9 weapons. Gauntlet and Machine Gun are spawn weapons. All others are picked up from map locations and respawn 5 seconds after pickup.
Max ammo capacity: 200 for all weapons. Knockback equals damage. Self-damage is half damage.
Quad Damage multiplier: 3x (not 4x; the name is legacy from Q1/Q2).
Stats (VQ3, patch 1.32)
| Weapon | Damage | Fire Rate (ms) | Speed (u/s) | Range (u) | Spread |
|---|---|---|---|---|---|
| Gauntlet | 50 | 400 | — | 32 | No |
| Machine Gun | 7 (5 TDM) | 100 | — | 131,072 | Yes |
| Shotgun | 10/pellet (11 pellets, 110 max) | 1,000 | — | 131,072 | Yes |
| Grenade Launcher | 100 direct / 100 splash | 800 | 700 | 17,500 | No |
| Rocket Launcher | 100 direct / 100 splash | 800 | 900 | 13,500 | No |
| Lightning Gun | 5 | 50 | — | 768 | No |
| Railgun | 100 | 1,500 | — | 8,192 | No |
| Plasma Gun | 20 direct / 15 splash | 120 | 2,000 | 20,000 | No |
| BFG10K | 100 direct / 100 splash | 200 | 2,000 | 20,000 | No |
Splash radius: Rocket 120u, Grenade 150u, BFG plasma ball 120u, Plasma 20u.
Weapon switch delay: 450ms. Out-of-ammo delay: 500ms.
Rail penetrates up to 4 players in a single shot.
Notes
The Lightning Gun deals 5 damage per tick in base Q3 (q3df.org source, 1.32 data). Some references show 8. That figure includes the fandom wiki and appears to reflect a different version or calculation method. The 5/tick figure from q3df.org is from the 1.32 point release and is used in Defrag.
Machine Gun deals 5 damage in Team Deathmatch, 7 in all other modes.
BFG also deals area-of-effect damage on proximity to the plasma ball in flight, separate from the direct hit and explosion damage.
Ammo Types
| Ammo | Weapon |
|---|---|
| Bullets | Machine Gun |
| Shells | Shotgun |
| Grenades | Grenade Launcher |
| Rockets | Rocket Launcher |
| Lightning | Lightning Gun |
| Slugs | Railgun |
| Cells | Plasma Gun |
| BFG Ammo | BFG10K |