_norefresh0
r_novis0
r_offsetmapping*2
r_offsetmapping_reliefmapping*0
r_offsetmapping_scale*0.02
r_outlines_cutoff*712
r_outlines_scale*1
r_outlines_world*1.8
r_overbrightbits0
r_packlightmaps1
r_picmip*,L0<0-16>Overall image and texture quality. The highest the number the lower the quality level.
r_polyblend1
r_portalmaps*,L1
r_portalmaps_maxtexsize*1024
r_portalonly0
r_screenshot_fmtstr*wf_y%m%d_HM%SFile name format of screenshots.
r_screenshot_jpeg*1<0/1>Enables .jpeg screenshots.
r_screenshot_jpeg_quality*90<0-100>Sets the quality of jpeg screenshots, in percentages.
r_shadows*0
r_shadows_alpha*0.7<0-1>Alpha of shadows.
r_shadows_dither*0
r_shadows_maxtexsize*64
r_shadows_nudge*1
r_shadows_pcf*1
r_shadows_projection_distanceC64
r_shadows_self_shadow*0
r_shownormalsC0
r_showtrisC0
r_skymip*,L0<0-16>Overall image and texture quality of the skybox. The highest the number the lower the quality level.
r_soft_particles*1<0/1>Enables soft particles.
r_soft_particles_available0write protected
r_soft_particles_scale*0.02Scale of soft particles.
r_speeds0
r_stencilbits*,L0
r_subdivisions*,L5
r_swapinterval*0
r_swapinterval_min0write protected
r_temp10
r_texturebits*,L0<0/1>If enabled, vsync will be activated.
r_texturecompression*,L0<0/1>Enables texture compression.
r_texturefilter*4
r_texturefilter_max0write protected
r_texturemode*GL_LINEAR_MIPMAP_LINEAR
r_usenotexture*0<0/1>Disables textures.
r_wallcolor*255 255 255The color of walls if r_drawflat = 1.

rcon

CommandFlagsDefaultParametersDescription
rcon_addressSets the IP address for rcon connection.
rcon_passwordSets the password for rcon connection.

s

CommandFlagsDefaultParametersDescription
s_doppler*1.0If enabled, Doppler effect will be used for sounds
s_globalfocus*0<0/1>Mutes the game when alt-tabbed.
s_khz*44The sampling rate of the sounds in kilohertz.
s_mixahead*0.14The specified time waited before mixing sound samples.
s_module*,L1<0-2>Specifies the default sound module.
s_module_fallbackL2<0-2>Specifies a fallback sound module incase s_module cannot be loaded.
s_musicvolume*0.15<0-1>Global music volume.
s_openAL_device*,LGeneric SoftwareSpecifies the OpenAL device.
s_pseudoAcoustics*0<0/1>High quality spatialisation for the Qfusion Sound Module.
s_separationDelay*1.0
s_stereo2mono*0<0/1>Enables mono sound.
s_swapstereo*0<0/1>Swap the left and right sound channel.
s_volume*0.8<0-1>Global volume of the game.
s_wavonly*0<0/1>If enabled, only .wav sound files will be played.

scr

CommandFlagsDefaultParametersDescription
scr_consize*0.4<0.1-1.0>size of the console “0.1-1.0”
scr_conspeed*3Controls the console drop-down speed.

