Console
Source: AEon’s Reflex Console Command Reference (v0.30.4)
Open with tilde (~). On German keyboards: ^.
Start typing a command name and press Tab to autocomplete. Press Tab twice for a full list of matching commands. Typing a CVAR name alone and pressing Enter shows its current value.
Config Files
Config files live in the game directory:
32-bit Windows: C:\Program Files\Steam\steamapps\common\Reflex\
64-bit Windows: C:\Program Files (x86)\Steam\steamapps\common\Reflex\
saveconfig game saves current settings to game.cfg. loadconfig NAME loads NAME.cfg (omit the .cfg extension).
Recommended setup: create a personal .cfg, clear game.cfg, replace its contents with loadconfig NAME.
Bind Syntax
bind <key> <command> [value]
addbind <key> <command>
unbind <key>
unbindall
bindResetToDefaults
Commands starting with + have a paired - release. addbind adds to an existing bind without replacing it. Run keylist in the console for a full list of bindable key names.
Client CVARs
Camera / Spectator
CVAR Description cl_camera_freecamFree camera mode cl_camera_next_playerAdvance to next player POV cl_camera_prev_playerGo to previous player POV cl_camera_playerAttach to specific player cl_playerstate <1|2|3>1=playing, 2=spectating, 3=editing
Display / HUD
CVAR Values Description cl_show_gun0|1Show/hide weapon model cl_show_hud0|1Show/hide HUD cl_show_lagmeter0|1Show lag meter cl_show_profiler0|1Show profiler cl_show_traffic0|1Show network traffic cl_events0|1Toggle event effects cl_gibs_maxcountint (default: 128) Max gib count; set to 1 for performance cl_gibs_expire_timefloat (default: 10.0) Gib lifetime in seconds cl_ragdoll_expire_timefloat Ragdoll lifetime in seconds cl_text_group0|1Group burst/shotgun/ioncannon damage numbers into one value cl_text_timefloat How long damage numbers stay on screen hud_vote_xint (default: 20) Vote HUD x position hud_vote_yint (default: 300) Vote HUD y position
Gameplay
CVAR Values Description cl_predict_items0|10 prevents false item pickups before server confirmation cl_input_subframe0|11 sets input polling to 1000 Hz, independent of framerate cl_weaponcycle0|1Allow weaponnext/weaponprev to cycle past first/last weapon cl_color_enemycolor Enemy player color cl_color_friendcolor Friendly player color cl_color_relativecolor Player color relative to self cl_countrystring Country flag
Crosshair
CVAR Values Description cl_crosshair1-16Crosshair style (0 = off) cl_show_crosshair0|1Show/hide crosshair cl_crosshair_colour1-61=Green, 2=Teal, 3=Red, 4=Purple, 5=Yellow, 6=White ui_crosshairs_typeint Crosshair type index ui_crosshairs_typehitint Crosshair type on hit ui_crosshairs_rint Crosshair red channel ui_crosshairs_gint Crosshair green channel
For custom crosshairs, edit game.cfg under ui_define Crosshairs and modify the type/r/g/b values.
Weapon Model
CVAR Default Description cl_weapon_offset_x5.0Horizontal offset (0=center, negative=left) cl_weapon_offset_y-10.0Vertical offset cl_weapon_offset_z5.0Depth offset (-100 hides gun) cl_weapon_bob0|1Weapon bob while moving cl_weapon_kickback0|1Weapon kickback on firing cl_weapon_rotation0|1Weapon sway while moving/jumping
To hide the weapon model without cl_show_gun 0: set offset_x 0, offset_y -10, offset_z -100.
