9 weapons. Gauntlet and Machine Gun are spawn weapons. All others are picked up from map locations and respawn 5 seconds after pickup.

Max ammo capacity: 200 for all weapons. Knockback equals damage. Self-damage is half damage.

Quad Damage multiplier: 3x (not 4x; the name is legacy from Q1/Q2).

Stats (VQ3, patch 1.32)

WeaponDamageFire Rate (ms)Speed (u/s)Range (u)Spread
Gauntlet50400—32No
Machine Gun7 (5 TDM)100—131,072Yes
Shotgun10/pellet (11 pellets, 110 max)1,000—131,072Yes
Grenade Launcher100 direct / 100 splash80070017,500No
Rocket Launcher100 direct / 100 splash80090013,500No
Lightning Gun550—768No
Railgun1001,500—8,192No
Plasma Gun20 direct / 15 splash1202,00020,000No
BFG10K100 direct / 100 splash2002,00020,000No

Splash radius: Rocket 120u, Grenade 150u, BFG plasma ball 120u, Plasma 20u.

Weapon switch delay: 450ms. Out-of-ammo delay: 500ms.

Rail penetrates up to 4 players in a single shot.

Notes

The Lightning Gun deals 5 damage per tick in base Q3 (q3df.org source, 1.32 data). Some references show 8. That figure includes the fandom wiki and appears to reflect a different version or calculation method. The 5/tick figure from q3df.org is from the 1.32 point release and is used in Defrag.

Machine Gun deals 5 damage in Team Deathmatch, 7 in all other modes.

BFG also deals area-of-effect damage on proximity to the plasma ball in flight, separate from the direct hit and explosion damage.

Ammo Types

AmmoWeapon
BulletsMachine Gun
ShellsShotgun
GrenadesGrenade Launcher
RocketsRocket Launcher
LightningLightning Gun
SlugsRailgun
CellsPlasma Gun
BFG AmmoBFG10K