sv

CommandFlagsDefaultParametersDescription
sv_autoUpdate0write protected
sv_botpersonality*0
sv_cheatsS,L0<0/1>Enables cheats on the server.
sv_debug_serverCmd*0
sv_defaultmap*wfdm1Changes the default map of the server.
sv_demodirwrite protected
sv_enforcetime1
sv_fps62write protected
sv_highchars1
sv_hostname*,SName of the server. Appears in the server list.
sv_http*,S,L1<0/1>Enables an HTTP server that lets connecting players download missing files.
sv_http_ip*,LIf set, binds the HTTP server to a specific IPv4 address.
sv_http_ipv6*,LIf set, binds the HTTP server to a specific IPv6 address.
sv_http_port*,L44444Changes the port of the HTTP server.
sv_http_upstream_baseurl*,L
sv_http_upstream_ip*
sv_http_upstream_realip_header*
sv_ip*,LIf set, binds the Warfork server to a specific IPv4 address.
sv_ip6*,L::If set, binds the Warfork server to a specific IPv6 address.
sv_iplimit*3Maximum amount of connections from a single IP address.
sv_lastAutoUpdate*,-0write protected
sv_maxclients*,S,LMaximum amount of players allowed on the server.
sv_maxentities*,L1024Maximum amount of entities on the map.
sv_maxmvclients*,S4
sv_mm_authkey*
sv_mm_debug_reportbotsC0
sv_mm_enable*,S,-0write protected
sv_mm_loginonly*,S0
sv_modmanifestwrite protected
sv_MOTD*0<0/1>Enables Message Of The Day on the server.
sv_MOTDFile*Path to Message Of The Day file.
sv_MOTDString*A definable MOTD String that takes precedence over sv_MOTDFile.
sv_port*,L44400Changes the IPv4 port of the Warfork server.
sv_port6*,L44400Changes the IPv6 port of the Warfork server.
sv_ppsS20Packets per second a server sends to the client.
sv_public*<0/1>If set to 1, the server will appear on the public server list.
sv_pure*,S,L0<0/1>If set to 1, the server will check the validity of client files with server. Kicks if invalid.
sv_pure_forcemodulepk3L
sv_reconnectlimit*3Seconds a client must wait until they can reconnect with a server.
sv_showChallenge0
sv_showclamp0
sv_showInfoQueries0
sv_showRcon1
sv_skilllevel*,S,L2<0-2>Defines the skill level of your server, which affects bots.
sv_skillRatingS,-0write protected
sv_timeout125Kicks players from server if connection is lost for more than x seconds. Takes priority over cl_timeout.
sv_uploads1
sv_uploads_baseurl*
sv_uploads_demos*1
sv_uploads_demos_baseurl*
sv_uploads_from_server1<0/1>If enabled, uploading is allowed directly from the server.
sv_uploads_http1write protected
sv_zombietime2Determines how long a connected client remains open after it has either timed out with sv_timeout or disconnected.

ui

CommandFlagsDefaultParametersDescription
ui_autobrowse_manual*0<0/1>If enabled, servers will be suggested when you click “Play” and query the masterservers.
ui_basepath*ui/porkuiDefines the basepath of the user interface.
ui_cachepurgedate*Purges the folder “cache/ui” on a specific date, which contains cache from asyncrhonous HTTP requests.
ui_lighting2
ui_preload*1
ui_serverbrowser_tab*
ui_tutorial_taken*0<0/1>If enabled, you will be prompted (once per game load) to complete the tutorial upon clicking “Play”.
ui_video_profile*medium

vid

CommandFlagsDefaultParametersDescription
vid_displayfrequency*,L0Defines the refresh rate of your screen in Hz.
vid_fullscreen*1<0/1>If enabled, Warfork will run in full screen mode.
vid_height*,L0Defines a custom screen resolution height.
vid_multiscreen_head*-1Changes the default monitor used.
vid_parentwid0write protectedDefines the parent window identifier.
vid_ref*,Lref_glDefines the video renderer driver.
vid_width*,L0Defines a custom screen resolution width.
vid_xpos*0Defines the X position of the game running in window mode.
vid_ypos*0Defines the Y position of the game running in window mode.

win

CommandFlagsDefaultParametersDescription
win_noalttab*0<0/1>If enabled, ALT+TAB will work.
win_nowinkeys*1<0/1>If enabled, Windows keys will work.

Prefixless

CommandFlagsDefaultParametersDescription
clan*,USets the name of your clan. Appears on the scoreboard.
color*,U255 255 255Sets your Player color.
debuggraph0<0/1>If enabled, the debug graph will be displayed.
dedicated0write protectedTells the game if it’s a dedicated server.
developerC0Level of developer information printed to the console. The higher the number, the more information is printed.
developerMemory0<0/1>Prints memory allocation information to console if developer is enabled as well.
favorites*0Amount of favorite servers.
filterban1
fixedtimeC0
fov*100Changes your Field of view.
gamedateS,LOct 8 2019
gamenameS,-Warforkwrite protectedName of the game.
graphheight32Changes the graph height for timegraph, netgraph, etc.
graphscale1Scales the graph (timegraph, netgraph, etc.) for resolutions with a width greather than 1024.
graphshift0
hand*,U0<0/1>Changes weapon handedness.
handicap*,U0Decreases your damage output by x% usefull for dueling players below your skill level
host_speeds0<0/1>If enabled timing information will be printed to console.
lang*,LSets the language of Warfork.
lookspring0<0/1>If enabled, the screen will be automatically centered when using +mlook.
lookstrafe0<0/1>If enabled, automatic strafing will be toggled when using +mlook.
mapnameS,-write protectedThe name of current map played.
masterserversLmaster1.forbidden.gg master1.icy.ggSpecifies the master servers used to query a list of Warfork servers.
masterservers_steamLSpecifies the Steam master servers used to query a list of Warfork servers.
mm_url*,-https://mm.forbidden.gg:1338write protectedSpecifies the Warfork Matchmaking Servers
model*,UbigvicChanges your Player model.
name*,UChanges your nickname.
net_showfragments0
netgraph0<0/1>If enabled, information will be displayed on the bottom of the screen about all network packets.
nextmapmatch “advance”Proceeds to the next map.
password*,UIf a server requires a password, the client automatically tries to join with x password.
protocolS,-22write protected
revisionOct 8 2019 00:08:07write protectedDate when the game was compiled.
sensitivity*3Changes sensitivity of your mouse.
showdrop0<0/1>If enabled, information will be displayed in the console about dropped network packets.
showpackets0<0/1>If enabled, information will be displayed in the console about all network packets.
skin*,Udefault
timedemoC0
timegraph0<0/1>If enabled, a graph will be displayed, which visualizes the compression and expansion of game time, which is necessary maintain the overall game time constant.
timescaleC1.0Changes the time scale of the game.
tv_server0write protectedTells the game if the server is a TV server.
versionS,-2.10 x64 Oct 8 2019 Win32 RELEASEwrite protectedThe version of the game.
zoomfov*30Changes the field of view while zooming.
zoomsens*0Changes your sensitivity while zooming.