Player Customization
CVAR Description cl_playerheadHead model cl_playertorsoTorso model cl_playerlegsLegs model cl_playerarmsArms model cl_playermeleeMelee model cl_playerburstgunBurstgun model cl_playershotgunShotgun model cl_playergrenadelauncherGrenade Launcher model cl_playerplasmariflePlasma Rifle model cl_playerrocketlauncherRocket Launcher model cl_playerplayerioncannonIon Cannon model cl_playerboltrifleBolt Rifle model cl_playerplayercolor1Player color slot 1 cl_playerplayercolor2Player color slot 2 cl_playerplayercolor3Player color slot 3 cl_playerteamTeam assignment
Matchmaking
CVAR Description cl_mm_startStart matchmaking cl_mm_stopStop matchmaking cl_mm_lobbyMatchmaking lobby cl_mm_playlistsAvailable playlists cl_mm_regionsMatchmaking regions cl_mm_include_botsInclude bots in matchmaking cl_mm_proving_groundsProving grounds mode cl_mm_turboTurbo matchmaking
Graphics CVARs
CVAR Values Description r_fullscreen0|1Fullscreen mode r_windowed_fullscreen0|1Borderless windowed fullscreen r_fullscreen_forcestretched0|1Force stretched resolution in fullscreen r_resolution_fullscreen <x> <y>integers Fullscreen resolution r_resolution_windowed <x> <y>integers Windowed resolution r_refreshratefloat (default: 60.0) Monitor refresh rate r_vsync0|1Vsync r_fovfloat (default: 110) Field of view r_bloom0|1Bloom effect r_fxaa0|1|2|3FXAA anti-aliasing; 1-3 = low to high r_smaa0|1|2|3SMAA spatial anti-aliasing; 1-3 = low to high r_dynamic_lights0|1Real-time dynamic lights (expensive) r_dynamic_shadows0|1Dynamic shadows r_shadow_quality0|1|2Shadow quality; 2 = very expensive r_shadow_resolutionint Shadow map resolution r_decals0|1Blood and impact decals r_effect_quality0|1|2Game effects quality r_mesh_quality0|1|2Mesh quality r_shader_quality0|1|2Shader quality r_texture_qualityint Texture quality r_texture_resolutionint Texture resolution r_fog0|1Depth fog r_hbao0|1HBAO ambient occlusion r_sun0|1Sun lighting r_sun_intensityfloat Sun intensity r_high_vis0|1High-visibility render mode (removes block effect) r_gammafloat Gamma r_occlusion0|1Occlusion culling r_silhouette0|1Player silhouettes through walls (spectating/team) r_showfps0|1FPS counter in HUD r_stats 1— Real-time stats: lights, materials, drawcalls, shadowmaps, fps r_showlights0|1Debug: dark map with light entities visible r_profiler0|1CPU/GPU render timing (not working per dev) r_adapterint Video adapter selection r_lm_build— Compile lightmap for current map (bind: F4) r_lm_clear— Clear lightmap file r_lm_showprobes0|1Show light probe spheres r_lm_stats0|1Show lightmap compile stats com_maxfpsint FPS cap
Mouse CVARs
CVAR Default Description m_speed32.0 Mouse sensitivity m_invert0|1Invert Y-axis m_advanced0|1Enable advanced mouse acceleration settings m_advanced_accelerationfloat Amount of acceleration m_advanced_anglefloat Acceleration angle m_advanced_offsetfloat Acceleration offset m_advanced_powerfloat (default: 2) Acceleration curve (2 = linear) m_advanced_sensitivity_capfloat Max sensitivity cap m_advanced_sensitivity_cap_minfloat Min sensitivity cap m_advanced_postscale_xfloat Post-scale for x-axis m_advanced_postscale_yfloat Post-scale for y-axis m_advanced_input_frequencyint Mouse input frequency
KovaaK’s mouse acceleration wizard: http://mouseaccel.blogspot.com/2015/12/reflex-mouse-accel-configuration-wizard.html
Sound CVARs
CVAR Default Description s_volume0.4 Master volume s_effects_volumefloat Effects volume s_music_volumefloat Music volume s_announcer_volumefloat Announcer volume s_rot— Sound rotation
Server CVARs
CVAR Default Description sv_hostname <name>— Server name shown in browser sv_maxclients8 Max clients sv_gameport25787 Server port sv_password— Server password sv_refpassword— Referee password sv_startmap— Map to load on launch sv_startmode— Mode to start with sv_startruleset— Ruleset to start with sv_startmutators— Mutators to start with sv_startrotation— Starting map rotation sv_startwmap— Workshop map ID to start on sv_ruleset— Active ruleset sv_mode— Active mode sv_mutators— Active mutators sv_allowmodes— Whitelist of allowed modes sv_allowrulesets— Whitelist of allowed rulesets sv_allowcallvote0|1Allow callvotes sv_allowcallvotemapmode0|1Allow map/mode callvotes sv_allowcallvotemutators0|1Allow mutator callvotes sv_allowedit0|1Allow players to edit maps on server sv_autorecord1 Auto-record replays sv_timelimit600 Match time limit in seconds sv_timelimit_round90 Round time limit (Arena modes) sv_timelimit_round_overrideint Override round time limit sv_country— Server country flag sv_steam0|1Enable Steam integration sv_addbot— Add a bot sv_kickallbots— Remove all bots sv_matchmaking_game— Matchmaking game token sv_matchmaking_key— Matchmaking auth key rcon— Remote console command rcon_address— rcon server address rcon_password— rcon password
