Reflex
Reflex Arena is an arena first-person shooter developed by Turbo Pixel Studios (Melbourne, Australia), built on a custom Reflex Engine written from scratch for AFPS. It entered Steam Early Access on 4 November 2014 under the name “Reflex” and reached full release on 8 March 2017 (Steam App ID: 328070). Physics are CPMA-inspired: developer Newborn contributed to CPMA for Quake 3. Movement includes strafe-jumping, rocket-jumping, and triple jump. Servers support up to 16 players.
Contents
| Page | Description |
|---|---|
| Getting Started | Finding games, rulesets overview, HUD, key settings |
| Rulesets | Competitive, Sushi, and Casual: weapons, movement, and match settings |
| Movement | Physics constants, strafe-jumping, double/triple jump, rocket-jump, plasma-climb |
| Weapons | Full stats across all three rulesets |
| Health and Armor | Armor tiers, absorption, Mega timer, Carnage |
| Modes | All game modes, Arena variants, Race |
| Console | CVAR reference, config files, bind syntax |
| Server Hosting | Docker setup, server CVARs, replay service |