Commands

CommandParametersDescription
+attackPrimary attack.
+backMoves backward.
+forwardMoves forward.
+klookKeyboard look; +forward +back serve as +lookup +lookdown.
+leftTurns left.
+lookdownLooks down.
+lookupLooks up.
+movedownMoves backwards.
+moveleftMoves left.
+moverightMoves right.
+moveupMoves up; In water, lava, etc.
+quickmenuAn easily accessible menu with basic commands such as Voice Says.
+rightTurns right.
+scoresAccesses the scoreboard.
+speedChanges your speed.
+strafeWhen used +left and +right are changed with +moveleft and +moveright.
+useUses an item.
+zoomZooms.
-attackStops primary attack.
-backStops moving backward.
-forwardStops moving forward.
-klookStops Keyboard look; +forward +back serve as +lookup +lookdown.
-leftStops looking left.
-lookdownStops looking down.
-lookupStops looking up.
-movedownStops moving backwards.
-moveleftStops moving left.
-moverightStops moving right.
-moveupStops moving up; In water, lava, etc.
-quickmenuStops the quick menu, an easily accessible menu with basic commands such as Voice Says.
-rightStops turning right.
-scoresStops accessing the scoreboard.
-speedStops changing your speed.
-strafeStops strafing, which When used +left and +right are changed with +moveleft and +moveright.
-useStops using an item.
-zoomStops zooming.
addcamAdds a camera to your democam path. Available camera types are: FirstPerson; ThirdPerson; Positional; Path_linear; Path_spline; orbital.
addipAdds IP addresses to the filter list.
alias Creates an alias.
aliaslistLists all aliases.
bind Binds a key to a command.
bindlistLists all bound keys.
callvote [argument]Calls a vote.
centerviewCenters the players view.
clearClears the console.
clearcamsClears all cameras in a camerapath.
cmdlistLists all console commands.
coachAllows you to be a coach in some team based gametypes.
cointoss<heads/tails>Flips a coin based on your choice and announces if you won or lost.
condumpDumps the console log to a file.
connectConnects to a server.
cvarlistLists all cvars.
deletecamDeletes the current camera; only works in demoEditMode
demoLoads a specific demo.
demoaviStarts recording video as frames or audio as .wav file depending on cl_demoavi_audio and cl_demoavi_video. Framerate depends on cl_demoavi_fps.
demoEditModeLets you add and edit cameras for camera paths. Displays additional information on cameras (e.g.: timecode, current camera, next camera, type, position, roll, pitch, yaw ,fov).
demoFreeFlyEnables free flying camera regardless of set camera paths; entities like players may disappear on single POV demos when camera moves too far from the player.
demogetUse with demolist to download recorded demos from a server
demojumpJumps to a specified time in a demo. Time format is [minutes:]seconds. Use + or - in front of the time to specify it in relation to current position in the demo.
demolistLists all demos on the Server and their ID. Can be downloaded via demoget
demopausePauses or resumes the currently playing demo.
disconnectDisconnects from current server.
downloadcancelCancels an active download.
downloadstatusDisplays download status information.
echoPrints a message to the console.
editcam Edits the current camera, you can edit: type eg. path_spline; track (tracks entity; 0 for no track); fov; timeOffset; origin; angles; pitch; yaw; roll.
execExecutes a configuration file.
gametypeLists information about current game type.
give<all/health/weapons/ammo/armor>Give items to a Player. Requires cheats to be enabled.
godToggles godmode.
heartbeatSends a manual heartbeat to the masterservers.
help_hudPrints a list of HUD scripts commands, HUD scripts operators, HUD scripts CONSTANT names, and HUD scripts REFERENCE names to your console.
imagelistShows a list of all images loaded in your console.
importcamsimports a .cam file. Filepath is relative to the demos directory. The cameras imported are merged with the previously existing, if any.
join[team name]Joins the game. Joins a specific team if specified.
kickKicks a player from the server.
killKills the player.
killserverKills the server process.
leavequeueLeaves the challengers queue.
listipThe current list of filters will be printed to console.
listlocationsPrints a list of all map locations (if available) to console.
lockteamLocks the teams.
mapSwitches a map.
