Reflex

Reflex Arena is an arena first-person shooter developed by Turbo Pixel Studios (Melbourne, Australia), built on a custom Reflex Engine written from scratch for AFPS. It entered Steam Early Access on 4 November 2014 under the name “Reflex” and reached full release on 8 March 2017 (Steam App ID: 328070). Physics are CPMA-inspired: developer Newborn contributed to CPMA for Quake 3. Movement includes strafe-jumping, rocket-jumping, and triple jump. Servers support up to 16 players.

Contents

PageDescription
Getting StartedFinding games, rulesets overview, HUD, key settings
RulesetsCompetitive, Sushi, and Casual: weapons, movement, and match settings
MovementPhysics constants, strafe-jumping, double/triple jump, rocket-jump, plasma-climb
WeaponsFull stats across all three rulesets
Health and ArmorArmor tiers, absorption, Mega timer, Carnage
ModesAll game modes, Arena variants, Race
ConsoleCVAR reference, config files, bind syntax
Server HostingDocker setup, server CVARs, replay service