Warfork
Warfork is an Arena FPS derived from Warsow, built on the QFusion engine. Its movement system: dash, walljump, strafe jump, plasma climb, air control: is the defining mechanical layer of the game. Competitive play centers on the RL/LG/EB weapon triad and high-level movement routing.
Content here is specific to Warfork. Nothing applies to Quake Live or Reflex Arena unless a dedicated cross-game page says otherwise.
Getting Started
- Getting Started: download, config paths, name colors, Discord
- Controls: default keybinds
- Console: in-game console, config.cfg, key commands
Movement
- Movement: dash, walljump, strafe jumping, air control, bunnyhopping, plasma climb
Weapons
- Weapons: full stats table and overview
- Gunblade: starting weapon, melee and projectile
- Machinegun: hitscan rapid-fire, finishing weapon
- Riotgun: close-range burst shotgun
- Grenade Launcher: bouncing explosive, indirect fire
- Rocket Launcher: the primary close-mid weapon
- Plasmagun: rapid-fire projectile, plasma climb
- Lasergun: continuous beam tracking weapon
- Electrobolt: long-range precision hitscan
- Instagun: Instagib mode only
Mechanics
- Health And Armor: items, values, overheal, armor tiers
- Powerups: Quad Damage, WarShell, Regeneration
Modding
- Modding: overview
- Server Hosting: dedicated server setup, cvars, RCON
- Custom Gametypes: AngelScript gametype scripting
- Custom HUDs: .hud scripting format and variables
- Custom Shaders: shader script format, visibility setups
- Gametype Scripting Reference: full AngelScript API
Game Modes
- Gametypes: all 13 default modes overview
- Duel: 1v1, item control, timing
- Clan Arena: team elimination, 3v3, no self-damage
- Deathmatch: free-for-all frag race
- Team Deathmatch: team frag race
- Capture the Flag: flag steal and return
- Bomb and Defuse: plant and defuse objective
- Race: movement courses, fastest time
- Instagib: one-shot Instagun modifier
- Headhunt: one target, all hunters