Replay Commands
Command Description playPlay a replay file re_speed <#>Set replay playback speed (0 = pause) re_seek_to <time>Jump to specific time re_next_frameAdvance one frame (bind: ]) re_prev_frameBack one frame (bind: [) re_next_markerJump to next marker re_prev_markerJump to previous marker re_next_keyframeJump to next keyframe re_prev_keyframeJump to previous keyframe re_add_keyframeAdd camera keyframe re_remove_keyframeDelete current keyframe re_edit_toggleToggle keyframe editor re_set_positionSet camera position re_set_angleSet camera angle re_set_fovSet camera FOV re_set_player_attached_toAttach camera to player re_set_player_looking_towardsAim camera toward player re_set_position_lerpSet position interpolation method re_set_angle_lerpSet angle interpolation method re_set_fov_lerpSet FOV interpolation method re_zero_rollReset camera roll to 0 re_spline_visible_travel_timeShow camera path waypoints re_exportDump frames to disk as TGAs re_export_depthExport depth pass re_export_frame_rateSet export framerate re_saveSave keyframe/telemetry file cl_replaymarkerAdd marker to replay (bind: m) profileplayPlay replay and report average FPS
Map Editor Commands
Command Description toggleeditorToggle between game and editor (bind: Mouse3) editorcloneDuplicate selected brush (bind: Space) editordeleteDelete selected brush (bind: Backspace, Q) editorundoUndo last operation (bind: Z) editorredoRedo operation (bind: X) editortogglevertexmodeToggle vertex mode (bind: V) editortoggleclipmodeClip mode (unimplemented) me_showproperties 1Open properties window for selected item (bind: N) me_showclip0|1 — Show/hide clip brushesme_snapangle <#>Rotation snap angle in degrees me_snapdistanceGrid snap distance me_getmaterialGet texture from active brush (bind: Mouse5, K) me_setmaterialApply texture to active brush (bind: Mouse4, M) me_activealbedo <HEX>Set material color me_activematerial <mat>Set active material by path me_createtypeCreate entity of given type me_setentityproperty <id> <prop> <val>Set entity property me_createprefab <name>Create prefab from selected items (avoid including pickups) me_breakprefabBreak prefab into components me_updateprefab <name>Update prefab with selected objects me_listprefabsList prefabs in map me_purgeprefabsPurge unused prefabs me_destroyprefabDestroy prefab me_volumeselect_applyApply volumeselect brush selection me_startbridgeStart bridge tool me_segments / me_segments_inc / me_segments_decSegment count me_rotate_inc / me_rotate_decRotate selected object me_texcoords_*Texture coordinate manipulation (offset, scale, rotation, flip) savemapQuicksave current map (bind: F5) savemap <name>Save map as <name>.map map <name>Load <name>.map as a server wmap <id>Load workshop map by ID r_lm_buildCompile lightmap (bind: F4)
UI CVARs
CVAR Description ui_list_widgetsList installed HUD widgets ui_show_widget <name>Show a widget ui_hide_widget <name>Hide a widget ui_hide_allHide all widgets ui_resetReset UI to defaults ui_set_widget_anchor <name> <x> <y>Set widget grid anchor ui_set_widget_offset <name> <x> <y>Set widget x/y offset ui_set_widget_scale <#>Set widget scale ui_set_widget_zindex <#>Set widget draw priority ui_show_axisShow widget axis guides ui_show_mouse_regionsShow clickable UI regions ui_viewport_heightSet viewport height ui_scoreboard_leaderboardScoreboard leaderboard view
In-Game Commands
Command Description callvote map <name>Vote to change map callvote mode <mode>Vote to change mode (1v1, ffa, tdm, ctf, 2v2, AFFA, ATDM, A1v1) callvote restartVote to restart match callvote ruleset <name>Vote to switch ruleset vote_yesAccept vote (bind: F1) vote_noReject vote (bind: F2) readyReady up (bind: F3) notreadyUn-ready forfeitForfeit current match connect <ip>Direct connect to server disconnectReturn to menu (bind: F12) reconnectReconnect to last server name <name>Change display name suicideKill yourself (use in Race to reset) sayOpen chat (bind: T) sayteamOpen team chat (bind: Y) saypartyParty chat rollRoll a random number refereeEnter referee mode unrefereeExit referee mode screenshotSave screenshot as TGA screenshotCleanScreenshot without HUD screenshotWithDepthScreenshot + depth pass loadconfig <name>Load <name>.cfg saveconfig [name]Save config (optionally to named file) reset_varsReset all settings to defaults keylistList all bindable key names ipShow server IP quitExit the game
Weapon Selection
Command Weapon weapon 1Melee (Axe) weapon 2Burstgun weapon 3Shotgun weapon 4Grenade Launcher weapon 5Plasma Rifle weapon 6Rocket Launcher weapon 7Ion Cannon weapon 8Bolt Rifle weapon 9Stake Launcher (disabled) weaponnextNext available weapon weaponprevPrevious available weapon
cl_gibs_maxcount 1
cl_gibs_expire_time 1
r_dynamic_shadows 0
r_bloom 0
r_fxaa 0
r_dynamic_lights 0
r_decals 0