maplistLists all maps available.
match<restart\advance\status>Restarts, Advances, or gets the Status of your match.
memlistPrints a memory pool list to your console.
memstatsPrints memory statistics to your console.
messagemodePrompts you to write a message, which will be sent to everyone on the server.
messagemode2Prompts you to write a message, which will be sent to everyone on your team.
mm_loginLogs you out of matchmaking.
mm_logoutLogs you in Matchmaking.
modellistPrints a list of all models loaded in your console.
noclipToggles noclip.
notreadyChanges status to “Not ready”.
opMakes the player a game operator.
opcall [argument]Calls an instant-passing vote.
operatorMakes the player a game operator.
playersLists all players in-game.
positionDisplays player’s current position.
purelistDisplays a list of all Pure Files in your console.
putawayCloses the scoreboard if open.
quitQuits the game / server.
racerestartRestarts the race.
rconExecutes a server command as console.
readyMakes the player ready.
reconnectReconnects the player to the current server.
recordRecords a demo with the specified name(These are single POV demos, for multiPOV use serverrecord).
removeipRemoves IP addresses from the filter list.
s_devicesList of available OpenAL sound devices.
s_restartRestarts the sound engine.
saverecamSaves the .cam script file with the camera path data. If no name is provided, the demo name is used.
saySends a global message.
say_teamSends a team message.
scoreToggles the scoreboard.
screenshotTakes a screenshot of what you’re looking at.
serverinfoDisplays Server info settings in console.
serverrecordRecords a multiPOV demo on the Server (can be downloaded by clients via demolist and demoget).
set Changes the value of x cvar to y.
shaderlistPrints a list of shaders currently loaded in your console.
showipShows your local IP Address (reversed).
showserveripShows the server IP Address.
sizedownDecreases the viewable area (affects cg_viewSize by -10) on your screen.
sizeupIncreases the viewable area (affects cg_viewSize by +10) on your screen.
soundlistPrints a list of all sounds currently loaded in your console.
specJoins the SPECTATOR team.
spectatorsPrints a list of spectators.
stats<id\playername>Prints your or a specified players stats.
statusDisplays the server status in console.
stopStops your demo if it’s currently recording.
stopmusicStops music that’s currently playing.
svscore<0/1>If enabled, the scoreboard will be toggled.
timeinResumes the match instantly.
timeoutPauses the match for 180 seconds.
toggle <argument 1> [argument n]Toggles a cvar’s value between the arguments.
toggleconsoleToggles the console.
togglereadyToggles “ready” status.
tvconnectSends a command to connect to a TV server (with available slots) that has round robin balancing.
ui_dumpapiDumps API information to console.
ui_printdocsPrints document cache to console.
ui_reloadReloads the user interface.
unaliasRemoves an alias.
unaliasallRemoves all aliases>
unbindUnbinds a key.
unbindallUnbinds all keys.
unlockteamUnlocks the teams.
unreadyMakes the player unready.
upstateUpdates your client on the current state of things.
useUses an object in the world.
userinfoPrints a list of User Info Settings to your console.
vid_modelistList of available video modes.
vid_restartRestarts the video engine.
vote<yes / no>Casts a vote.
vsaySays a voice message globally. Shows list of all voice messages if executed without the argument.
vsay_teamSays a voice message to the team.
vstr<variable.Execute a variable command.
waitDelays the execution of a remaining command buffer until the next frame.
weapcross<0-4>Shows weapon sets near your crosshair, which can be toggled between.
weaplastSwitches to last weapon.
weapnextSwitches to next weapon.
weapprevSwitches to previous weapon.
whoisProvides player information if they’re logged into Matchmaking.
writeconfigWrites the current configuration to a file.
writeipWrites addip\removeip commands to listip.cfg for future execution. By default filter lists are not saved\restored.

Config Locations

OSPath
Windows%USERPROFILE%/My Documents/My Games/Warfork 2.1/basewf/
Mac~/Library/Application Support/Warfork-2.1/basewf/
Linux~/.local/share/warfork-2.1/basewf/

config.cfg loads on startup. autoexec.cfg in the same folder runs after it and takes precedence.